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by Mystical
Fri Aug 14, 2015 5:32 pm
Forum: Announcements
Topic: Kickstarter
Replies: 82
Views: 29527

Re: Kickstarter

The kickstarter had a boom.

Hopefully we'll see bigger booms soon!
by Mystical
Wed Aug 12, 2015 9:28 am
Forum: Announcements
Topic: Kickstarter
Replies: 82
Views: 29527

Re: Kickstarter

H Y P E
by Mystical
Wed Jul 22, 2015 3:39 am
Forum: Vehicles
Topic: Boost Effect
Replies: 11
Views: 5274

Re: Boost Effect

Crank the FOV up and add some radial blur.
by Mystical
Fri Jul 17, 2015 5:03 am
Forum: Vehicles
Topic: Suggest your car design
Replies: 123
Views: 47231

Re: Suggest your car design

Image

Not really for GRIP, but a car design I came up that would work in GRIP.
by Mystical
Fri Jul 10, 2015 5:56 am
Forum: Vehicles
Topic: How fast, in terms of top speed, will GRIP cars go?
Replies: 84
Views: 29058

How fast, in terms of top speed, will GRIP cars go?

Will they stay true to the original or are we gonna have a handful of genesis cars to pick?
by Mystical
Fri Jul 10, 2015 5:16 am
Forum: Tracks
Topic: Poll: What kind of track elements would you most like to see?
Replies: 121
Views: 55931

Re: Poll: What kind of track elements would you most like to see?

I'd like to see anything but Skid Pan 2.0
by Mystical
Fri Jul 10, 2015 5:14 am
Forum: Rollcage
Topic: What's everyone's Rollcage main?
Replies: 15
Views: 7201

What's everyone's Rollcage main?

Mine's Leon, because an all-rounder in the game is your best bet on actually guaranteeing a win.
by Mystical
Thu Jul 09, 2015 5:50 pm
Forum: Vehicles
Topic: Car physics
Replies: 81
Views: 26148

Re: Car physics

Honestly, I think what'd be best for the game would be making RC1 physics default. They might be more challenging, but personally, I find them more fluid and generally fun. They really allow for some crazy stuff to happen. On the other hand, you could do it like quake: Have a vanilla physics model a...

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