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by RollingGuyMaster
Thu Dec 01, 2016 4:10 am
Forum: Vehicles
Topic: Name that car
Replies: 82
Views: 23987

Re: Name that car

For the middle class how about Frigate or Destroyer?
by RollingGuyMaster
Sat Oct 08, 2016 10:23 pm
Forum: Developer Polls
Topic: The mine indicator on the HUD: Keep it or kill it?
Replies: 29
Views: 6523

Re: The mine indicator on the HUD: Keep it or kill it?

Alright people, Q's in da place bringing you concept #1 : http://i.imgur.com/zufjTRa.gif I call them, THE ARROWS OF SH*T :mrgreen: ⋅ 3 arrows that go outward the more you get close ⋅ the expansion animation also recalls of the mine exploding ⋅ it all indicates that you...
by RollingGuyMaster
Wed Mar 16, 2016 11:48 pm
Forum: Announcements
Topic: GRIP Update 1.0.8 is now live!
Replies: 21
Views: 8030

Re: GRIP Update 1.0.8 is now live!

After playing all maps over again i can say that the driving has improved. The Tank is amazing as well. My missles do not hit the floor upon activation anymore and the new sounds are a lo better. I cannot wait to see what y'all have next in store!
by RollingGuyMaster
Thu Feb 25, 2016 11:34 pm
Forum: GRIP Early Access Feedback
Topic: Keyboard Controls
Replies: 3
Views: 1197

Re: Keyboard Controls

I used both since launch, i always got faster times on my keyboard. My word of advice, Just keep at it and try to not make many minute corrections.
by RollingGuyMaster
Wed Feb 03, 2016 10:35 pm
Forum: Bug Reports
Topic: Raptor (minigun) particle effects destroy FPS
Replies: 10
Views: 3134

Re: Raptor (minigun) particle effects destroy FPS

I notice it as well, with my 270x it dipped into the 20's. With my 390 it's noticeable while recording (going to 60 to 45isih wich is noticeable by comparison). A 270x/960 are the big midrange cards of today. My settings are maxed, no motion blur (I hate motion blur) With the 270 they were high with...
by RollingGuyMaster
Wed Feb 03, 2016 2:51 pm
Forum: Weapons and Power-ups
Topic: Weapon: The Ripper
Replies: 4
Views: 1506

Re: Weapon: The Ripper

This is a cool idea, though it would only be useful in tunnels. So if you're on a map like the Figure8, which has none, it might as well be pointless. And if it were implemented, it would need to be something more powerful than a saw blade. More like a ball of energy that really impacts the car whe...
by RollingGuyMaster
Wed Feb 03, 2016 2:45 pm
Forum: Tracks
Topic: A "paradise" track for grip
Replies: 13
Views: 4367

Re: A "paradise" track for grip

Sounds like the sky area from stage 2 :)
I imagine they'll have stages like that eventually
by RollingGuyMaster
Sun Jan 31, 2016 11:44 pm
Forum: Developer Polls
Topic: [POLL] Which vehicle handling do you prefer, 1.0.4 or 1.0.5?
Replies: 41
Views: 10759

Re: *IMPORTANT*[POLL] Which vehicle handling do you prefer, 1.0.4 or 1.0.5?

Hey guys I've looked at all your critical feedback, and a lot of it is now redundant because Rob's already fixed the car on car collision issues, decreased the uncontrollable slide when sideways, as well as the progressed towards fixing the bad landings and difficulty recovery (or at least made tha...
by RollingGuyMaster
Sun Jan 31, 2016 10:21 am
Forum: Performance Reports
Topic: FX-6300 R9 270x
Replies: 1
Views: 2736

Re: FX-6300 R9 270x

I upgraded and get a 390X, everything is 40fps ish faster.
by RollingGuyMaster
Sat Jan 30, 2016 7:50 pm
Forum: Vehicles
Topic: Vehicle tiers
Replies: 14
Views: 4629

Re: Vehicle tiers

I agree with having only three tiers (speedster, standard, tank), it's easier to balance and there's no real need for a 4th. The current vehicle is in the standard tier, and the upcoming one from Thomas is a tank. They're the same manufacturer, so to complete the team, there just needs to be a spee...
by RollingGuyMaster
Fri Jan 29, 2016 1:05 am
Forum: Vehicles
Topic: Name that car
Replies: 82
Views: 23987

Re: Name that car

That'd be cool, a car with three huge boosters named cerberus :P
by RollingGuyMaster
Tue Jan 26, 2016 9:47 pm
Forum: Vehicles
Topic: Name that car
Replies: 82
Views: 23987

Re: Name that car

Theese are all good tbh, but my recommendations are for company names: Varrien Engineering : Sport looking, vents everywhere, symmetry not a concern Quazar Enterprises : Out of this world, asymmetrical orientated, Alien looking Lodrin Manufacturing : Battle, heavy orientated design. Big armor, big b...
by RollingGuyMaster
Wed Jan 20, 2016 12:34 pm
Forum: Vehicles
Topic: GRIP Tank Class Racer - WIP
Replies: 127
Views: 42860

Re: GRIP Tank Class Racer - WIP

This kinda reminds me of patriot
by RollingGuyMaster
Mon Jan 04, 2016 12:43 am
Forum: Vehicles
Topic: Vehicle tiers
Replies: 14
Views: 4629

Re: Vehicle tiers

I think the "speed classes" thing was discussed. But id would like to see a nuclear car (Fallout lol).
by RollingGuyMaster
Sat Dec 12, 2015 12:09 am
Forum: Performance Reports
Topic: FX-6300 R9 270x
Replies: 1
Views: 2736

FX-6300 R9 270x

Min- 32 Max- 60 Avg- 50 Specs: Win 7 R9 270x FX-6300 8 gb DDR3 660w PSU Settings: Res: 1080p AA: FXAA AF: 12x AO: on Shadows: high Effects: high Textures: high Post Process: high Motion Blur: off (i hate motion blur) I havent caused chaos yet so i cannot say where im having trouble. Also it dips dow...
by RollingGuyMaster
Fri Dec 11, 2015 2:49 pm
Forum: Vehicles
Topic: GRIP Tank Class Racer - WIP
Replies: 127
Views: 42860

Re: GRIP Tank Class Racer - WIP

I love it!!
by RollingGuyMaster
Mon Dec 07, 2015 4:04 pm
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 84763

Re: The Not So Official Dev Blog

Is it too late to support? I suported the kickstarter but I havent been on in a while. I finally have cash to toss around now, i've been searching for a link but cannot find it (i dont expect an early key btw)
by RollingGuyMaster
Mon Sep 07, 2015 3:42 pm
Forum: Vehicles
Topic: Suggest your car design
Replies: 123
Views: 41683

Re: Suggest your car design

How would the wheel barrow and the tank turn?
by RollingGuyMaster
Fri Aug 21, 2015 9:21 am
Forum: Vehicles
Topic: Air control with cars?
Replies: 25
Views: 10072

Re: Air control with cars?

If pitch were a thing im sure 8462 would be a good macro (8 is up 2 is down 6 is right 4 is left). No numpad? arrow keys. Unless im missing something here...
by RollingGuyMaster
Wed Aug 19, 2015 10:23 am
Forum: Vehicles
Topic: Suggest your car design
Replies: 123
Views: 41683

Re: Suggest your car design

First off I apologise for my terrible drawing, art is not my strong point at all and I'm sure a lot of you could do a thousand times better but this is kinda what I meant. Even tho i was against it im going to be open minded.... A 3d model i made got corrupted after i ate. I came back to windows up...

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