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by Mik1
Thu Oct 12, 2017 12:26 pm
Forum: Game Modes
Topic: About the carkour mode
Replies: 4
Views: 2332

About the carkour mode

I dont usually write long rants, but id like to try to get my thoughts out about carkour so bear with me. So carkour kinda feels like a forgotten smaller minigame that hasnt been updated since it was introduced, but this makes sense because its such a lower priority mode compared to the main game so...
by Mik1
Wed Oct 11, 2017 5:34 pm
Forum: Off Topic - No Politics or Religion
Topic: So theres this "GRIP" phone case, what a coinsidence
Replies: 2
Views: 1579

So theres this "GRIP" phone case, what a coinsidence

I was watching the h3h3 podcast and they happened this show this sponsored message about a phone case called GRIP thats apparently possible to stick to surfaces idk. Either way the whole aesthetic of their site is very similiar too but it has to be a complete coinsidence and im not trying to imply a...
by Mik1
Tue Sep 19, 2017 5:09 pm
Forum: Suggestions
Topic: Custom made tracks, cars, paint jobs, etc
Replies: 5
Views: 2478

Re: Custom made tracks, cars, paint jobs, etc

ive been tinkering with unreal engine with my own recently and id love if it was possible to "mod" in tracks with it. also, if one day modding does become a reality id be interested to make oldschool low poly versions of the cars even if it may not fit in with the modern enviroments of the...
by Mik1
Mon Aug 21, 2017 10:04 am
Forum: Weapons and Power-ups
Topic: Weapon idea – rail gun
Replies: 5
Views: 2413

Re: Weapon idea – rail gun

Just a random thought, but what if the railgun beam sticks to the ground, and if you time it well it was possible to jump over it? Id like to see more use of the jump feature implemented now that its in the game.
by Mik1
Fri Jan 27, 2017 9:00 am
Forum: Vehicles
Topic: Low poly dreadnought model
Replies: 8
Views: 4010

Re: Low poly dreadnought model

Chris_CE wrote:Tom did a badass job indeed

Nice start Mik!
minimacman wrote:Thats not a bad start there! :) safe to say it took me wayyyy to long to finish that tank! :D


Thanks for those kind words. The GRIP Car models are badass and its nice to get to see all the detail of it up close.
by Mik1
Tue Jan 24, 2017 11:58 am
Forum: Vehicles
Topic: Low poly dreadnought model
Replies: 8
Views: 4010

Re: Low poly dreadnought model

potterman28wxcv wrote:You didn't see Broscar play in 320x200 with 50% resolution scale. It was glorious, PS1 days were back but in worst ! :p


Thats the part i dont miss as much from older games.
by Mik1
Fri Jan 20, 2017 8:53 am
Forum: Vehicles
Topic: Low poly dreadnought model
Replies: 8
Views: 4010

Re: Low poly dreadnought model

If you're going for rollcage-esque vehicles then that does the trick lol looks amazing IMO. Would be cool as some DLC or a mod though, and it could potentially allow the game to support rotten potatoes like my craptop. Lower poly = easier to render right? XD Yeah, ive hoped that a mod support in fu...
by Mik1
Thu Jan 19, 2017 1:38 pm
Forum: Vehicles
Topic: Low poly dreadnought model
Replies: 8
Views: 4010

Low poly dreadnought model

ive been trying to learn modeling lately and ive had an idea of making a low poly rollcage esque versions of the cars so i tried doing that as a practise. Its propably not very authentic to the ps1 rollcage models and ive made no texture for it but thought id share. Maybe one day when modding is pos...
by Mik1
Wed Jan 18, 2017 5:38 am
Forum: Vehicles
Topic: Vehicle Scale? SOLVED!
Replies: 11
Views: 6120

Re: Vehicle Scale? SOLVED!

I think there was some consept art of GRIP that showcased cars with a human next to it a size reference
by Mik1
Tue Oct 18, 2016 11:32 am
Forum: GRIP Early Access Feedback
Topic: ---The Big VIDEOS Thread---
Replies: 86
Views: 31886

Re: ---The Big VIDEOS Thread---

Escaping the bounds of the new "islands" track and driving on the sea.
https://youtu.be/5ZT3cREJ69A
by Mik1
Wed Oct 05, 2016 8:55 am
Forum: Developer Polls
Topic: What should the "Vintage" car manufacturer's name be?
Replies: 21
Views: 9996

Re: What should the "Vintage" car manufacturer's name be?

from the choises i like Retronica best.
by Mik1
Mon Sep 12, 2016 10:03 am
Forum: Vehicles
Topic: Decorative Customisation!
Replies: 15
Views: 7037

Re: Decorative Customisation!

I know it's not the dark ages of internet anymore, but I'd rather not download a bunch of custom textures every time I join a race. Then again... swim swim hungry. Option to turn off downloading/seeing custom decals? On Team Fortress 2 you can have a custom spray for every player in the server and ...
by Mik1
Fri Sep 09, 2016 9:58 am
Forum: Suggestions
Topic: "Scramble" Mode
Replies: 21
Views: 6154

Re: "Scramble" Mode

I cant think of any good way make sense of carkour lorewise but i personally would like it as creative as you can get without any realism limitations.
Would it be considered cheating if it was a simulation? a "videogame" of grip... in grip.
by Mik1
Thu Sep 01, 2016 5:19 am
Forum: Announcements
Topic: Patch coming soon + new GRIP logo!
Replies: 69
Views: 22034

Re: Patch coming soon + new GRIP logo!

Im hype to hear scramble mode returning, i like the trackmania esque little challenge maps and it lets you go crazy with the track design without having to worry about realism.
by Mik1
Sun Aug 21, 2016 10:54 am
Forum: Announcements
Topic: Patch coming soon + new GRIP logo!
Replies: 69
Views: 22034

Re: Patch coming soon + new GRIP logo!

That logo would look pretty sick on a black or orange t-shirt
by Mik1
Fri Aug 12, 2016 1:09 pm
Forum: Vehicles
Topic: Do Dat o.o
Replies: 13
Views: 4343

Re: Do Dat o.o

That with a single big thruster or big one in the middle and 2 smaller ones on the sides would look great. Then again, personal preferences.
by Mik1
Fri Jul 08, 2016 10:56 am
Forum: Developer Polls
Topic: POLL: Does the pick-up inventory "fade out" time bother you?
Replies: 13
Views: 4329

Re: POLL: Does the pick-up inventory "fade out" time bother you?

maybe add a little blink or a sound when the animation finishes and you are able to pick up a new item? i cant tell very well how long the delay is if i dont directly look at the items.
by Mik1
Sun May 22, 2016 5:35 am
Forum: Weapons and Power-ups
Topic: Spawn invulnerability
Replies: 10
Views: 3590

Re: Spawn invulnerability

To me it sounds like it could be abused to avoid attacks, let me explain in a theoretical scenario. Youre in first place and theres a leader missile coming for you and you have no shield, but you have a single turbo. Before the leader missile reaches you you reset your car on purpose and use the tur...
by Mik1
Tue May 17, 2016 1:59 am
Forum: GRIP Early Access Feedback
Topic: Achievements [DISCUSSION]
Replies: 21
Views: 6763

Re: Achievements [DISCUSSION]

Victory - Beat a developer in multiplayer. Shameful Display - Loss to a developer in multiplayer. I agree on all above exept these kind of achievments, i dont understand why they exsist in the first place. Im somewhat of a completionist so i like achievments in games (if youve ever seen my steam pa...
by Mik1
Tue May 17, 2016 1:46 am
Forum: Suggestions
Topic: [LISTED] Open this world a little!
Replies: 30
Views: 8071

Re: [LISTED] Open this world a little!

Dont forget about optimization, not only would making additional details outside of the race track be extra work but it would be extra eyecandy you dont see in normal play you need to process. Id rather have more focus on impressive details along the track like the recent change on transport. For th...

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