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GRIP Video Game Forum - Search

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by 0Blueaura
Tue Feb 28, 2017 3:58 am
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 104677

Re: The Not So Official Dev Blog

by 0Blueaura
Thu Feb 23, 2017 9:07 am
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 104677

Re: The Not So Official Dev Blog

wow, this thing, can we make a separate gamemode where the cars are actually ag pods? :^)
by 0Blueaura
Sun Feb 12, 2017 7:42 am
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 104677

Re: The Not So Official Dev Blog

how you doin with the dam on liddo? the bigger one
by 0Blueaura
Fri Feb 10, 2017 8:50 am
Forum: Tracks
Topic: FLAVOR TEXT for each track?
Replies: 4
Views: 2241

Re: FLAVOR TEXT for each track?

by 0Blueaura
Thu Feb 09, 2017 5:31 pm
Forum: Tracks
Topic: FLAVOR TEXT for each track?
Replies: 4
Views: 2241

FLAVOR TEXT for each track?

It would greatly add immersion to the game, lore written on each track and planet inside the game

Imagine choosing track to race on and it looks like this:

by 0Blueaura
Wed Feb 08, 2017 2:06 pm
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 104677

Re: The Not So Official Dev Blog

I love you guys! :) no homo
by 0Blueaura
Sat Feb 04, 2017 7:53 am
Forum: Tracks
Topic: Liddo5 Islands track feedback thread
Replies: 49
Views: 22750

Re: Liddo5 Islands track feedback thread

Why do you consider underwater part to be harder to implement into grip but WHOLE damn level getting sunk cause of destruction of the dam not!? :D You guys can't make water an animated texture? and work on a model of entry to the tunnel that has a moving water texture, so then you can just build tun...
by 0Blueaura
Thu Feb 02, 2017 12:19 pm
Forum: Music & Sound
Topic: Poll: What music genres do you want to hear in Grip?
Replies: 235
Views: 101237

Re: Poll: What music genres do you want to hear in Grip?



some parts like 2:15 would be good for grip i believe

Btw https://youtu.be/ohQoJeR6vAA?t=1m11s

A tribute to Dreadnaught :lol:
by 0Blueaura
Wed Feb 01, 2017 2:34 pm
Forum: Music & Sound
Topic: Poll: What music genres do you want to hear in Grip?
Replies: 235
Views: 101237

Re: Poll: What music genres do you want to hear in Grip?



1:20 2:14 3:20 !!!!

by 0Blueaura
Tue Jan 31, 2017 7:51 pm
Forum: Music & Sound
Topic: Poll: What music genres do you want to hear in Grip?
Replies: 235
Views: 101237

Re: Poll: What music genres do you want to hear in Grip?

New song in the game is beautiful. this is what I was waiting for
by 0Blueaura
Mon Jan 30, 2017 8:37 am
Forum: Weapons and Power-ups
Topic: Teleport dodge!
Replies: 28
Views: 7602

Re: Teleport dodge!

OOOOOHHHH my bad then xD But if that would be too hard then maybe there could be an item that could physically push your car to the left or right, instead of teleporting :D I think that would be easier to implement. that's true! thats Why I gave an Idea that the car would be invisible and the "...
by 0Blueaura
Mon Jan 30, 2017 6:38 am
Forum: Tracks
Topic: Liddo5 Islands track feedback thread
Replies: 49
Views: 22750

Re: Liddo5 Islands track feedback thread

As we have both a ceiling bridge and a bridge that connects to the starting line, I would go and make it to be an underwater tunnel and extend the upper drivable ceiling way further so that both the underwater tunnel and the ceiling ends together near the starting line. And if you drop down from the...
by 0Blueaura
Mon Jan 30, 2017 5:40 am
Forum: Weapons and Power-ups
Topic: Teleport dodge!
Replies: 28
Views: 7602

Re: Teleport dodge!

In Rollcage stage II? Yeah it was a wormhole. im talking about this post :lol: it's nowhere near a wormhole, its invisibility that could make your car teleport to the "left" or "right" depending if the car could do it, to dodge an incoming missle or a landmine. too hard to imple...
by 0Blueaura
Sun Jan 29, 2017 11:50 am
Forum: Weapons and Power-ups
Topic: Teleport dodge!
Replies: 28
Views: 7602

Re: Teleport dodge!

by 0Blueaura
Fri Jan 27, 2017 2:23 pm
Forum: Weapons and Power-ups
Topic: Teleport dodge!
Replies: 28
Views: 7602

Re: Teleport dodge!

That's not what I mean, I'm talking about physically rotating the wheels being the problem. Besides, this would be a nightmare to do with the physics So if there was to be a teleporting ability, first you need to work the R button out ;) (you know what Im talking about) maybe take teleporting aside...
by 0Blueaura
Thu Jan 26, 2017 10:17 pm
Forum: Weapons and Power-ups
Topic: Teleport dodge!
Replies: 28
Views: 7602

Re: Teleport dodge!


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