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by 0Blueaura
Tue Feb 28, 2017 3:58 am
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 100114

Re: The Not So Official Dev Blog

Image
by 0Blueaura
Sat Feb 25, 2017 8:56 am
Forum: Music & Sound
Topic: Poll: What music genres do you want to hear in Grip?
Replies: 235
Views: 87859

Re: Poll: What music genres do you want to hear in Grip?

PerroNDoN wrote:https://www.facebook.com/ViewerMus/videos/1847050785543344/

A track made by me! also with a Grip Gameplay!


sweet song :) but i think its too sweet as in dnb, grip needs something more powerful, but diversity is good. I really enjoy the song since 1:18
by 0Blueaura
Thu Feb 23, 2017 9:07 am
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 100114

Re: The Not So Official Dev Blog

wow, this thing, can we make a separate gamemode where the cars are actually ag pods? :^)
by 0Blueaura
Sun Feb 12, 2017 7:42 am
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 100114

Re: The Not So Official Dev Blog

how you doin with the dam on liddo? the bigger one
by 0Blueaura
Fri Feb 10, 2017 8:50 am
Forum: Tracks
Topic: FLAVOR TEXT for each track?
Replies: 4
Views: 2088

Re: FLAVOR TEXT for each track?

Django wrote:BTW. wouldnt it be better if the Menu would use a larger part of the screen?


hmm... I think it's alright as it is. One thing I dislike though is that I can't click and hold (or right analog stick) the car to view it around, but have to wait for it to circle around for Me :lol:
by 0Blueaura
Thu Feb 09, 2017 5:31 pm
Forum: Tracks
Topic: FLAVOR TEXT for each track?
Replies: 4
Views: 2088

FLAVOR TEXT for each track?

It would greatly add immersion to the game, lore written on each track and planet inside the game

Imagine choosing track to race on and it looks like this:

Image
by 0Blueaura
Wed Feb 08, 2017 2:06 pm
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 100114

Re: The Not So Official Dev Blog

I love you guys! :) no homo
by 0Blueaura
Sat Feb 04, 2017 7:53 am
Forum: Tracks
Topic: Liddo5 Islands track feedback thread
Replies: 49
Views: 21384

Re: Liddo5 Islands track feedback thread

Why do you consider underwater part to be harder to implement into grip but WHOLE damn level getting sunk cause of destruction of the dam not!? :D You guys can't make water an animated texture? and work on a model of entry to the tunnel that has a moving water texture, so then you can just build tun...
by 0Blueaura
Thu Feb 02, 2017 12:19 pm
Forum: Music & Sound
Topic: Poll: What music genres do you want to hear in Grip?
Replies: 235
Views: 87859

Re: Poll: What music genres do you want to hear in Grip?



some parts like 2:15 would be good for grip i believe

Btw https://youtu.be/ohQoJeR6vAA?t=1m11s

A tribute to Dreadnaught :lol:
by 0Blueaura
Thu Feb 02, 2017 11:41 am
Forum: Music & Sound
Topic: Poll: What music genres do you want to hear in Grip?
Replies: 235
Views: 87859

Re: Poll: What music genres do you want to hear in Grip?

WROB3L wrote:Lol i didnt even check that and im listening to them for like a year now xD


You have them on the picture from the thumbnail! :lol:
by 0Blueaura
Thu Feb 02, 2017 9:34 am
Forum: Music & Sound
Topic: Poll: What music genres do you want to hear in Grip?
Replies: 235
Views: 87859

Re: Poll: What music genres do you want to hear in Grip?

WROB3L wrote:Uhhh Black Sun Empire! Thats some gritty neuro. Gotta love this dude.


black sun empire are 3 people, like noisia. :P
by 0Blueaura
Tue Jan 31, 2017 7:51 pm
Forum: Music & Sound
Topic: Poll: What music genres do you want to hear in Grip?
Replies: 235
Views: 87859

Re: Poll: What music genres do you want to hear in Grip?

New song in the game is beautiful. this is what I was waiting for
by 0Blueaura
Mon Jan 30, 2017 8:37 am
Forum: Weapons and Power-ups
Topic: Teleport dodge!
Replies: 28
Views: 6914

Re: Teleport dodge!

OOOOOHHHH my bad then xD But if that would be too hard then maybe there could be an item that could physically push your car to the left or right, instead of teleporting :D I think that would be easier to implement. that's true! thats Why I gave an Idea that the car would be invisible and the "...
by 0Blueaura
Mon Jan 30, 2017 6:38 am
Forum: Tracks
Topic: Liddo5 Islands track feedback thread
Replies: 49
Views: 21384

Re: Liddo5 Islands track feedback thread

As we have both a ceiling bridge and a bridge that connects to the starting line, I would go and make it to be an underwater tunnel and extend the upper drivable ceiling way further so that both the underwater tunnel and the ceiling ends together near the starting line. And if you drop down from the...
by 0Blueaura
Mon Jan 30, 2017 5:40 am
Forum: Weapons and Power-ups
Topic: Teleport dodge!
Replies: 28
Views: 6914

Re: Teleport dodge!

In Rollcage stage II? Yeah it was a wormhole. im talking about this post :lol: it's nowhere near a wormhole, its invisibility that could make your car teleport to the "left" or "right" depending if the car could do it, to dodge an incoming missle or a landmine. too hard to imple...
by 0Blueaura
Sun Jan 29, 2017 11:50 am
Forum: Weapons and Power-ups
Topic: Teleport dodge!
Replies: 28
Views: 6914

Re: Teleport dodge!

WROB3L wrote:
Chris_CE wrote:That's not what I mean, I'm talking about physically rotating the wheels being the problem. Besides, this would be a nightmare to do with the physics


Let`s stay with normal power-ups. We all know how useful wormhole was in Stage II...


it wasn't a wormhole in the first place :?:
by 0Blueaura
Fri Jan 27, 2017 2:23 pm
Forum: Weapons and Power-ups
Topic: Teleport dodge!
Replies: 28
Views: 6914

Re: Teleport dodge!

That's not what I mean, I'm talking about physically rotating the wheels being the problem. Besides, this would be a nightmare to do with the physics So if there was to be a teleporting ability, first you need to work the R button out ;) (you know what Im talking about) maybe take teleporting aside...
by 0Blueaura
Thu Jan 26, 2017 10:17 pm
Forum: Weapons and Power-ups
Topic: Teleport dodge!
Replies: 28
Views: 6914

Re: Teleport dodge!

Chris_CE wrote:Interesting idea but the tires would clip into the car body and axles. Too much hassle to make that work


cant make an invincible barrier around the car? like a square with round corners or something to prevent that

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