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by Costa
Mon Oct 23, 2017 3:39 pm
Forum: Game Modes
Topic: About the carkour mode
Replies: 4
Views: 1740

Re: About the carkour mode

i think its something that needs the lowest priority right now.
by Costa
Wed Oct 04, 2017 5:44 pm
Forum: Tracks
Topic: Thermophobia feedback
Replies: 9
Views: 2942

Re: Thermophobia feedback

i personally dont like how is managesd the double roads that leads into the tunnel. Its a bit messy, i think a single road more wide could be better, that take maybe a longer path and all the necessary space in order to get into the tunnel. So far its not a good design
by Costa
Mon Sep 25, 2017 2:19 pm
Forum: GRIP Early Access Feedback
Topic: The assassin missile is too slow
Replies: 22
Views: 6030

Re: The assassin missile is too slow

in some circumnstances, you can launch any missle under the terrain, but its hard to explain how to replicate the bug, but yeah, a faster deploy speed might reduce the issue youre having.

Pro hint: activate the item when your vehicle is running an uphill.
by Costa
Sun Aug 20, 2017 2:09 pm
Forum: Announcements
Topic: With our thanks
Replies: 23
Views: 11205

Re: With our thanks

Thank you Rob for making this game a reality, i really like GRIP, i wish the best success for this title when game come out of early access and goes full version. keep it up! :)
by Costa
Sun Aug 13, 2017 4:07 pm
Forum: Suggestions
Topic: My suggestions for Acrophobia
Replies: 22
Views: 7015

Re: My suggestions for Acrophobia

From my POV, acrophobia is classified as HARD track, wich means difficult. Having good nerves/reflex to choose a path is fundamental in races/combat scenarios. here my personal advantages by choosing to implement more alternative paths: - Vary gameplay, you can choose wich path to take, making races...
by Costa
Thu Aug 03, 2017 5:07 pm
Forum: Suggestions
Topic: My suggestions for Acrophobia
Replies: 22
Views: 7015

Re: My suggestions for Acrophobia

I agree with the changes proposed in last two images.I don't like that route at all. For the 3rd image: I really dont like the artificial limitation of the track by blue barriers and the optimal line is much closer to the left than the blue barriers are. ikr, but as you can see its kinda difficult ...
by Costa
Thu Aug 03, 2017 4:13 pm
Forum: Suggestions
Topic: My suggestions for Acrophobia
Replies: 22
Views: 7015

Re: My suggestions for Acrophobia

Arrright folks...its time for a revision about my suggestions after the changes made, because why not? First of all, THANK you for apply a few changes to this track, now looks overall quite better, but still needs just a few improvments to make it on a good level of joy. So heres a few extra changes...
by Costa
Mon Jul 03, 2017 3:08 pm
Forum: Suggestions
Topic: My suggestions for Acrophobia
Replies: 22
Views: 7015

Re: My suggestions for Acrophobia

The part where it read "another floor under the main trackone. Adding another floor just like the first earlier jump" kinda bugs me: ⋅ GRIP rigs can drive on ceilings ⋅ no need for those extra ramps!! ⋅ just let us drive BELOW THE EXISTING ONES!! This game me...
by Costa
Sun Jul 02, 2017 7:11 pm
Forum: Suggestions
Topic: My suggestions for Acrophobia
Replies: 22
Views: 7015

Re: My suggestions for Acrophobia

About this alternate vertical path.....its way too risky to consider pick this one, especially if you wanna take the path and return back. It work 15-20% of the time, but that because most probably the angle is not smooth enought, a smoother curve entrance/exit of this section might solve the issue,...
by Costa
Sun Jul 02, 2017 7:11 pm
Forum: Suggestions
Topic: My suggestions for Acrophobia
Replies: 22
Views: 7015

My suggestions for Acrophobia

Hello, i wanna share my thoughs and hopes about improving this track with a very few but essentials suggestion that might enhance this track a little bit. Please take note :mrgreen: lets get started. This is the spawn. Absolutley nothing to say, its just fine and looks good. Good job! 20170702235336...
by Costa
Mon May 22, 2017 5:49 pm
Forum: Tracks
Topic: Suggestions to improve Transport and Alhatra maps
Replies: 19
Views: 4543

Re: Suggestions to improve Transport and Alhatra maps

Indeed Transport could use some alternative routes, even if they're right next to each other. One issue with a track like FIC Outpost or Industrial is that the alternate routes completely separate the racers, and therefore decrease interaction and excitement im not sure about that. the ability to c...
by Costa
Mon May 22, 2017 4:12 pm
Forum: Tracks
Topic: Suggestions to improve Transport and Alhatra maps
Replies: 19
Views: 4543

Re: Suggestions to improve Transport and Alhatra maps

The main problem of transport is about missing secondary/alternative roads, i might suggest start a second path down the outside long bridge, that area is empty, and you can pass under the bridge and enter into a mini transport tunnel or something....its just an idea how to fill the map with alterna...
by Costa
Tue May 09, 2017 9:47 am
Forum: Game Modes
Topic: Capture the Flag
Replies: 34
Views: 7677

Re: Capture the Flag

Thumbs up for this game mode.

And yes larger size map should fix the problem, take the Arena maps as reference in size.
by Costa
Tue May 09, 2017 9:29 am
Forum: Game Modes
Topic: Elimination mode is shait (in multiplayer)
Replies: 4
Views: 1625

Re: Elimination mode is shait (in multiplayer)

I made a suggestion time ago regarding this game mode, basicly instead of every 30 seconds someone get eliminated, after a whole complete lap the semi last person who reach the finish line, eliminate the last one, and so on, for every lap. (making things more intresting, so you will never know if 2 ...
by Costa
Wed Jun 08, 2016 7:11 am
Forum: Suggestions
Topic: Poll: Would you like to be able to drop unused pickups?
Replies: 56
Views: 13191

Re: Poll: Would you like to be able to drop unused pickups?

After thinking a bit, i went to the conclusion that items should be able to drop them, i often get multiple shields, they cannot be dropped and i cannot pick any more items = game broken: :|

Image
by Costa
Thu Jun 02, 2016 8:21 pm
Forum: Announcements
Topic: GRIP Update 1.0.10.1 is on Steam!
Replies: 19
Views: 4409

Re: GRIP Update 1.0.10.1 is on Steam!

Yay! I finished the playtest mode without crashing into the terrain! thank you so much for this update! (tested for about 42 minutes) http://images.akamai.steamusercontent.com/ugc/264964143186115424/62A3E044E7F494B09384128995720562CF8FEFDC/ By the way.....why now in speed mode (no item, wild) if you...
by Costa
Sun Apr 10, 2016 1:01 am
Forum: Suggestions
Topic: Make Missiles go through the race barrier
Replies: 8
Views: 1782

Re: [LISTED] Make Missiles go through the race barrier

Yes, but it doesn't feel natural when the barrier is half-invisible in a kind of open-world track. The missile gets destroyed, at first you have no idea why, and then you realize there was a barrier there.. Pretty annoying and frustrating imo, I'm glad they made the change yes but consider at this ...
by Costa
Fri Apr 08, 2016 3:02 pm
Forum: Vehicles
Topic: May sounds strange but......what if...."backwards mode"?
Replies: 11
Views: 2953

Re: May sounds strange but......what if...."backwards mode"?

the car could toss the front wheels around to flip its direction but i dont think that kind of mechanism would work in grip, maybe in deathmatch mode where you dont drive laps EDIT: i didnt notice the "while maintaining speed" part. Not sure how that would physically be possible Its hard ...
by Costa
Wed Apr 06, 2016 9:40 pm
Forum: GRIP Early Access Feedback
Topic: I do not enjoy anymore (evolved to discussion with codemonkey about physics details)
Replies: 57
Views: 12257

Re: I do not enjoy anymore

Im deeply sorry to hear about that. but this isnt a finished game, needs time to make a complete product. i am not a developer but i totally understand how much effort those guys are pushing in. Keep in mind: - Theyre trying their best - Community seems pretty decent - A LOT of feedback they want - ...
by Costa
Wed Apr 06, 2016 8:45 pm
Forum: Vehicles
Topic: May sounds strange but......what if...."backwards mode"?
Replies: 11
Views: 2953

May sounds strange but......what if...."backwards mode"?

All vehicles are capable to use the "backwards mode"? Basically by pressing a button, your front wheels become rear wheels and vice-versa.....? It may sounds interesting, in order to avoid making a "U-turn".... if for some random reason, your car is suddenly in the opposite direc...

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