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by Prykie1995
Tue Jul 25, 2017 1:48 pm
Forum: Vehicles
Topic: Dirt Buildup
Replies: 4
Views: 2979

Dirt Buildup

Been thinking about the look of the cars mid race. On circuits with lots of offroad driving/driving on dirt, would it be possible to add dirt buildup to the surface of the cars and tyres? Purely for cosmetic reasons, just to add that extra level of grit to the already tense racing. Perhaps you've al...
by Prykie1995
Tue Jul 25, 2017 1:42 pm
Forum: Tracks
Topic: Haze Track Suggestions
Replies: 10
Views: 4871

Haze Track Suggestions

The new track Haze is shaping up fantastically well. It features some nice elements of everything the community has suggested, and some. The actual track layout and the flow seem to be very very good. I only have a couple of minor gripes however. Perhaps it's a bit of a cliche for racing games with ...
by Prykie1995
Fri Sep 16, 2016 1:15 pm
Forum: Vehicles
Topic: Aerial Ace
Replies: 13
Views: 4137

Aerial Ace

Was thinking about the progression of the game and the direction of vehicle development. As per usual in GRIP, you'll usually find yourself in midair at one point or another, whether intentionally or otherwise. If vehicles have slightly different attributes, like speed, handling etc, would it be via...
by Prykie1995
Fri Sep 16, 2016 12:44 pm
Forum: Weapons and Power-ups
Topic: Fusionning Pick-Ups
Replies: 20
Views: 5453

Weapon Combos

Grip features a small number of powerups and weapons to be used during races. Of course, you get to carry any two of these at any one time with either the left bumper or right bumper. As I was playing however, I wondered how interesting and cool it would be to be able to press both bumpers at the sa...
by Prykie1995
Fri Apr 01, 2016 1:32 pm
Forum: Tracks
Topic: Reverse track suggestions/future suggestions
Replies: 3
Views: 1227

Re: Reverse track suggestions/future suggestions

I agree that the reverse for Alhatra and Industrial feel tacked on, but that's only because we haven't had enough time to flesh the routes out. I've got at least one big reverse route planned for Industrial, and a couple for Alhatra. The latter needs more work overall to bring it up to par with the...
by Prykie1995
Mon Mar 28, 2016 1:15 pm
Forum: Tracks
Topic: Reverse track suggestions/future suggestions
Replies: 3
Views: 1227

Reverse track suggestions/future suggestions

The game seems to be forming a solid framework for future content and so far im very impressed with what the team has accomplished. However, concerning one of the latest additions, reverse tracks, I feel they haven't been fully thought out/ realised. Reverse tracks in gaming come in two forms. An ad...

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