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by agcue
Tue Dec 26, 2017 12:08 pm
Forum: Weapons and Power-ups
Topic: Pick-up stacking
Replies: 65
Views: 21543

Re: Pick-up stacking

these look great! either the second or third for me - you could even get away with having the warp only and removing the boost line from the second and removing the clock legs and bells from the third (depending on how things look on screen and how players read them). I like the way the animation wo...
by agcue
Tue Nov 21, 2017 9:36 am
Forum: Tracks
Topic: Multiplayer exclusive track???
Replies: 5
Views: 1838

Re: Multiplayer exclusive track???

Honestly this stumped me too a little while back - they definitely need more exposure... arrows might do it
by agcue
Tue Nov 21, 2017 9:23 am
Forum: Vehicles
Topic: Three-wheeled cars?
Replies: 54
Views: 19387

Re: Three-wheeled cars?

Chris_CE wrote:Terra mid class. YOu'll see it soon enough ;)


Damn you Chris! It's always soon with you :x haha
by agcue
Tue Sep 12, 2017 10:00 am
Forum: Suggestions
Topic: Difficulty suggestion.
Replies: 16
Views: 4889

Re: Difficulty suggestion.

I guess the distinction between the difficulty setting and the engine power setting is beginner unfriendly. I had to google what the hell did this engine power on AUTO setting do. Separating it into AI difficulty, driving assists and, perhaps, engine power would clear the things up. +1 man - it is ...
by agcue
Tue Sep 12, 2017 9:47 am
Forum: Vehicles
Topic: Favourite cars
Replies: 5
Views: 2457

Re: Favourite cars

No DLC cars because if it is cars then it will be a mandatory purchase, especially for multiplayer. To me it smells too much like pay to win. There are other ways to allow the players to express their gratitude with cash. Cosmetic micro transactions are one fine example. One of the ARPGs, Path of E...
by agcue
Tue Sep 12, 2017 8:43 am
Forum: Vehicles
Topic: Favourite cars
Replies: 5
Views: 2457

Re: Favourite cars

I still cannot decide which car is my favorite. But I lean towards Eversor because it does not suck at any driving statistic in particular. In terms of looks and engine sound, I prefer the ones that are inspired by nowdays sports cars. But, please, do not even think about cars as dlc. Please, just ...
by agcue
Mon Sep 11, 2017 10:06 am
Forum: Suggestions
Topic: Difficulty suggestion.
Replies: 16
Views: 4889

Re: Difficulty suggestion.

would it make sense for track elements to change at different difficulties or for this to be an option in some way i.e. easy = no insta stop barriers and tones of blue force fields keeping you on track, maybe more direction arrow signs... medium = fewer insta stop barriers and force fields... and ha...
by agcue
Mon Sep 11, 2017 9:23 am
Forum: Vehicles
Topic: Three-wheeled cars?
Replies: 54
Views: 19387

Re: Three-wheeled cars?

In my opinion 4 wheels = iconic, 3 wheels = lame...

But 2 wheels... 2 wheels could work.

GRIP Bikes DLC anyone??? ;)
by agcue
Tue Aug 15, 2017 9:35 am
Forum: Weapons and Power-ups
Topic: Need suggestions for alternate EMP implementation
Replies: 43
Views: 16972

Re: Need suggestions for alternate EMP implementation

I think the EMP is a decent WIP weapon. It can be spammed a bit which needs to be looked at - maybe if it was made a bit less effective as mentioned above (slowed by walls and stuff) and only spawned for last place once a lap or second lap max. But all in all it has a clear purpose that is easily re...
by agcue
Thu Jul 27, 2017 10:44 am
Forum: Tracks
Topic: A question about flumps
Replies: 3
Views: 2005

A question about flumps

So, just wondering if the flip jumps (or flumps as I've started calling them) (the thin ramps that cause the car to tumble or flip), are they place holder for other assets or are they final? I just think that while they are functionally awesome, they seem tacked onto the tracks. I would prefer a mor...
by agcue
Thu Jul 27, 2017 10:04 am
Forum: Announcements
Topic: New Ability, Updated Tracks, Bug Fixes - GRIP v.1.2.3
Replies: 7
Views: 3022

Re: New Ability, Updated Tracks, Bug Fixes - GRIP v.1.2.3

The jump mechanic is really cool - but does it need to appear on the hud?
by agcue
Thu Jul 27, 2017 9:57 am
Forum: Weapons and Power-ups
Topic: Weapon Idea - Electric Smoke
Replies: 4
Views: 2020

Weapon Idea - Electric Smoke

Would be cool to have a weapon that obstructs a drivers view/vision.

How about a smoke bomb of some kind? Use it in tunnels or before turns to cause issues for drivers behind you :)

Could combine it with electricity or some kind or corrosive effect to also cause damage to trailing vehicles.
by agcue
Thu Jul 27, 2017 9:50 am
Forum: Announcements
Topic: Player XP/progression, NEW Racetrack, Multiplayer Game Browser - GRIP v.1.2.4
Replies: 4
Views: 2210

Re: Player XP/progression, NEW Racetrack, Multiplayer Game Browser - GRIP v.1.2.4

The new update is awesome and its great to have a few more experienced contributors on board :) welcome Graham and Tony!

Chris, I was just wondering, in the, 'things coming in future updates' list there is still an orbital prime track... does this mean another one is on the way?? on top of Haze?? :)
by agcue
Sun Jul 16, 2017 4:26 am
Forum: Vehicles
Topic: Will the old cars come?
Replies: 6
Views: 3592

Re: Will the old cars come?

A while back Chris asked the community what we wanted the vintage race team to be called. After talking about it most seemed happy with the name Vintek. Another name floated at the time was Retronica. I was wondering, would it be possible for another team to be added to the game at some point called...
by agcue
Thu Jul 13, 2017 10:04 am
Forum: Weapons and Power-ups
Topic: Lets talk about the Leader Missile
Replies: 65
Views: 19483

Re: Lets talk about the Leader Missile

So will it still be impossible for the leader missile to attack the leader from the front? I was wondering if it could be programmed (baring in mind I have no idea how to program) to pass the leader and then disappear. From the point that it disappears a second missile could spawn and target the lea...
by agcue
Tue Jul 11, 2017 5:15 am
Forum: Music & Sound
Topic: Gravitate
Replies: 3
Views: 1789

Re: Gravitate

Like a glOvEH!!!

Yep, that tune needs to be in the game :)
by agcue
Fri Jun 23, 2017 9:45 pm
Forum: Announcements
Topic: New Ability, Updated Tracks, Bug Fixes - GRIP v.1.2.3
Replies: 7
Views: 3022

Re: New Ability, Updated Tracks, Bug Fixes - GRIP v.1.2.3

Outworld is back!!! and I freaking love it!!!! :)
by agcue
Fri Jun 09, 2017 9:18 am
Forum: Game Features
Topic: Content - how much do we need?
Replies: 16
Views: 6113

Content - how much do we need?

I wanted to get the community talking about this topic again because I know this is the area of focus for the teem currently - content! How much content is enough? My thought are that less but very polished content early is the way to go (like overwatch, arms, splatoon...) followed by strong support...
by agcue
Fri Jun 09, 2017 8:39 am
Forum: Grip General Discussion
Topic: Dizzy, Disoriented Driver
Replies: 12
Views: 5419

Re: Dizzy, Disoriented Driver

the answer to your question.... reasons :)
by agcue
Fri Jun 09, 2017 8:36 am
Forum: Bug Reports
Topic: --- Clipping and bouncing issues - Post them here ! ---
Replies: 9
Views: 5352

Re: --- Clipping and bouncing issues - Post them here ! ---

that blue laser wall raised up out of the ground actually looks sweet :)

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