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by AuguryOne
Mon Nov 30, 2015 6:43 pm
Forum: GRIP Early Access Feedback
Topic: Some impressions.
Replies: 5
Views: 1792

Re: Some impressions.

Yea, i've heard this mentioned, and it's not exactly a problem really.

I also don't disagree with above, maybe have the different planets with differing gravity settings... Once you've worked it long enough, you'll have quite the skills at managing the differing gravities LOL.
by AuguryOne
Mon Nov 30, 2015 2:28 pm
Forum: GRIP Early Access Feedback
Topic: Steam Controller
Replies: 11
Views: 3401

Re: Steam Controller

Just wanted to post here, to say with a normal wired 360 controller, the basic controls seem to work fine for me (RT is accel, LT is brake, LB/RB are weapons, and LS steer RS camera, as expected), so some issue with steam controller emulation?
by AuguryOne
Mon Nov 30, 2015 2:24 pm
Forum: Suggestions
Topic: Wrong Way Indicator
Replies: 14
Views: 3367

Re: SUGGESTION: Wrong Way Indicator

Just noticed this one, and yes, totally agree. Got turned around after a couple crashes.
by AuguryOne
Mon Nov 30, 2015 2:22 pm
Forum: GRIP Early Access Feedback
Topic: Some impressions.
Replies: 5
Views: 1792

Some impressions.

Personally, no huge bugs yet, but couple things of note. A couple times after hitting something and doing some flips, I admittedly became quite disorriented. Not a problem in itself, but having an indicator pop up or an arrow to show which way to go would be good in those instances. Related to that,...
by AuguryOne
Mon Nov 30, 2015 1:26 pm
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 90774

Re: The Not So Official Dev Blog

Got my key, installing now :) (and yes, in my Hotmail account, so you're fine guys. lol)
by AuguryOne
Fri Oct 02, 2015 4:37 pm
Forum: Vehicles
Topic: Suggest your car design
Replies: 123
Views: 44439

Re: Suggest your car design

With that 18 wheeler talk... a "survival mode" so to speak (think Mad Max Fury Road)... where that big truck (or a few) kinda stick near the front of the pack, but you need to both race and not let it eat you ;) lol
by AuguryOne
Fri Oct 02, 2015 4:34 pm
Forum: Vehicles
Topic: Poll: Damage or no damage?
Replies: 86
Views: 40547

Re: Poll: Damage or no damage?

I love a type of damage meter or declining performance per increased damage, but I do agree with some, having it as an option is probably the better bet if you can implement it as all (an unlocked option available when a track has already been completed, or even better, a kind of HARDCORE racing/car...
by AuguryOne
Sun Sep 13, 2015 12:59 pm
Forum: Vehicles
Topic: Suggest your car design
Replies: 123
Views: 44439

Re: Suggest your car design

Would be neat to heave many wheel types as an option (tank treads on these ? ) ;)
by AuguryOne
Wed Sep 02, 2015 4:56 pm
Forum: Game Features
Topic: Face-up / Face-down gameplay idea
Replies: 10
Views: 4052

Re: Face-up / Face-down gameplay idea

While being FORCED to drive one way up/down, wouldnt be interesting, having tracks where there are say, mines by default on the main bottom field, so speeding/scaling up the walls to a magnetic ceiling as an option to mine dodging would be far more fun.
by AuguryOne
Wed Sep 02, 2015 4:54 pm
Forum: Game Features
Topic: A no-questions-asked, instant-racing button
Replies: 17
Views: 5808

Re: A no-questions-asked, instant-racing button

Random All --> RACE! button. Yea, I'd love that. Sometimes, you just aren't in the mood to fiddle with options, you just have a few minutes you want to roar some engines.

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