Search found 159 matches

Go to advanced search

by Tathendal
Sat Oct 13, 2018 6:07 am
Forum: Technical & Hardware
Topic: Porting Process and Console PC Crossplay
Replies: 3
Views: 733

Re: Porting Process and Console PC Crossplay

I guess there still hasn't been any news about this. I doubt it will feature crossplay since sony seems to be such a b*tch with it
by Tathendal
Fri Jul 13, 2018 2:49 pm
Forum: Technical & Hardware
Topic: Porting Process and Console PC Crossplay
Replies: 3
Views: 733

Re: Porting Process and Console PC Crossplay

Crossplay would be really, really, REALLY great thing.
by Tathendal
Thu Dec 28, 2017 3:13 pm
Forum: GRIP Early Access Feedback
Topic: Tried everything...not recognizing 360 controller
Replies: 2
Views: 970

Re: Tried everything...not recognizing 360 controller

Stupid question but here we go: Did you start the race? The pad isn't even supposed to work in the menus yet. It works when the race starts. Also the controller might need to be plugged and responsive before you start the game
by Tathendal
Thu Oct 05, 2017 3:44 pm
Forum: Suggestions
Topic: Underwater track
Replies: 11
Views: 2506

Re: Underwater track

playabot wrote:
Tathendal wrote:Aren't water levels the single most hated thing in all gaming?


Only where you have to swim in it my son :)


Still waiting Michael Phelps: The game

Only to write a review "-999 / 10, didn't like the water level"
by Tathendal
Wed Oct 04, 2017 12:37 pm
Forum: Tracks
Topic: Could assets from FIC and Atoll be combined to make a new track?
Replies: 9
Views: 2252

Re: Could assets from FIC and Atoll be combined to make a new track?

Django wrote:Jahtra: Dessert


Mmmm..... Jaaahtraa..... (Drool)
by Tathendal
Wed Oct 04, 2017 12:20 pm
Forum: Suggestions
Topic: Underwater track
Replies: 11
Views: 2506

Re: Underwater track

Aren't water levels the single most hated thing in all gaming?
by Tathendal
Wed Oct 04, 2017 12:15 pm
Forum: Suggestions
Topic: Difficulty suggestion.
Replies: 16
Views: 3530

Re: Difficulty suggestion.

The only thing that is confusing (and also not probably needed) is the AUTO setting you mentioned. Otherwise, how complicated it is to select AI dificulty and engine power? Not at all complicated, I would say.
by Tathendal
Sun Aug 27, 2017 2:33 pm
Forum: Off Topic - No Politics or Religion
Topic: Meet & Greet
Replies: 153
Views: 51602

Re: Meet & Greet

Tbagnz wrote:anxious for the multiplayer split screen option with two controllers to be a reality.. hint hint...


That is already possible...?
by Tathendal
Thu Aug 17, 2017 3:51 pm
Forum: Game Features
Topic: Please consider less intrusive HUD placement & glitching
Replies: 6
Views: 1503

Re: Please consider less intrusive HUD placement & glitching

I gotta admit that I am not a big fan of those either. I take my words back :D Except about customising HUD, that would be great. I would take out and make smaller alot of things out personally
by Tathendal
Thu Aug 17, 2017 11:42 am
Forum: Weapons and Power-ups
Topic: Weapon idea – clone
Replies: 3
Views: 1034

Re: Weapon idea – clone

Might be cool!
by Tathendal
Thu Aug 17, 2017 11:41 am
Forum: Suggestions
Topic: NEW vehicle ability: LAUNCH - How about make it jump by pressing the button?
Replies: 14
Views: 3325

Re: NEW vehicle ability: LAUNCH - How about make it jump by pressing the button?

Why would anyone jump at the start (except for fun and everything fun is ok:)

Other fun thing is jump your car after you have already finished the race... Dear devs please DON'T patch this, its funny! Every game should have it's small funny glitches (that doesn't effect gameplay ofc)!
by Tathendal
Thu Aug 17, 2017 11:37 am
Forum: Game Features
Topic: Please consider less intrusive HUD placement & glitching
Replies: 6
Views: 1503

Re: Please consider less intrusive HUD placement & glitching

Please do something about the position indicator, it's really obstructing view especially in splitscreen. Maybe let us customize the HUD? Size and location and on/off for every thing? Or just that we could select Normal HUD / Minimalist HUD / No HUD Maybe the jump charge indicator could be on the ca...
by Tathendal
Mon Aug 07, 2017 11:34 am
Forum: Weapons and Power-ups
Topic: Aegis Shield
Replies: 33
Views: 8892

Re: Aegis Shield

I have a new idea for the shield... as long as you have it activated it is taking one powerup slot. Once you deploy it, the icon change showing you that you can switch it to the front and back. Hiting that powerup button switch it to the front. If you hold button, you drop the shield allowing you t...
by Tathendal
Sun Aug 06, 2017 2:25 pm
Forum: Suggestions
Topic: My (Design) Suggestion List
Replies: 6
Views: 1399

Re: My (Design) Suggestion List

On #10 Chris probably means left stick, not right stick. There are topics on how much you should be able to control yourself in the air, with the minority saying that it should be more (this is probably what you meant?)
by Tathendal
Tue Jul 04, 2017 2:30 pm
Forum: Off Topic - No Politics or Religion
Topic: Meet & Greet
Replies: 153
Views: 51602

Re: Meet & Greet

Do you think Grip could work on the Nintendo switch ... This post has so many things wrong with it I can't even think of actually commenting it (but thanks for making me laugh though) ... I actually never posted here, so might aswell now. I played RC:S2 on ps1 as a kid (didn't actually play RC exce...
by Tathendal
Tue Jul 04, 2017 1:58 pm
Forum: Suggestions
Topic: My suggestions for Acrophobia
Replies: 22
Views: 7025

Re: My suggestions for Acrophobia

Some cool suggestions, especially the last two! These kinds of things would make tracks more interesting!
by Tathendal
Mon Jun 12, 2017 4:57 am
Forum: Game Features
Topic: Content - how much do we need?
Replies: 16
Views: 4736

Re: Content - how much do we need?

While I do agree with most of you guys points above, I would like to quote an old saying from the jungle (and many examples pretty much failed sale-wise because of bad timing of launch) You only get one launch. Think of reviews, press, etc. I say push it hard time at launch. There is no rush to get ...
by Tathendal
Thu Jun 01, 2017 2:58 pm
Forum: Tracks
Topic: Terrible Doodle Schematic - ''Tower'' Track Component
Replies: 3
Views: 2159

Re: Terrible Doodle Schematic - ''Tower'' Track Component

Very nice idea and sketch! Points for that. My only doubt is that the up-part of the tunnel, if you get emp'd or shot at -> you drop -> what then? You have to reverse a bit to gain enough speed to go up. Or if there are enough speedpads I guess it will work. On the other hand, how awesome it would b...
by Tathendal
Thu May 25, 2017 5:48 am
Forum: GRIP Early Access Feedback
Topic: Apprciation
Replies: 14
Views: 4082

Re: Apprciation

Mobiusman1 wrote:i think a good trend to start would be to say one thing that we just absolutely love about this game,to give the devs a boost in confidence when they're hard at work!


A big thank you for removing the fences in the Transport bridge. I love the bridge now <3 I could live under that bridge
by Tathendal
Tue May 23, 2017 2:16 pm
Forum: Developer Polls
Topic: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race
Replies: 47
Views: 11343

Re: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race

There's been no consensus about the overall acceleration Rob is in the same mind as the two posts above me. He hated how toy-like the cars in Rollcage felt, so the more we move towards that, the more he will feel the identity of GRIP is moving in a direction he doesn't like. That said, I think uppi...

Go to advanced search

cron