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by Damrus
Thu Jun 09, 2016 10:27 am
Forum: GRIP Early Access Feedback
Topic: Alahstra wastes. -> ROCKS!
Replies: 4
Views: 1961

Re: Alahstra wastes. -> ROCKS!

Ill just let you know that the designer of this track appreciates you saying so ;)

Race on!
by Damrus
Fri Feb 26, 2016 10:07 am
Forum: Weapons and Power-ups
Topic: SUGGESTION: wormhole
Replies: 19
Views: 10461

Re: SUGGESTION: wormhole

Chris_CE wrote:I don't think anyone on the GRIP team is a fan of the wormhole


:roll:
by Damrus
Sat Feb 20, 2016 2:15 am
Forum: Suggestions
Topic: [READ] Mid Air Contols
Replies: 35
Views: 10329

Re: SUGGESTION: Mid Air Contols

sry but PLZ NO xD there is air control and i dont feel like its a good feature. IMHO its weird that those giants can move with precision in the air. The control as is, isn't all that great or ''all fixing''. It may be wierd (debatable for sci fi cars), But the game is unforgiving enough as it is. A...
by Damrus
Thu Dec 17, 2015 10:11 am
Forum: Tracks
Topic: Track - Norvos: H-P2ZF mine pit!
Replies: 11
Views: 5733

Re: Track - Novos: H-P2ZF mine pit!

Hey Queadah, Some pretty good ideas you got there. Funny side note, one of our designers had the same idea for a track and even used the same reference images. However, currently the idea is on the shelf and we need to see if we can get that idea through production later on. But its very nice to see...
by Damrus
Wed Dec 02, 2015 1:16 pm
Forum: Off Topic - No Politics or Religion
Topic: Multi lingual thread
Replies: 37
Views: 13653

Re: Multi lingual thread

Dat begint weer lekker grof Broscar :p
by Damrus
Tue Dec 01, 2015 7:17 pm
Forum: GRIP Early Access Feedback
Topic: Kudos to the Student Designer!
Replies: 7
Views: 2453

Re: Kudos to the Student Designer!

@ Django

It was planned to be in both directions if I recall correctly.
by Damrus
Tue Dec 01, 2015 7:21 am
Forum: Vehicles
Topic: GRIP Tank Class Racer - WIP
Replies: 127
Views: 48056

Re: GRIP Tank Class Racer - WIP

Looking very solid there!
by Damrus
Tue Dec 01, 2015 7:02 am
Forum: Tracks
Topic: Are the tracks *too* detailed? (stuck in terrain/invisible walls etc)
Replies: 10
Views: 4804

Re: Are the tracks *too* detailed? (stuck in terrain/invisible walls etc)

Yes, We are very aware of the fact that you can get stuck almost everywhere, You can even fly out of the world currently (Ctrl+Q to pop the menu and get out of that one). However, We are still working on either blocking out every little bit of the track or finding other ways to limit peoples chances...
by Damrus
Sat Nov 28, 2015 8:29 am
Forum: Technical & Hardware
Topic: System requirements & optimization
Replies: 27
Views: 12785

Re: System requirements & optimization

Running the game with a GTX 970 just fine here :X
by Damrus
Tue Nov 24, 2015 5:41 am
Forum: Off Topic - No Politics or Religion
Topic: Space engineers :333
Replies: 7
Views: 4579

Re: Space engineers :333

Thats looking pretty cool, nice job.
When I get some more time on my hands Ill have to give space engineers another shot.
by Damrus
Wed Nov 11, 2015 6:26 pm
Forum: Off Topic - No Politics or Religion
Topic: Meet & Greet
Replies: 153
Views: 69465

Re: Meet & Greet

potterman28wxcv wrote:
Damrus wrote:Snip

A wild GRIP developer appears !

What is your job in GRIP ? :)


I'm Artist and ill try to help out on the forums a bit whenever I can too.

Well, pretend this is my ritual talk of trying to get you to join our weekly rollcage game ( :mrgreen: )


Not sure if I am ready for that just yet. :P
by Damrus
Wed Nov 11, 2015 12:29 pm
Forum: Off Topic - No Politics or Religion
Topic: Meet & Greet
Replies: 153
Views: 69465

Re: Meet & Greet

Hi!

I'm Damrus,

I'm also Dutch and I'm looking forward to making the roads unsafe with you guys ;)

Played Roll-cage and loved it, Not going to let this slip by!

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