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by Roq
Sun Mar 13, 2016 9:33 am
Forum: Vehicles
Topic: Is Dreadtnought actually faster?
Replies: 17
Views: 5927

Re: Is Dreadtnought actually faster?

Talking about what other players may or may not do once multi-play goes in is redundant and hypothetical at this point. Also, it's not useful feedback to say that the Dreadnought can't compete (which I can consistently demonstrate that it can) but then state it can, but probably wont be able to agai...
by Roq
Sun Mar 13, 2016 9:25 am
Forum: GRIP Early Access Feedback
Topic: Dreadnought first impressions
Replies: 11
Views: 4363

Re: Dreadnought first impressions

Feel like I'm posting this everywhere to make my point, but the Dreadnought is fine. If you do better with the Dominator, then cool, that's the car for you. I clearly don't have to go slower through corners and I win almost every race I play with the tank. I love it. https://www.youtube.com/watch?v=...
by Roq
Sun Mar 13, 2016 6:43 am
Forum: Vehicles
Topic: Is Dreadtnought actually faster?
Replies: 17
Views: 5927

Re: Is Dreadtnought actually faster?

Ok, so for those guys that keep saying the Dreadnought can't compete: https://youtu.be/r2kVrnqKHMc Not only am I leading by the end of the 4th (standard game length), but I stay there. The times at the end speak for themselves and as you can see, this was by no means a perfect race. i still hit stuf...
by Roq
Sat Mar 12, 2016 8:16 pm
Forum: GRIP Early Access Feedback
Topic: Dreadnought first impressions
Replies: 11
Views: 4363

Re: What is the vehicle behavior that most bothers you (collisions, handling, etc)? Please show us in this thread!

After the update high wore off, I'd have to say the dreadnought not accelerating fast enough at higher speeds makes it feel like a useless car in comparison of the dominator and random collisions in industrial are super annoying. Disagree with the Dreadnought being useless. I win consistently with ...
by Roq
Sat Mar 12, 2016 4:54 pm
Forum: Vehicles
Topic: Is Dreadtnought actually faster?
Replies: 17
Views: 5927

Re: Is Dreadtnought actually faster?

I find the heavier handling of the Dreadnought allows for much better control at high speed. I can win consistently with the tank, but if others are preferring the Dominator, then cool. Nice that there's good variance - should make for some good races once multi-play is in. Can't wait to see what th...
by Roq
Sat Mar 12, 2016 9:44 am
Forum: Weapons and Power-ups
Topic: Weapon sugestion : sphere of energy
Replies: 3
Views: 1990

Re: Weapon sugestion : sphere of energy

I hope this is something that can be triggered by the player for maximum effect when you're in the middle of a bunch of other cars! I have this image in my head of an explosive pressure wave growing out from the point of detonation, with the other cars just being pushed out on the crest of the spher...
by Roq
Sat Mar 12, 2016 9:36 am
Forum: Announcements
Topic: 1.0.8 is now live on Private release branch!
Replies: 32
Views: 10160

Re: 1.0.8 is now live on Private release branch!

I dunno, I quite like how the HUD glitches due to interaction with weapons. It's a nice touch. Sure, it's annoying, but then so is getting hit in the first place - plus it's not like the assassin flying past is scrambling the HUD so bad that it's impossible to tell what weapons you're firing, right...
by Roq
Sat Mar 12, 2016 9:21 am
Forum: Off Topic - No Politics or Religion
Topic: photoshop request
Replies: 6
Views: 3246

Re: photoshop request

I think this explains a lot!

Image
by Roq
Sat Mar 12, 2016 8:35 am
Forum: GRIP Early Access Feedback
Topic: What is the vehicle behavior that most bothers you (collisions, handling, etc)? Please show us in this thread!
Replies: 34
Views: 11764

Re: What is the vehicle behavior that most bothers you (collisions, handling, etc)? Please show us in this thread!

So for 1.0.8, the only issue I sometimes have is exactly what happened to Cybruiser57P├ęter (first reply), but this is on Hard and Wild (wow, that sounds so wrong!), and I know that's somewhat expected for a non-normal mode. It doesn't overly bother me, just unexpected. Getting stuck in geometry is o...
by Roq
Sat Mar 12, 2016 7:13 am
Forum: GRIP Early Access Feedback
Topic: Calling all badass mofos - top o da foodchain
Replies: 46
Views: 16062

Re: Calling all badass mofos - top o da foodchain

HOLY F#@K!!! So awsome! Thanks devs!
by Roq
Sat Mar 12, 2016 6:25 am
Forum: Announcements
Topic: 1.0.8 is now live on Private release branch!
Replies: 32
Views: 10160

Re: 1.0.8 is now live on Private release branch!

As others have mentioned, destruction racing is weird when you're the last one standing and you still have to finish the race. Whet I'd maybe like to see for this mode would be destruction that makes a real difference to the game play. You could have a set percentage damage threshold where you lose ...
by Roq
Fri Mar 11, 2016 1:43 pm
Forum: Announcements
Topic: 1.0.8 is now live on Private release branch!
Replies: 32
Views: 10160

Re: 1.0.8 is now live on Private release branch!

Noticed that the HUD scrambles when any missile fly past, hit to mine or health is low. I don't think this needs to happen. Regarding low health, I think the burning car is enough indication. I like the UI glitching out, but I can easily understand how people wouldn't like it so much. I think an op...
by Roq
Fri Mar 11, 2016 8:52 am
Forum: Announcements
Topic: 1.0.8 is now live on Private release branch!
Replies: 32
Views: 10160

Re: 1.0.8 is now live on Private release branch!

Another small menu thing - having a translucent overlay when picking the car colours is made a tiny bit more tedious due to the overlay covering the image of the car, making colour selection even harder. I know I know, super knit-pickey as it's not hard to move it over to check the colour you want, ...
by Roq
Fri Mar 11, 2016 2:56 am
Forum: Announcements
Topic: 1.0.8 is now live on Private release branch!
Replies: 32
Views: 10160

Re: 1.0.8 is now live on Private release branch!

Longer Game-play Impressions. Not a fan of the new engine sounds for the Dominator (Or Dreadnought, as mentioned before). Overly synthetic quality to both. Dreadnought far to high pitch. Needs more low end burble and grunt, less drone whiring. Feel like these current revisions would suit a more slee...
by Roq
Thu Mar 10, 2016 7:14 pm
Forum: Announcements
Topic: 1.0.8 is now live on Private release branch!
Replies: 32
Views: 10160

Re: 1.0.8 is now live on Private release branch!

Initial impressions are great! Every change is for the better. Only (minor) gripes I have so far are that the Tank engine sound isn't low enough - sounds more like a lawn mower to me. The only other thing is the image for choosing a car colour is from to low a perspective to really see the colour. I...
by Roq
Mon Feb 29, 2016 7:46 am
Forum: Grip General Discussion
Topic: Rant about destructive / killing parts on tracks..
Replies: 12
Views: 3985

Re: Rant about destructive / killing parts on tracks..

I'm up for anything that adds visual impact to the game, not to mention anything that can force the pack up front to slow or have issues, allowing the rear runners to bunch up with them again. It's also very cool because things like this can happen mid race and alter the track layout from then on. A...
by Roq
Mon Feb 29, 2016 7:41 am
Forum: Tracks
Topic: New race barrier
Replies: 15
Views: 4600

Re: New race barrier

If this has a nice effect that radiates out from the impact point with a cool sort of electric/digital thing, I will love this because TRON!!!
by Roq
Mon Feb 29, 2016 7:38 am
Forum: Tracks
Topic: A "paradise" track for grip
Replies: 13
Views: 4711

Re: A "paradise" track for grip

Nice! I love all this! I especially love having a super simple bowl to floor it in. Not sure what the eventual customization of the cars will be, but I really like the idea of having a clean test area to check out different car set ups.
by Roq
Mon Feb 29, 2016 7:35 am
Forum: Vehicles
Topic: GRIP Tank Class Racer - WIP
Replies: 127
Views: 46018

Re: GRIP Tank Class Racer - WIP

I watch a ton of indy devs working on their models via twitch. I'd pay to see someone working on Grip stuff... just sayin' ;)
by Roq
Sun Feb 28, 2016 5:44 pm
Forum: Vehicles
Topic: Discussion of how cars should react to each other
Replies: 9
Views: 3511

Re: Discussion of how cars should react to each other

It will be interesting to see how this plays out once the tank class hits the game. I'm hoping that one of the advantages of the tank is that it's harder to force aside or shunt off the track, and conversely, I hope it can just ram it's way through lighter cars (at the expense of speed and accelerat...

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