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by Queadah
Fri Oct 05, 2018 11:06 am
Forum: Suggestions
Topic: SLI and Crossfire Support
Replies: 6
Views: 1520

Re: SLI and Crossfire Support

They do mate. They do.
They are mostly active on discord these days though
by Queadah
Sat Aug 04, 2018 6:38 pm
Forum: News & Promotion
Topic: Rollcage art released on Facebook
Replies: 7
Views: 2542

Re: Rollcage art released on Facebook

I'll ask the original poster for you
by Queadah
Sat Aug 04, 2018 6:37 pm
Forum: Grip General Discussion
Topic: Hi resolution game logo?
Replies: 4
Views: 1698

Re: Hi resolution game logo?

I think it was posted on Discord...
by Queadah
Fri Jul 13, 2018 5:52 am
Forum: Weapons and Power-ups
Topic: Balancing Power Ups - Autostack / Pre-Charged / Swap Lock
Replies: 2
Views: 983

Re: Balancing Power Ups - Autostack / Pre-Charged / Swap Lock

I really feel like Grip has a much better concept than Rollcage games were, in look and feel I get excited for the potential of Grip but I still feel like Grip's mechanics of powerups is being held down by RC [...] Having multiple levels of weapons instead of A or B could open up more options for t...
by Queadah
Thu Jun 21, 2018 1:01 pm
Forum: News & Promotion
Topic: no grip at e3?
Replies: 1
Views: 388

Re: no grip at e3?

As far as I heard, devs didn't aim for it on purpose. As to the reason, it is unclear. The money or timetable, who knows...
by Queadah
Thu May 17, 2018 3:32 pm
Forum: Grip General Discussion
Topic: Exploring the lore
Replies: 3
Views: 448

Re: Exploring the lore

I like your style buddy :)
by Queadah
Sun Apr 22, 2018 10:30 am
Forum: Game Modes
Topic: The Hunted race mode suggestion
Replies: 8
Views: 2176

Re: The Hunted race mode suggestion

I'm saying it needs to be its own vehicle, specifically designed, and not a re-cooked existing car. No compromise!
The rest, lights and audio on top ofc.
by Queadah
Sat Apr 21, 2018 1:57 pm
Forum: Game Modes
Topic: The Hunted race mode suggestion
Replies: 8
Views: 2176

Re: The Hunted race mode suggestion

Hell no. That's lazy af and kills the hype.
I'd pay good money to help dev a STANDALONE police hover vehicle if we were down to it
by Queadah
Tue Apr 17, 2018 2:35 pm
Forum: Game Modes
Topic: Lore?
Replies: 1
Views: 583

Re: Lore?

I think good lore is totally the way to go.
A good story involving a career from bottom to top, competition, enemies, then a twist and police with a boss final battle plus happy ending.
The old fashion formula that never fails
by Queadah
Thu Mar 01, 2018 12:09 pm
Forum: Grip General Discussion
Topic: Grip Early Backer Packs?
Replies: 3
Views: 1199

Re: Grip Early Backer Packs?

Doing some searches, looking at my receipt and asking on discord I've been unable to ascertain what was in my "GRIP - Splatter Edition" Pack, there is no page of info for this stuff anywhere I can find and I've completely forgotten. Ask and you shall receive Carnage muh dude (long time no...
by Queadah
Sun Jan 28, 2018 3:20 pm
Forum: Weapons and Power-ups
Topic: Aegis Shield
Replies: 33
Views: 8839

Re: Aegis Shield

Dropping the shield with holding input, well doesnt holding input already take up the charge ability? I was referring to the fact (poll at http://www.strawpoll.me/14610171/r) that majority of players said double tap should charge. *sigh* I'm so tired. Rest, not so hot since dropping would have to b...
by Queadah
Wed Jan 10, 2018 11:03 am
Forum: Weapons and Power-ups
Topic: Aegis Shield
Replies: 33
Views: 8839

Re: Aegis Shield

There's just not much reason to have a shield on the front outside of Arena mode right now, so it would be weird to implement it this way soon, if at all. We shall see Since Assassins don't hit the front (yet?) and mines took a temporary break from us, unfortunately, it may be true T_T Should these...
by Queadah
Sun Jan 07, 2018 6:23 am
Forum: Weapons and Power-ups
Topic: Aegis Shield
Replies: 33
Views: 8839

Re: Aegis Shield

Reviving this thread after re-reading it. Still close to the roots of what was 1st suggested: Shield Using it (tap) ⋅ regular back shield ⋅  NEW shield keeps a slot occupied even in use ⋅  NEW this way, tap again and it flips back to front on demand ⋅  NEW to ...
by Queadah
Thu Jan 04, 2018 6:13 am
Forum: Off Topic - No Politics or Religion
Topic: Hello
Replies: 2
Views: 1054

Re: Hello

Heya :)
by Queadah
Tue Jan 02, 2018 3:46 pm
Forum: Weapons and Power-ups
Topic: Pick-up stacking
Replies: 65
Views: 16611

Re: Pick-up stacking

Full "absorbing" UI gif. It's a rough suggestion. Regardless of the animation/color/design, this mechanics offers depth GRIP doesn't have. Lego Racer had 3 levels of stacking back in the days AND I WAS 13 YEARS OLD (back in 99)!!! https://i.imgur.com/9eMcXgK.gif ⋅  green + red or...
by Queadah
Thu Dec 28, 2017 2:54 pm
Forum: Suggestions
Topic: Feedback from an Old Rollcage 'Fanboy'...
Replies: 4
Views: 1138

Re: Feedback from an Old Rollcage 'Fanboy'...

I find myself agreeing with... all of this ! I understood your jetspool argument. Pedal off the metal, it'd be reasonable to feel a quicker loss of accel somehow (if I got you correctly), however as Broscar said, you can't imagine how much of a fight it has been to have that accel (still too low to ...
by Queadah
Thu Dec 28, 2017 5:39 am
Forum: Game Modes
Topic: Telemetry Data
Replies: 2
Views: 1292

Re: Telemetry Data

Ha! Now that's a fun project. Who knows, who knows... :)
by Queadah
Wed Dec 27, 2017 12:11 pm
Forum: Vehicles
Topic: Three-wheeled cars?
Replies: 54
Views: 15044

Re: Three-wheeled cars?

I see where this goes. I say let's leave it a chance. Curious to see it ingame before anything!
by Queadah
Tue Dec 26, 2017 7:54 am
Forum: Vehicles
Topic: Tank class: 3 pickup slots °.°
Replies: 39
Views: 8798

Re: Tank class: 3 pickup slots °.°

I don't see this as a balancing issue. I had this discussion with Gully. On speedster vs tanks, times are super close on Alhatra. You're not breaking them if speedster are allowed to jump (tanks not) and Tanks have 1 more slot (when speedster not). Current facts: ⋅ Car classes exist only i...
by Queadah
Sat Dec 23, 2017 5:28 pm
Forum: Weapons and Power-ups
Topic: Pick-up stacking
Replies: 65
Views: 16611

Re: Pick-up stacking

Since disruptor is akin to the old timewarp, I thought "warp" could be rendered with the bending of space https://sureshemre.files.wordpress.com/2015/01/funnel_by_dave_whyte.gif?w=640 Adding the speed arrows of firestorm, bent as well, an idea would be something along the lines of: https:/...

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