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by codemonkey
Sun Oct 08, 2017 4:38 am
Forum: GRIP Early Access Feedback
Topic: The assassin missile is too slow
Replies: 22
Views: 7962

Re: The assassin missile is too slow

Since the homing type missiles seems to be still in trouble with catching players in curves, wouldn't giving it a bigger AOE effect help? We deliberately haven't made the (Scorpion) missiles always effective (though they are way, way more effective than missiles in the real world). The reason for t...
by codemonkey
Sun Oct 08, 2017 4:31 am
Forum: Weapons and Power-ups
Topic: Some weapons, especially mines are boring
Replies: 47
Views: 16191

Re: Some weapons, especially mines are boring

Agree that mines are boring, but wouldn't say they're always ineffective. Their impact is in more or less the right place for a weapon that is so easy to use IMO - generally won't do much to a car at full throttle, but if you hit one in a turn or certain other prime spots they can really mess you u...
by codemonkey
Sat Oct 07, 2017 6:32 am
Forum: Weapons and Power-ups
Topic: Some weapons, especially mines are boring
Replies: 47
Views: 16191

Re: Some weapons, especially mines are boring

You're right, mines are boring, and actually very ineffective. We're working on it for the next release ;-)
by codemonkey
Fri Oct 06, 2017 2:45 am
Forum: Suggestions
Topic: Difficulty suggestion.
Replies: 16
Views: 4814

Re: Difficulty suggestion.

The auto setting for difficulty was a stop-gap measure until we have real progression within the game. It was just something to give you a challenge that match your ability in order to prevent people getting bored and wandering off. With difficulty in general though, we're going another way with thi...
by codemonkey
Fri Oct 06, 2017 2:39 am
Forum: Vehicles
Topic: Three-wheeled cars?
Replies: 54
Views: 19096

Re: Three-wheeled cars?

Due to the challenging physics in GRIP we have a number of constraints on the wheel configuration. The moment the vehicle becomes even a tiny bit unbalanced a lot of very bad things happen. Symmetry is really important, though we've been exploring ways of having a physics configuration for vehicles ...
by codemonkey
Fri Sep 29, 2017 11:42 pm
Forum: GRIP Early Access Feedback
Topic: The assassin missile is too slow
Replies: 22
Views: 7962

Re: The assassin missile is too slow

in some circumnstances, you can launch any missle under the terrain, but its hard to explain how to replicate the bug, but yeah, a faster deploy speed might reduce the issue youre having. Pro hint: activate the item when your vehicle is running an uphill. Yeah, it's on the list. This problem is muc...
by codemonkey
Sun Sep 24, 2017 1:08 pm
Forum: Developer Polls
Topic: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race
Replies: 47
Views: 14967

Re: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race

I think some are getting a little analytical in the performance realism here. We could easily give these guys more acceleration, but if you hit the launch-start properly at the zero count they already do 0 to 400kph in ten seconds or less - even the tanks. Isn't this enough? (Come on, this is more t...
by codemonkey
Sun Sep 24, 2017 12:36 pm
Forum: GRIP Early Access Feedback
Topic: 21:9 troubleshooting
Replies: 1
Views: 1494

Re: 21:9 troubleshooting

This should be good as of 1.2.5 - let me know if it isn't. I know missile targetting can be a little off, and loading screens look shite, but at the moment I can't do much about either.
by codemonkey
Sun Sep 24, 2017 12:30 pm
Forum: GRIP Early Access Feedback
Topic: Industry.
Replies: 27
Views: 7886

Re: Industry.

Alright guys. I'm really trying to do this as good as I possibly can. This might be a wall of text, so please bear with me. (roar) I've been playing on industry a lot lately. Its for only one reason. The new AI made this track really hard to win on. (classic race). First obvious PROS: The EMP is no...
by codemonkey
Sun Sep 24, 2017 12:08 pm
Forum: GRIP Early Access Feedback
Topic: New physics...?! wtf?!
Replies: 21
Views: 6245

Re: New physics...?! wtf?!

While we appreciate the enthusiasm, but I feel I ought to say that all the real-world physics lessons here are moot. Almost every time we've tried to introduce real-world physics into GRIP (and trust me we have) it has messed things up quite royally. Physics at 500kph+ is not the same as physics at ...
by codemonkey
Sun Sep 24, 2017 12:01 pm
Forum: GRIP Early Access Feedback
Topic: New physics...?! wtf?!
Replies: 21
Views: 6245

Re: New physics...?! wtf?!

Well.. I dont know.? Ups: Feels more like a real car, doing 2 wheelies and stuff. Jumps are more fun. Crashes with other cars. Yeah they feel better. Still to easy to shove cars around though. Skidding in normal curves feels abit better. Downs: Landings. What the hell? Welcome to skid-for-no-reason...
by codemonkey
Sun Sep 24, 2017 11:41 am
Forum: GRIP Early Access Feedback
Topic: Idea: Add "respawn" option for "destructible vehicles" game option
Replies: 4
Views: 3313

Re: Idea: Add "respawn" option for "destructible vehicles" game option

I'd question the practicality of this - anything that puts you a full ten seconds behind where you were and then puts you at a standing start has pretty much finished your game for you - right?
by codemonkey
Sun Sep 24, 2017 11:39 am
Forum: GRIP Early Access Feedback
Topic: The assassin missile is too slow
Replies: 22
Views: 7962

Re: The assassin missile is too slow

The Assassin is much improved since 1.2.5 and rarely crashes into anything except the target. It's top speed has also been considerably increased when it's travelling fairly straight so it should catch up with the leader more swiftly from now on. But we're not done yet, we've another trick up our sl...
by codemonkey
Sun Sep 24, 2017 11:36 am
Forum: GRIP Early Access Feedback
Topic: Apprciation
Replies: 14
Views: 5309

Re: Apprciation

Nicely nicely. Thanks boys.
by codemonkey
Sun Apr 02, 2017 10:17 pm
Forum: Announcements
Topic: With our thanks
Replies: 23
Views: 14557

Re: With our thanks

Thanks for the thanks fellas - it's much appreciated and gives us heart when the days are long :-)
by codemonkey
Sun Apr 02, 2017 12:21 am
Forum: Announcements
Topic: With our thanks
Replies: 23
Views: 14557

With our thanks

Attention friends and players, My name is Rob, for those of you that don't know me already I'm the technical honcho behind GRIP. And if you didn't know me before, that's perfectly understandable - because I've not spent a great deal of time trawling the halls of this forum. But, there's a good reaso...
by codemonkey
Tue Oct 18, 2016 9:29 am
Forum: Announcements
Topic: GRIP Private Multiplayer testing is now underway!!
Replies: 42
Views: 13995

Re: GRIP Private Multiplayer testing is now underway!!

Try updating to the latest patch for the game in Steam. The prerequisites for UE 4.12 were not being installed because the installer thought they had already been installed if you had a UE 4.9 version of the game beforehand. This has been addressed and updating should force the new prerequisites to ...
by codemonkey
Wed Aug 03, 2016 12:35 am
Forum: Weapons and Power-ups
Topic: Time warp
Replies: 16
Views: 5692

Re: Poll: What kinds of pick-ups would you like to see in Grip?

So its true, time warp wasnt actually a time warp, I don't see a problem in making it into grip. but now it all depends on the pickup itself. if it should be in the game or not I believe they have control over acceleration, but not directly on speed. I mean, if they use a proper physic engine, you ...
by codemonkey
Fri Jun 03, 2016 4:30 am
Forum: Weapons and Power-ups
Topic: The EMP
Replies: 41
Views: 10577

Re: The EMP

The EMP is meant to try and level the field a bit, and its effect is designed around that. Players behind the aggressor, in terms of race distance, don't get affected at all in real terms. Players in front, do get affected, according to how far in front they are - the further in front, the more the...
by codemonkey
Thu Jun 02, 2016 12:30 pm
Forum: Announcements
Topic: GRIP Update 1.0.10 now available on Steam Private branch!
Replies: 38
Views: 12024

Re: GRIP Update 1.0.10 now available on Steam Private branch!

As to Dreadnought, like I mention in my thoughts from the patch, bring back the first handling characteristics of it (heavy, slow turn, not the best cornering radius) and fuse with a slightly better straight-line performance than what is now. Job done then. Back when it first came out, it truly fel...

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