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by Django
Tue Nov 21, 2017 5:09 am
Forum: Tracks
Topic: Haze Track Suggestions
Replies: 10
Views: 2861

Re: Haze Track Suggestions

Chris_CE wrote:Yeah but no one's going to wait long enough to watch this happen Que. They'll just reset. And we shouldn't restrict that


Not after we have seen it a couple of times but it could still be a very nice detail. Doesnt need to be restricting.
by Django
Sat Sep 23, 2017 2:47 pm
Forum: Tracks
Topic: Could assets from FIC and Atoll be combined to make a new track?
Replies: 9
Views: 2237

Re: Could assets from FIC and Atoll be combined to make a new track?

Im partly with you here but i dont see it as a issue of planet specificity. I see it as a problem of having not enough assets.

And yes many ramps look rather cheap.
by Django
Fri Sep 22, 2017 3:26 am
Forum: Tracks
Topic: Could assets from FIC and Atoll be combined to make a new track?
Replies: 9
Views: 2237

Re: Could assets from FIC and Atoll be combined to make a new track?

All for more tracks. Glacier + 999 BUT by Gawd let's NOT get planets mixed up. GAWD NO !! I know there's a sensitivity where those freaking ramps are EVERYWHERE, but please do NOT kill what's left of planet's specificity. What a weird Idea. We're not THAT desperate for new tracks. Liddo5: Jungle Or...
by Django
Tue Sep 12, 2017 10:32 am
Forum: Announcements
Topic: New car, new track, new weapon, crash fixes, other improvements - GRIP v.1.2.5
Replies: 7
Views: 2829

Re: New car, new track, new weapon, crash fixes, other improvements - GRIP v.1.2.5

Yes ! Molten Rock for the win. You guys keep delievering :)
by Django
Tue Sep 12, 2017 10:20 am
Forum: Rollcage
Topic: The last of a dying breed...
Replies: 15
Views: 4015

Re: The last of a dying breed...

Think Disc Replay has another copy, too). I love SII, and I'm sure I'd enjoy the original if I ever decided to look for an emulator or find a copy in store, and I wouldn't mind trying to find a copy of Firebugs, either. You dont need the old CDs. There are fan versions adaptions of R1 & R2 made...
by Django
Sun Aug 13, 2017 6:46 am
Forum: Game Features
Topic: Content - how much do we need?
Replies: 16
Views: 4711

Re: Content - how much do we need?

twisted wrote:
Queadah wrote:e.g. in arena, a switch to invert gravity; on tracks, levers to activate traps/alternate pathing


THIS! We need. :o


Oh yes, invert gravity could work really well and would make use of the driving on both sides feature. But could be hard to create got deathmatch maps that are optimised for this.
by Django
Thu Jul 27, 2017 5:05 pm
Forum: Tracks
Topic: Haze Track Suggestions
Replies: 10
Views: 2861

Re: Haze Track Suggestions

Good ideas ! With rain there could be places where water rises a bit so that we get a "beach effect" while driving through it. A look that mixes elements from Blade runner (Dystopian look) and Ghost in the Shell (lots of Neon lights maybe even animated holographic ones) would be pretty cool.
by Django
Thu Jul 27, 2017 4:35 pm
Forum: Announcements
Topic: Player XP/progression, NEW Racetrack, Multiplayer Game Browser - GRIP v.1.2.4
Replies: 4
Views: 1666

Re: Player XP/progression, NEW Racetrack, Multiplayer Game Browser - GRIP v.1.2.4

Now contributing to GRIP are level designers Graham Bromley and Tony Cooper, former Codemasters team members! They've worked on prior games such as the Grid and Dirt series, so they have a deep knowledge of not only what makes a race course fun, but also the technical processes in doing so. We are ...
by Django
Thu Jul 27, 2017 4:27 pm
Forum: Vehicles
Topic: Will the old cars come?
Replies: 6
Views: 2756

Re: Will the old cars come?

Maybe Modders can fill this void at some point. None-Commercial Mods dont have to care about copyright.

To make this possible the game itself shoud be most easily modable. But not a high priority as the game comes first.
by Django
Mon Jul 03, 2017 3:35 am
Forum: Suggestions
Topic: Crazy idea: Assassin is removed and instead you get a satellite launch a beam in the first place!
Replies: 4
Views: 1610

Re: Crazy idea: Assassin is removed and instead you get a satellite launch a beam in the first place!

I wanted to remove the Assassin and just have the satellite so there is always a way to avoid it creating something different from the usual blue shell in Mario kart. If you are skilled or lucky enough you can always avoid it but still lose speed! And now we have boost so ppl can use the Satellite ...
by Django
Sun May 21, 2017 7:20 am
Forum: Tracks
Topic: Destruction elements on the track, à la Split/Second
Replies: 5
Views: 1815

Re: Destruction elements on the track, à la Split/Second

Btw. how is destruction coming along anyway? I really want destruction to the max.
by Django
Thu May 04, 2017 2:16 pm
Forum: Announcements
Topic: NEW Vehicle, LAN support, tutorial mode and other improvements - GRIP v.1.2.1
Replies: 5
Views: 2538

Re: NEW Vehicle, LAN support, tutorial mode and other improvements - GRIP v.1.2.1

I second that this one turned out awesome. Looks like there could be a AI inside.
by Django
Sun Apr 09, 2017 5:59 am
Forum: Vehicles
Topic: Some Rollcage/Grip vehicle fanart! Feedback welcome
Replies: 74
Views: 20473

Re: Some Rollcage/Grip vehicle fanart! Feedback welcome

We could also see some additional cybernetic limbs. Just 'cause I like that idea. In my view they are adrenaline junkies who dont care about any laws. A future punk vibe would fit them. A bit like an adult version of the pill popping motorcycle gangs from akira. Now if i think about it the machines...
by Django
Fri Apr 07, 2017 6:54 am
Forum: Tracks
Topic: Skytrack - suggestions
Replies: 32
Views: 9313

Re: Skytrack - suggestions

Chris_CE wrote:
Mobiusman1 wrote:"I WANT TO DRIVE ON THE SIDE OF A ***DAMN SKYSCRAPER!!!!1!"

This happens twice in Jeff's new Orbital Prime track



Woo hoo :D


Hopefully like this :lol:
by Django
Thu Apr 06, 2017 3:25 am
Forum: Vehicles
Topic: Accepting new cars?
Replies: 7
Views: 2871

Re: Accepting new cars?

Wow, it looks pretty nice.
by Django
Tue Apr 04, 2017 2:47 pm
Forum: Vehicles
Topic: Some Rollcage/Grip vehicle fanart! Feedback welcome
Replies: 74
Views: 20473

Re: Some Rollcage/Grip vehicle fanart! Feedback welcome

All nice but i like 2, 4, 5, 6 and 8 the most That low detail style is ok (its sketches after all) but 6, 9 and 10 definitly need some more detail in the face area. Number 9 is kinda not my thing. Number 7 has a very classic posse (still better then no. 9). You could give him something unique with s...
by Django
Sun Apr 02, 2017 12:54 pm
Forum: Announcements
Topic: With our thanks
Replies: 23
Views: 11169

Re: With our thanks

Good luck with that deal. This could be a great advancement :)
by Django
Sat Apr 01, 2017 7:09 am
Forum: Vehicles
Topic: Stop blowing up these beautiful machines
Replies: 10
Views: 3522

Re: STOP BLOWING UP THESE BEAUTIFUL MACHINES

Wasnt there an option to disable destructions?
by Django
Wed Mar 15, 2017 6:01 pm
Forum: Suggestions
Topic: My list of half-baked suggestions and overhaul mechanics
Replies: 11
Views: 4279

Re: My list of half-baked suggestions and overhaul mechanics

Chris_CE wrote:
-I like the ideas about air control, but am curious to hear what other's think



More control is always good. While the game is argade oriented its still great if there is a lot room to get better. It could even allow for some crazy moves.
by Django
Sun Mar 12, 2017 4:30 pm
Forum: Tracks
Topic: All planets - environment inspiration
Replies: 27
Views: 6921

Re: All planets - environment inspiration

For all its worth, i for one thought it to be pretty cool actually. Only the rocks afterwards were annoying.

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