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by daktylus
Wed Oct 05, 2016 3:17 pm
Forum: Tracks
Topic: Track - don't forget about slow curves
Replies: 12
Views: 3166

Re: Track - don't forget about slow curves

Awesome! Can't wait to race this track.
by daktylus
Fri Sep 30, 2016 7:09 pm
Forum: Tracks
Topic: Carkour vs. Scramble
Replies: 17
Views: 5829

Re: Carkour vs. Scramble

+1
by daktylus
Fri Sep 23, 2016 3:45 pm
Forum: Music & Sound
Topic: Custom music player suggestions
Replies: 7
Views: 3296

Re: Custom music player suggestions

I also posted it in another comment.

I also love this functionality +1 Great work.

Is there any possibility to choose a playlist before starting a race (either standard music or different folders of my own MP3 files) ??
by daktylus
Fri Sep 23, 2016 3:41 pm
Forum: Music & Sound
Topic: Poll: What music genres do you want to hear in Grip?
Replies: 235
Views: 85517

Re: Poll: What music genres do you want to hear in Grip?

IT must be fast and thrilling. Fast DnB !

But yeah why not a little bit (speed) metal. Would totally agree.



Apart from that. I totally love the possibility to put own sogns into the playlist. You guys are great. Simple thing with huge benefit. !!! :D
by daktylus
Fri Sep 23, 2016 3:19 pm
Forum: Tracks
Topic: Track - don't forget about slow curves
Replies: 12
Views: 3166

Re: Track - don't forget about slow curves

A similar idea in this context: A high passage (abandoned railway ore something like that) which is a shortcut but only 3 cars wide. No walls. So if you miss the curve because going full speed or if some one "pulses" you of, you have to take the standard route. I would appreciate if this p...
by daktylus
Thu Sep 22, 2016 3:19 pm
Forum: Tracks
Topic: Track - don't forget about slow curves
Replies: 12
Views: 3166

Re: Track - don't forget about slow curves

you could also force enemies to go that way by blowing them up. :D


Yeah indeeed. Especially if we would get a weapon which emits a small blast from our car, pushing the surrounding cars some meters aside. Yeah, tactical element.
by daktylus
Thu Sep 22, 2016 12:21 pm
Forum: Tracks
Topic: Poll: What kind of track elements would you most like to see?
Replies: 121
Views: 58513

Re: Poll: What kind of track elements would you most like to see?

I didn't find any other thread concerning this issue, so I am leaving my suggestions to general track types here. I would also love city/starship type tracks !!!! Jungle tracks with some hardly visible turns Stadium tracks with funny obstacles like loops jumps and wild, narrow sections. Yeah Beach s...
by daktylus
Thu Sep 22, 2016 12:03 pm
Forum: Tracks
Topic: Track - don't forget about slow curves
Replies: 12
Views: 3166

Re: Track - don't forget about slow curves

I just want to agree, adding some curves requiring some braking would be nice. In addition, for harder tracks you could add a tight elavated curve without outer walls, so if you are to fast and doesn't get the curve you fall down onto some lower level and are forced to take an less attractive passag...
by daktylus
Thu Sep 22, 2016 11:55 am
Forum: GRIP Early Access Feedback
Topic: What is the vehicle behavior that most bothers you (collisions, handling, etc)? Please show us in this thread!
Replies: 34
Views: 14238

Re: What is the vehicle behavior that most bothers you (collisions, handling, etc)? Please show us in this thread!

Hi,

the physics improved a lot with the last patches. Great work. I love the game.

Bothering me the most right now: As already mentioned. Very low amount of grip at low speed. Especially the start is always relatively slow as all cars exhibit a lot of wheel spin.
by daktylus
Thu Sep 22, 2016 11:49 am
Forum: Game Modes
Topic: Poll: What game modes would you like to see in Grip?
Replies: 141
Views: 67623

Re: Poll: What game modes would you like to see in Grip?

What about some races with huge numbers of competitors? Like 64 cars on the track. This might be fun as hell. Perhaps it's worthwhile to increase the spawn rate of pickups in this mode.

This might also be special events in the course of the career mode.

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