Search found 17 matches

Go to advanced search

by iamthatiam
Fri Feb 03, 2017 8:03 pm
Forum: Vehicles
Topic: Symmetric or Asymmetric Cars?
Replies: 26
Views: 9003

Re: Symmetric or Asymmetric Cars?

I prefer symmetric
by iamthatiam
Sun Jan 29, 2017 5:30 am
Forum: Announcements
Topic: GRIP Update to v.1.1.8 is now on Steam!
Replies: 7
Views: 3120

Re: GRIP Update to v.1.1.8 is now on Steam!

Have you tried a car other than the Dreadnought? For me it sometimes touches the floor, other cars work fine though. Yeah I think that might be what is happening; possibly the suspension is too loose. I'd like to see them tighten up the camera too; it's a bit floaty. Sometimes these things just tak...
by iamthatiam
Sat Jan 28, 2017 2:02 am
Forum: Tracks
Topic: REVERSE mode all tracks
Replies: 5
Views: 3847

Re: REVERSE mode all tracks

Sounds like you just need a little more practice. Bring on the online multiplayer!
by iamthatiam
Fri Jan 06, 2017 5:35 am
Forum: Vehicles
Topic: Aerodynamic brake, flaps and fins
Replies: 8
Views: 3974

Re: Aerodynamic brake, flaps and fins

+1
by iamthatiam
Fri Jan 06, 2017 5:21 am
Forum: Suggestions
Topic: Car selection and garage.
Replies: 7
Views: 2883

Re: Car selection and garage.

+1
by iamthatiam
Fri Jan 06, 2017 5:19 am
Forum: Game Modes
Topic: Demolition mode
Replies: 7
Views: 2573

Re: Demolition mode

GRIP would benefit from taking some inspiration from Split/Second
by iamthatiam
Fri Jan 06, 2017 5:17 am
Forum: Tracks
Topic: Suggestions to improve Transport and Alhatra maps
Replies: 19
Views: 5786

Re: Suggestions to improve Transport and Alhatra maps

I like these ideas. I find the current tracks too easy; they need more personality, lots more twists and turns, ups and downs.
by iamthatiam
Mon Dec 19, 2016 8:35 pm
Forum: Vehicles
Topic: Alive car ! - 3rd manufacturer
Replies: 23
Views: 9051

Re: Alive car ! - 3rd manufacturer

Please no.
by iamthatiam
Mon Dec 19, 2016 8:33 pm
Forum: Vehicles
Topic: Dreadnought should be able to shove other cars out of the way.
Replies: 2
Views: 1759

Re: Dreadnought should be able to shove other cars out of the way.

Thanks for the reply. I enjoy the game a lot already so keep up the good work; can't wait for the next update.
by iamthatiam
Thu Dec 15, 2016 6:36 pm
Forum: Vehicles
Topic: Tank class: 3 pickup slots °.°
Replies: 39
Views: 11694

Re: Tank class: 3 pickup slots °.°

by iamthatiam
Thu Dec 15, 2016 6:23 pm
Forum: Vehicles
Topic: Dreadnought should be able to shove other cars out of the way.
Replies: 2
Views: 1759

Dreadnought should be able to shove other cars out of the way.

I feel the dreadnought should be able to shunt other cars out of the way. Due to it's reduced capability for braking and accelerating I feel it should drive like a tank that just ploughs through the smaller cars, shunting them out of the way. The dreadnough should also be more stable on the road, me...
by iamthatiam
Mon Nov 21, 2016 5:31 pm
Forum: Announcements
Topic: GRIP Update v.1.1.5 is now on Steam!
Replies: 49
Views: 15640

Re: GRIP Update v.1.1.5 is now on Steam!

Am I the only one whose hoping this game turns out to be a offspring of Pod Racer and TrackMania?
by iamthatiam
Wed Oct 26, 2016 6:01 am
Forum: Suggestions
Topic: More inertia based visuals cues
Replies: 16
Views: 5373

Re: More inertia based visuals cues

The game doesn't feel slow, I just couldn't easily tell the difference between slow and fast speeds in the game; anything above 200kmh just looked and felt the same. However I found a setting tonight which has made a world of difference - Field of View Extension - I've crank it up to 100 and now I g...
by iamthatiam
Tue Oct 25, 2016 7:57 pm
Forum: Announcements
Topic: GRIP Private Multiplayer testing is now underway!!
Replies: 42
Views: 14126

Re: GRIP Private Multiplayer testing is now underway!!

I keep getting told that the lobbies are full. Is this because no one is playing multiplayer?
by iamthatiam
Tue Oct 25, 2016 7:55 pm
Forum: Suggestions
Topic: More inertia based visuals cues
Replies: 16
Views: 5373

Re: More inertia based visuals cues

The physics don't feel right. The cars seem to float in the air way too long, and easily bounce out of control, it's like you are driving on a low gravity moon. Also the cars feels like they have zero suspension. And the sense of speed is wrong; it's impossible to tell how fast you are going unless ...
by iamthatiam
Thu Oct 06, 2016 3:04 am
Forum: Suggestions
Topic: More inertia based visuals cues
Replies: 16
Views: 5373

More inertia based visuals cues

The game needs more visual cues to indicate your intertia (acceleration, deceleration, sideway drift, g-forces, etc). The rear of your vehicle should slide out when you are doing a drift and you should be able to see gravel spitting out the back or your tires smoking if on more solid ground. The whe...
by iamthatiam
Thu Oct 06, 2016 2:58 am
Forum: Suggestions
Topic: Poll: Would you like to be able to drop unused pickups?
Replies: 56
Views: 17285

Re: Poll: Would you like to be able to drop unused pickups?

Rather than dropping unused pickups they should change it so that you can see what the pickups are going to be and there should be a time limit (say 30 seconds) between picking up another powerup once you have used your current pickup. For this scenario I think there should only be one pickup slot p...

Go to advanced search

cron