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by twisted
Mon Aug 21, 2017 9:02 am
Forum: Weapons and Power-ups
Topic: Power Winch like the Batmobile’s
Replies: 14
Views: 3058

Re: Power Winch like the Batmobile’s

@Broscar I'm not too much a fan of it either, was just trying to develop the topic further to put all possible ideas on the table. ;)
by twisted
Thu Aug 17, 2017 3:08 pm
Forum: Game Features
Topic: Please consider less intrusive HUD placement & glitching
Replies: 6
Views: 919

Re: Please consider less intrusive HUD placement & glitching

Maybe the jump charge indicator could be on the car somehow? Like a relatively small led on the back of the car that first turns red, then yellow and then green when the jump is fully loaded. Or a small bar in the bumber of the car. Nooo, please no! I hate integrated HUD in games, it looks totally ...
by twisted
Mon Aug 14, 2017 10:52 am
Forum: Weapons and Power-ups
Topic: Pick-up stacking
Replies: 65
Views: 10751

Re: Pick-up stacking

I have an idea for mine stacking where at the last level, the player could launch a device that open in the air and drop multiple deploying mines on parachutes. It would be cool looking and create the ultimate minefield of destruction. :D
by twisted
Mon Aug 14, 2017 10:17 am
Forum: Weapons and Power-ups
Topic: Weapon loadout and weapon upgrading - an alternative to weapon stacking
Replies: 7
Views: 1280

Re: Weapon loadout and weapon upgrading - an alternative to weapon stacking

I really like your ideas and contribution to this forum. Keep 'em coming! ;)
by twisted
Sun Aug 13, 2017 11:15 pm
Forum: Tracks
Topic: Attol Track Feedback
Replies: 8
Views: 2651

Re: Attol Track Feedback

Am I the only one who still struggle after much playtime with the upside down path in the shipwreck? I can't be consistent taking it... if I go too fast I end up in the wall in the turn. If I use jump ability, my car bounces off the roof and if I take the inside of the turn while taking the jump, it...
by twisted
Sun Aug 13, 2017 1:43 am
Forum: Vehicles
Topic: Decorative Customisation!
Replies: 15
Views: 3992

Re: Decorative Customisation!

What I would like is having a selection of different vinyls for each car and with 3 different colors each. 2 colors right now feels limited a little. The Vintek Rogue having white strips as well as the 2 customizable colors really help make it look less redundant compared to some other cars. We shou...
by twisted
Sat Aug 12, 2017 9:56 am
Forum: Weapons and Power-ups
Topic: Aegis Shield
Replies: 33
Views: 5988

Re: Aegis Shield

Dudes, I like the shields persistence and keeping that weapon slot clear - its not really op when everyone has the chance to pick up a shield. I think that removing this would lessen strategic possibilities available to players... I disagree and here's why: - Picking up the shield is just about luc...
by twisted
Fri Aug 11, 2017 11:32 pm
Forum: Suggestions
Topic: My suggestions for Acrophobia
Replies: 22
Views: 4741

Re: My suggestions for Acrophobia

How about a shortcut ramp in the loop launching the player there? MAybe it could be fun. :D

Image
by twisted
Mon Aug 07, 2017 11:24 am
Forum: Weapons and Power-ups
Topic: Aegis Shield
Replies: 33
Views: 5988

Re: Aegis Shield

I have a new idea for the shield... - As long as you have it activated it is taking one powerup slot. - Once you deploy it, the powerup icon change showing you that you can switch it to the front and back. Hiting that powerup button switch it to the front. - If you hold button, you drop the shield a...
by twisted
Mon Aug 07, 2017 9:55 am
Forum: Suggestions
Topic: My suggestions for Acrophobia
Replies: 22
Views: 4741

Re: My suggestions for Acrophobia

I think all those changes are not needed, track is good as it is currently. - The second ramp will split again even more the players, that's not a good idea. The players are already separated by these two different routes, which is enough. - The big open area idea is to make a 180 degree drift there...
by twisted
Fri Aug 04, 2017 7:48 pm
Forum: Weapons and Power-ups
Topic: Power Winch like the Batmobile’s
Replies: 14
Views: 3058

Re: Power Winch like the Batmobile’s

There is no problem... just solutions. An inventory could do the trick, you hold one button down and you can select dozen of abilities. Or an action button that active different abilities depending from which trigger you're close to.
by twisted
Fri Aug 04, 2017 2:46 pm
Forum: Weapons and Power-ups
Topic: Power Winch like the Batmobile’s
Replies: 14
Views: 3058

Re: Power Winch like the Batmobile’s

I think the grapple could be implemented as an ability rather than a powerup. Hitting one button would deploy the grapple automatically near some kind of magnetic plate on tight turns to go over obstacles. You hold the button down right when jumping to make a 90 degree turn (the centrifugal force ta...
by twisted
Fri Aug 04, 2017 10:49 am
Forum: Game Features
Topic: Content - how much do we need?
Replies: 16
Views: 2953

Re: Content - how much do we need?

e.g. in arena, a switch to invert gravity; on tracks, levers to activate traps/alternate pathing THIS! We need. :o The problem with creating new tracks is that it takes a lot of time to create new assets and all - time that could be spent elsewhere. I disagree with that as the amount of tracks is t...
by twisted
Thu Aug 03, 2017 3:44 pm
Forum: Weapons and Power-ups
Topic: Scorpions - manual targeting system
Replies: 4
Views: 728

Scorpions - manual targeting system

Just an idea... what about if we could manually move the target to lock scorpions missiles onto opponents using the right thumbstick? The target would be moveable forcing you to hunt for it until the two dots align. There could be a repulsive effect making it harder to lock the closer you get to the...
by twisted
Wed Aug 02, 2017 7:06 pm
Forum: Game Features
Topic: Content - how much do we need?
Replies: 16
Views: 2953

Re: Content - how much do we need?

20 tracks and 15 vehicles is what the team is aiming for I think, which is very promising. I think with the skytracks easier to design and less time consuming, this number could be achievable. I really hope the best as yet to come.
by twisted
Wed Aug 02, 2017 1:34 pm
Forum: Tracks
Topic: Haze Track Suggestions
Replies: 10
Views: 1728

Re: Haze Track Suggestions

I know they have to cater to a wider audience but this track is too easy for my taste, it's not challenging and it doesn't make good use of the new gameplay mechanics enough. We need more tracks like Acrophobia where skill is required. I want forced jumps on main routes and even between vertical one...
by twisted
Wed Aug 02, 2017 1:25 pm
Forum: Tracks
Topic: A question about flumps
Replies: 3
Views: 981

Re: A question about flumps

Me I like them, the visual cue help differentiate them from the rest and I think they looks great!
by twisted
Tue Aug 01, 2017 10:36 am
Forum: Weapons and Power-ups
Topic: Nitro boost ability
Replies: 16
Views: 2669

Re: Nitro boost ability

Just to reiterate on the subject, I was against it first but I think the nitro boost has grown up on me, I like it and think Chris and team have made the right choice to implement it!
by twisted
Tue Aug 01, 2017 9:28 am
Forum: Weapons and Power-ups
Topic: Weapon Idea - Electric Smoke
Replies: 4
Views: 831

Re: Weapon Idea - Electric Smoke

that sounds very good, more credible than the actual EMP deploying miles around. A cloud with electricity that would act as an EMP for a certain amount of time and which would also stop assassins. It would drop behind you rather than attacking also the opponents in front... I like that idea as the E...
by twisted
Mon Jun 26, 2017 9:49 am
Forum: Weapons and Power-ups
Topic: Nitro boost ability
Replies: 16
Views: 2669

Re: Nitro boost ability

The nitro boost should be removed IMO for the following reasons: - It makes the game easier - It will confuse newcomers to have a boost powerup as well as a permanent one from different UI, specially since it's regenerating only under certain circumstances. - It distract from the race and we'll have...

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