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GRIP Video Game Forum - Search

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[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1107: count(): Parameter must be an array or an object that implements Countable
by aardvark
Tue Jun 06, 2017 2:23 pm
Forum: Announcements
Topic: Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2
Replies: 9
Views: 4469

Re: Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2

Okay, since I was complaining about it in the earlier version, the first thing I did was go drive the two aerial tracks to see if anything had changed with the handling... and I'm sorry, but I'm just going to be brutally honest about this... They felt a lot better, well done. :) There were still cou...
by aardvark
Mon Jun 05, 2017 9:23 pm
Forum: Bug Reports
Topic: --- Clipping and bouncing issues - Post them here ! ---
Replies: 9
Views: 6498

Re: --- Clipping and bouncing issues - Post them here ! ---

Version: 1.2.2 Engine: Wild Track: Agoraphobia, normal Car: Cygon Ictus Picture taken after the fact, didn't catch the actual event since I was basically doing 600kph in a paint shaker :D But the green square is roughly at the location that I hit at the time the bug happened. :) http://i.imgur.com/R...
by aardvark
Mon Apr 17, 2017 9:13 am
Forum: Announcements
Topic: Multiplayer now live on all Steam branches!
Replies: 13
Views: 6036

Re: Multiplayer now live on all Steam branches!

Yeah the pipe was a bit wonky at times so totally makes sense it was cut for now :)
by aardvark
Sun Apr 16, 2017 7:51 pm
Forum: Announcements
Topic: Multiplayer now live on all Steam branches!
Replies: 13
Views: 6036

Re: Multiplayer now live on all Steam branches!

Not a fan of the new track, hated the previous aerial track too... Actually no, that's not correct... The tracks are quite nice, the problem is the incredibly annoying drifting with the cars. PITA to drive a track where you need to do precision jumps, when you're stuck with a car that kicks into sli...
by aardvark
Tue Oct 18, 2016 8:48 am
Forum: Announcements
Topic: GRIP Private Multiplayer testing is now underway!!
Replies: 42
Views: 16220

Re: GRIP Private Multiplayer testing is now underway!!

But for now, as far as i'm concerned, i cannot launch the game anymore with this patch. x) Do tell me if you need more details about my config, in case it might be related to the game not launching. I had the same issue, I fixed it by going to the games folder and starting the exe from there, it po...
by aardvark
Tue Sep 27, 2016 1:44 pm
Forum: Announcements
Topic: GRIP Hotfix v.1.1.1 is now on Steam!
Replies: 29
Views: 12073

Re: GRIP Hotfix v.1.1.1 is now on Steam!

Aren't the cars zero wheel drive with 4 wheel steering? The cars are jet powered, otherwise they wouldn't be able to accelerate mid air like the loading screen says they can. :) The cars are both jet powered and traditional gear drivetrain (confirmed by Chris). In Short, it's a Jet powered 4WD with...
by aardvark
Tue Sep 27, 2016 12:04 pm
Forum: Announcements
Topic: GRIP Hotfix v.1.1.1 is now on Steam!
Replies: 29
Views: 12073

Re: GRIP Hotfix v.1.1.1 is now on Steam!

The speed, size, and mass differences between these cars and the cars in those games are massive. https://www.cagedelement.com/grip/paypal/car1.jpg The cars from Rollcage are big too, but they ate handled much better and easier, than cars from Grip Well now you're at least comparing granny smith to...
by aardvark
Tue Sep 27, 2016 10:42 am
Forum: Announcements
Topic: GRIP Hotfix v.1.1.1 is now on Steam!
Replies: 29
Views: 12073

Re: GRIP Hotfix v.1.1.1 is now on Steam!

those are 4WD cars with 4-wheel steering Aren't the cars zero wheel drive with 4 wheel steering? The cars are jet powered, otherwise they wouldn't be able to accelerate mid air like the loading screen says they can. :) Or are they jet powered plus 4wd? I'd actually love a dev comment on this, since...
by aardvark
Mon Sep 26, 2016 10:32 pm
Forum: Announcements
Topic: GRIP Hotfix v.1.1.1 is now on Steam!
Replies: 29
Views: 12073

Re: GRIP Hotfix v.1.1.1 is now on Steam!

Now that I've had a chance to drive from the camera I'm used to, I was able to confirm what I already suspected was the case but was masked a bit by the unfamiliar camera view... The driving feels really nice, I've had a few big bounces, but even those felt like they made sense considering the speed...
by aardvark
Thu Sep 22, 2016 10:31 pm
Forum: Announcements
Topic: GRIP Update v.1.1.0 is now on Steam!
Replies: 52
Views: 17285

Re: GRIP Update v.1.1.0 is now on Steam!

by aardvark
Thu Sep 22, 2016 12:49 pm
Forum: Announcements
Topic: GRIP Update v.1.1.0 is now on Steam!
Replies: 52
Views: 17285

Re: GRIP Update v.1.1.0 is now on Steam!

On the subject of tyres affecting stats... We're traveling at speeds where the speedometer might as well be in Mach, with very large and heavy vehicles that are capable of driving on walls and ceilings. I'm not confident that the tread pattern on a tyre is going to make an appreciable difference in ...
by aardvark
Fri Sep 16, 2016 12:39 pm
Forum: Announcements
Topic: GRIP Update v.1.1.0 is now on Steam!
Replies: 52
Views: 17285

Re: GRIP Update v.1.1.0 is now on Steam!

How do I change the camera now? +- isn't working anymore :(
Tried mashing through all keys on my keyboard but no luck :D
by aardvark
Sat May 07, 2016 1:54 pm
Forum: GRIP Early Access Feedback
Topic: Drop Rate
Replies: 4
Views: 1436

Re: Drop Rate



Random is random, uniform distribution isn't. :roll:
by aardvark
Tue Mar 22, 2016 10:16 am
Forum: GRIP Early Access Feedback
Topic: Current patch feedback
Replies: 6
Views: 1917

Re: Current patch feedback

Might want to add the version number into that "current patch", since when the next update comes along your topic will still be claiming "current" when it will in actuality then be "old".
Just a thought. :)
by aardvark
Mon Nov 30, 2015 5:18 pm
Forum: Performance Reports
Topic: Phenom II x4 B45, HD5770, 12gb-ddr3
Replies: 1
Views: 1706

Phenom II x4 B45, HD5770, 12gb-ddr3

Specs: Win 7 HD5770 Phenom II x4 B45 12 gb DDR3 600w PSU Settings: Res: 800*600 (Yeah :D (I could run it at 1024*768 but this gets more fps :P ) ) AA: Off AF: 4x AO: on (can't turn it off for some reason, I still need to make a bug report topic about that..) Shadows: low Effects: low Textures: med P...
by aardvark
Mon Nov 30, 2015 4:33 pm
Forum: Bug Reports
Topic: [LOGGED] Antialiasing setting wont save
Replies: 4
Views: 1511

Re: Antialiasing setting wont save

Curious, it was at "FXAA" when I first started the game and I was able to set it to "Off", but after seeing this thread and going to check, I am unable to set it to "FXAA" anymore. If I put it to FXAA and leave graphics options, when I return to the graphics options it ...
by aardvark
Mon Nov 30, 2015 3:48 pm
Forum: Bug Reports
Topic: [LOGGED] Getting above the map (now with Template, my mistake)
Replies: 6
Views: 2336

Re: Bug with resolution, getting above the map

Just to note, that resolution issue isn't just the black bars. Having any(that i've tried) 5:4 or a 4:3 resolution puts the speed and lap time displays outside the screen, and the countdown to start is a bit off center.
by aardvark
Mon Nov 30, 2015 3:43 pm
Forum: Bug Reports
Topic: Multiple small bugs
Replies: 2
Views: 1499

Multiple small bugs

Is this okay? Should I have each split to its own thread? ------------------- Summary of the bug : "Fatal error!" When does this happen : Holding down R to reset the car. On which track did it happen : Playground How often does this happen : Always How to replicate the steps (if reproducib...
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