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by potterman28wxcv
Mon Nov 19, 2018 5:16 pm
Forum: Grip General Discussion
Topic: Why is it so quiet?? & Which version are you getting?
Replies: 1
Views: 188

Re: Why is it so quiet?? & Which version are you getting?

Hey :) People have moved on Discord and Steam mostly. This forum isn't really used that much anymore.

https://steamcommunity.com/app/396900/discussions
https://discord.gg/K5cnPwK
by potterman28wxcv
Fri Nov 02, 2018 4:15 pm
Forum: Grip General Discussion
Topic: RELEASE!!!!
Replies: 2
Views: 143

Re: RELEASE!!!!

Hell yeah :D
by potterman28wxcv
Fri Nov 02, 2018 4:04 pm
Forum: Off Topic - No Politics or Religion
Topic: Meet & Greet
Replies: 153
Views: 51495

Re: Meet & Greet

Heliox wrote:Hey guys, Im Heliox. I am french and i am interested in Grip. Here to give suggestions I would love to see added into the game

Hey! Welcome there fellow french :)
by potterman28wxcv
Fri Nov 02, 2018 4:03 pm
Forum: Vehicles
Topic: How to add your own logo?
Replies: 1
Views: 143

Re: How to add your own logo?

Hey :) It is not possible to add your own logo right now
by potterman28wxcv
Fri Nov 02, 2018 3:53 pm
Forum: Grip General Discussion
Topic: dev's are busy now...
Replies: 1
Views: 92

Re: dev's are busy now...

Hey Gripper :)

The devs sure are busy ha!

The release version will contain 22 track (counting reverse versions). From the current Early Access, I think it's 7-8 more tracks.
by potterman28wxcv
Sun Aug 05, 2018 8:42 am
Forum: News & Promotion
Topic: Rollcage art released on Facebook
Replies: 7
Views: 2548

Re: Rollcage art released on Facebook

I have re-uploaded what I think to be the concepts art : http://www.mediafire.com/file/65632ef3z ... p.zip/file
by potterman28wxcv
Thu Dec 07, 2017 7:15 am
Forum: Weapons and Power-ups
Topic: Initial Feedback on Charged Weapons
Replies: 16
Views: 4058

Re: Initial Feedback on Charged Weapons

I think stacking and charging overcomplicates, leaning more to the unbalance, imprecision and unpredictabiity of RC2s system rather than the perfect implementation of RC1. And I think that dev time spent balancing could be spent elsewhere. It comes off as messy as there is no even 'percentage' upgr...
by potterman28wxcv
Mon Jun 26, 2017 7:56 am
Forum: Weapons and Power-ups
Topic: Nitro boost ability
Replies: 16
Views: 4072

Re: Nitro boost ability

After playing some more, and getting used to it, I think it's quite good. There's only the bar who needs to be more visible, but other than that, spamming it becomes almost natural, and you don't think about it too much.
by potterman28wxcv
Sun Jun 25, 2017 6:17 am
Forum: Weapons and Power-ups
Topic: Nitro boost ability
Replies: 16
Views: 4072

Re: Nitro boost ability

Also right now all my focus is drained by the management of the Turbo bar. I never know how much I have left and i have to let my eyes off the road to see it, but also there's the fact that at times i will use Boost even if i don't want to, because i don't want boost to be wasted. This is exactly w...
by potterman28wxcv
Sat Jun 24, 2017 10:59 am
Forum: Weapons and Power-ups
Topic: Nitro boost ability
Replies: 16
Views: 4072

Re: Nitro boost ability

Not really a weapon or powerup, but I thought we'd all compile ideas here to make it better. I'm listing ideas I saw or had that I think are worth it: ⋅  nitro doesn't auto recharge until it is depleted completely This could indeed avoid spamming it incessantly, your stock recharge to its...
by potterman28wxcv
Sat Jun 24, 2017 9:53 am
Forum: Game Modes
Topic: Ultimate Racing - ***Need feedback***
Replies: 31
Views: 8134

Re: Ultimate Racing - ***Need feedback***

With the "launch" ability is present as of the latest update, airtime shouldn't be counted anymore, since I can just bunnyhop through the tracks, and still win, regardless of the fact that I don't make any offensive action. I'd add a score for reached speedpads instead. +1 - except that i...
by potterman28wxcv
Thu Jun 22, 2017 4:37 pm
Forum: Announcements
Topic: New Ability, Updated Tracks, Bug Fixes - GRIP v.1.2.3
Replies: 7
Views: 2253

Re: New Ability, Updated Tracks, Bug Fixes - GRIP v.1.2.3

Looks awesome ! Can't wait to try this new "boost" ability ^^
by potterman28wxcv
Tue Jun 20, 2017 3:23 pm
Forum: Off Topic - No Politics or Religion
Topic: Meet & Greet
Replies: 153
Views: 51495

Re: Meet & Greet

horsky wrote:Salutations from Sweden!

Im Thomas, just wanted to say hi all!

Super stoked for more explosive fun with rollcage 3 aka Grip =)
The years have been far, far apart, but finally, we can relive the rollcage glory days with todays tech and take it beyond.
Amazing stuff......

Welcome there Thomas :-)
by potterman28wxcv
Sun Jun 11, 2017 6:33 pm
Forum: Game Features
Topic: Content - how much do we need?
Replies: 16
Views: 4720

Re: Content - how much do we need?

Importantly, I'd argue game mechanics should be more plentiful/solidified (it's part of content too). Depending on CE's call ofc, I'm naming a few to give examples, but they are already known: ⋅ destructible (a big thing imo) ⋅ progression/perks (collecting salvage t...
by potterman28wxcv
Sun Jun 11, 2017 3:55 pm
Forum: Game Features
Topic: Content - how much do we need?
Replies: 16
Views: 4720

Re: Content - how much do we need?

In my opinion, GRIP already has enough content to get going. 7 tracks + 1 bonus (speedbowl), + the reverse versions.. It already makes for a lot of fun. Heck, the first Wipeout had less tracks than that! What is lacking right now is gameplay. Driving wise it's good now - there's no more random jumps...
by potterman28wxcv
Mon May 29, 2017 8:14 pm
Forum: Multiplayer
Topic: GRIP Leagues - Poll to ask your opinion on an idea for scheduling races
Replies: 1
Views: 1362

GRIP Leagues - Poll to ask your opinion on an idea for scheduling races

Link of the poll here --> https://goo.gl/forms/5rItffgV1pmZx2Ek2 One of the problems of GRIP Multiplayer is that there is no ranking - beginners drive with veterans alike, which can lead to frustration when you cannot win the race. I'd like to try a League system that would allow beginners to drive ...
by potterman28wxcv
Sun Apr 23, 2017 6:15 pm
Forum: Suggestions
Topic: --- Suggestion List 2.0 ---
Replies: 2
Views: 1832

--- Suggestion List 2.0 ---

The previous list was way outdated, so here is a new one, all fresh and ready to add more stuff in ! If you want your post to be included in it, remember that it should be tackling only one specific suggestion at a time . Posts containing a list of suggestions are a mess to handle and keep track of....
by potterman28wxcv
Sat Apr 22, 2017 5:40 pm
Forum: Weapons and Power-ups
Topic: Slow motion - juicin' it!
Replies: 15
Views: 4542

Re: Slow motion - juicin' it!

Right, this is me speaking to myself at this point but I felt compelled to throw the Crysis 1 UI: http://i47.tinypic.com/6nqfkw.jpg Now for those that use controllers (I don't), what if pickups were used the same way? Inspiration and stuff How many times did you get the wrong mode on Crysis 1 ? In ...
by potterman28wxcv
Sat Apr 22, 2017 8:55 am
Forum: Vehicles
Topic: Aerodynamic brake, flaps and fins
Replies: 8
Views: 3126

Re: Aerodynamic brake, flaps and fins

Moved to Vehicles :)
by potterman28wxcv
Sat Apr 22, 2017 8:34 am
Forum: Weapons and Power-ups
Topic: Shotgun Power up.
Replies: 8
Views: 2351

Re: Shotgun Power up.

Moved to Weapons :)

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