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by KazzyMac
Thu Dec 28, 2017 7:10 pm
Forum: Tracks
Topic: Alhatra Wastes/Alhatra Reverse Feedback
Replies: 2
Views: 1470

Re: Alhatra Wastes/Alhatra Reverse Feedback

https://i.imgur.com/UOWIPMh.jpg This is a pretty hairy corner to take at speed, and it's fairly common to end up scraping that left wall. If you do, there's a fair chance that the car will ride up the wall, leading you with almost no way to recover into a dead stop crash into the pillars at the end...
by KazzyMac
Mon Nov 13, 2017 12:33 pm
Forum: Weapons and Power-ups
Topic: Some weapons, especially mines are boring
Replies: 47
Views: 15511

Re: Some weapons, especially mines are boring

My two cents: Hydras do a metric ton of disturbance if you actually land one on someone, and right now they have the potential of doing a LOT of damage if multiple rockets hit irregardless of screwing someone over if just one of them tags them off the track, so I think their potential is balanced by...
by KazzyMac
Mon May 08, 2017 12:13 pm
Forum: Vehicles
Topic: Rogue and Warlander engine sounds
Replies: 11
Views: 4659

Re: Rogue and Warlander engine sounds

I'm a fan of the Rogue's engine sound, as it fits with its theme as an F1-inspired racer (harking back to ye V10-V12 days) and reminds me of the similar-sounding engines from Rollcage, but like with most of the cars the variance of the sounds through different gears is too great and something that s...
by KazzyMac
Mon May 08, 2017 12:07 pm
Forum: GRIP Early Access Feedback
Topic: Force feedback steering wheel?
Replies: 18
Views: 8157

Re: Force feedback steering wheel?

Multiplayer lobbies have text chat.

Text chat isn't available in-game (yet?) but there are some hotkeys for pre-defined messages (though they're kinda generic celebration/insult things lol).
by KazzyMac
Mon May 08, 2017 11:58 am
Forum: Off Topic - No Politics or Religion
Topic: Queadah's pillow to shout in
Replies: 10
Views: 4484

Re: Queadah's pillow to shout in

i am 12 and wat is this

O_o;
by KazzyMac
Wed Feb 08, 2017 2:33 pm
Forum: Developer Polls
Topic: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race
Replies: 47
Views: 14235

Re: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race

I'm going to be honest and say that I voted for the third option (double the start/acceleration speed). However, I did that because I couldn't choose between options two and three; I fear that doubling the speed may be too much, but just slightly increasing it may not be enough. I'm erring on the si...
by KazzyMac
Sun Jan 08, 2017 9:06 am
Forum: Tracks
Topic: Liddo5 Islands track feedback thread
Replies: 49
Views: 18793

Re: Liddo5 Islands track feedback thread

That idea of the dam/levee sounds pretty interesting. Could spice it up by having little cracks in it spewing/tricking out water across the track?

On the flipside it also gives the car something else to drive on? :P
by KazzyMac
Mon Jan 02, 2017 4:06 pm
Forum: Tracks
Topic: Liddo5 Islands track feedback thread
Replies: 49
Views: 18793

Re: Islands track - suggestions

Did a few runs on the Island track as per requested by Chris for feedback on flow. Prior warning: Adjust your volume. There are a few unexplained Discord notification pings from people sending me friend requests, and they're loud. :P Race #1 - https://youtu.be/KzrKk1laliY Race #3 - https://youtu.be/...
by KazzyMac
Fri Dec 23, 2016 12:06 pm
Forum: Weapons and Power-ups
Topic: Need suggestions for alternate EMP implementation
Replies: 43
Views: 15871

Re: Need suggestions for alternate EMP implementation

Been talking to Chris and some others about this and the main suggestion is like what a few people mentioned here; some sort of virus (EMP Virus or just Virus or whatever), though rather than it doing just one thing (which would become predictable) it can do a bunch of different things - so you can ...
by KazzyMac
Sun Sep 04, 2016 6:14 pm
Forum: Vehicles
Topic: Manufacturer Loyalty
Replies: 14
Views: 5008

Re: Manufacturer Loyalty

lol a perfect 5/7. tbh I wouldn't be against having some sort of manufacturer loyalty system but I'd prefer it to remain cosmetic. Being able to change the cars' performance could lead to some very messy results (as well as minmaxing as someone else has already said) and I'm pretty sure that 90% of ...
by KazzyMac
Sun Sep 04, 2016 5:24 pm
Forum: Developer Polls
Topic: POLL: Should the shield have a timer for limited use?
Replies: 8
Views: 4091

Re: POLL: Should the shield have a timer for limited use?

I decided to vote for the first option. I know people are going to wonder why, and to be honest? It's a tough call. The 'inspiration' games behind Grip are unique in their shield mechanics compared to games of similar genre, which sets it apart, but with the way things currently are in terms of weap...
by KazzyMac
Sat Aug 13, 2016 11:32 pm
Forum: Suggestions
Topic: Scorpion locking on Quakers
Replies: 5
Views: 1938

Re: Scorpion locking on Quakers

Machine guns destroy mines though...

;)
by KazzyMac
Sun Jul 24, 2016 12:58 pm
Forum: Vehicles
Topic: How fast, in terms of top speed, will GRIP cars go?
Replies: 84
Views: 27717

Re: How fast, in terms of top speed, will GRIP cars go?

Btw, is it me or the sound barrier glow in front of the car has been removed ? Still there. Just checked I'm gonna be a jerk and bring this back up. I've not seen the glow on the car except when using a turbo (and it goes away afterward :/). I do see an orange shimmer effect around the edge of the ...
by KazzyMac
Sun Jul 24, 2016 12:53 pm
Forum: GRIP Early Access Feedback
Topic: AI behaviour
Replies: 31
Views: 6947

Re: AI behaviour

mrjimp wrote:Oh and BTW, AI should defininently do it to each other too! Would be cool to see another car get blocked for a change. :D

They do. :P
by KazzyMac
Fri Jul 22, 2016 3:01 pm
Forum: Game Modes
Topic: Ultimate Racing - ***Need feedback***
Replies: 31
Views: 9937

Re: Ultimate Racing - ***Need feedback***

Points for barrel rolls? :P (Nah) It sounds like a good list (and a good upgrade from TOTAL Racing in Stage II). I'm a little uncertain about the airtime one, because even if less-skilled players can take advantage of it, it could probably be something that could eventually be gamed by better player...
by KazzyMac
Tue Jul 12, 2016 10:17 am
Forum: Vehicles
Topic: Grip Speeder Class Car
Replies: 56
Views: 20204

Re: Grip Speeder Class Car

I NEED THIS IN MY LIFE.

(hnnnnnnnnnnnnnnnnnnnng).
by KazzyMac
Tue Jul 12, 2016 10:13 am
Forum: Developer Polls
Topic: POLL: Make your own dropped mines a different colour than red?
Replies: 24
Views: 7983

Re: POLL: Make your own dropped mines a different colour than red?

I voted 'no'. Considering that your own mines tend to self-detonate before you can lap them I don't think there's much point to being able to drive over your own mines without them blowing up. Plus a lap later I forget I dropped stuff and avoid mines even if they're my own so :P I can argue that the...
by KazzyMac
Fri Jul 08, 2016 9:38 am
Forum: Vehicles
Topic: How fast, in terms of top speed, will GRIP cars go?
Replies: 84
Views: 27717

Re: How fast, in terms of top speed, will GRIP cars go?

Why should all cars have the same top speed ? I'm just thinking of my old memories of rollcage I'm pretty sure that all cars flat out were the same speed. Its about how you took corners and acceleration that were he driving challenges. Or I'm completely wrong :) You are indeed completely wrong. The...
by KazzyMac
Fri Jul 08, 2016 9:33 am
Forum: Developer Polls
Topic: POLL: Does the pick-up inventory "fade out" time bother you?
Replies: 13
Views: 4141

Re: POLL: Does the pick-up inventory "fade out" time bother you?

I'm voting 'no'. The length of the fade-out might be a little -too- long, but given the placement of most pickups on the track right now if the fade was instant, nothing would stop first/second from just intentionally driving over/spamming every single pickup to deprive everyone behind of anything u...
by KazzyMac
Fri Jun 03, 2016 4:20 am
Forum: GRIP Early Access Feedback
Topic: Feedback on 1.0.10.1
Replies: 15
Views: 4789

Re: Feedback on 1.0.10.1

SpeedPads *_*, they are great!!!! I just think they should be a little bit....more powerful on the moment but that's just my opinion! (They should also be more frequent on the tracks, especially on Industrial) I think on High and definitely on Wild the speed-pads are maybe a little -too- powerful, ...

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