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by bockadilla
Tue Mar 15, 2016 7:22 am
Forum: Suggestions
Topic: [READ] Mid Air Contols
Replies: 35
Views: 10392

Re: [READ] Mid Air Contols

Yeah I quite like the air control as it is at the moment it seems like a good balance. I do like the idea though of having bigger cars (like the new tank) being slower to rotate, and smaller/quicker cars being able to rotate just that much faster.
by bockadilla
Tue Mar 15, 2016 7:11 am
Forum: Suggestions
Topic: "Look up" camera and triggereable traps/shortcuts
Replies: 6
Views: 2339

Re: [LISTED] "Look up" camera and triggereable traps/shortcuts

Awesome idea! Another addition to triggerable shortcuts could be a barrier (or wall whatever they're called) that is defective, it could be red instead of blue, and flash (sort of like the HUD when damaged). You could target it and shoot it with missles or the minigun and shut it off to create anoth...
by bockadilla
Tue Mar 15, 2016 7:01 am
Forum: Bug Reports
Topic: Mines Floating in Air or Stuck in ground
Replies: 5
Views: 2256

Re: Mines Floating in Air or Stuck in ground

I also found a mine stuck in a wall in Transport in version 1.0.8.1. It blew me up but I didn't test it with the minigun. It must've been at a weird angle (not the same as the tunnel it was on) because I couldn't see the straight beacon that normally points straight up. https://googledrive.com/host/...
by bockadilla
Tue Mar 15, 2016 6:35 am
Forum: Bug Reports
Topic: [NOT BUG] Biodome 'Weird' Spawn Position
Replies: 2
Views: 1332

Re: [NOT BUG] Biodome 'Weird' Spawn Position

OK cool, wasn't sure. Just the rolling is a bit weird, don't know if you guys have changed it yet though :)
by bockadilla
Sun Feb 21, 2016 9:34 pm
Forum: Weapons and Power-ups
Topic: Weapon Suggestion: Ice Blast
Replies: 12
Views: 4376

Re: Weapon Suggestion: Ice Blast

Interesting. How would this work if you shoot the roof? Shooting corners of tight bends would be OP, but I could see the weapon in the game! When the game is finally released there might be customs to add to your tyres that make them less slippery on ice. (hence Norvos is an ice world) Maybe It cou...
by bockadilla
Tue Feb 09, 2016 8:07 pm
Forum: Bug Reports
Topic: [NOT BUG] Biodome 'Weird' Spawn Position
Replies: 2
Views: 1332

[NOT BUG] Biodome 'Weird' Spawn Position

Not sure if this is the right spot to post this, just today I spawned in a new position in the Biodome (at least I haven't spawned there before). It seems like a good spot, though when I was dropped in place I instantly started rolling down the hill. Maybe you could tweak where the car spawns or hav...
by bockadilla
Tue Feb 09, 2016 7:28 pm
Forum: Bug Reports
Topic: Arena Biodome Broken Pick-ups
Replies: 2
Views: 1508

Re: Arena Biodome Broken Pick-ups

Thanks, didn't notice that thread before ;)
by bockadilla
Mon Feb 08, 2016 12:10 am
Forum: Announcements
Topic: !!!UPDATED!!! NEED TESTERS TODAY (AGAIN)! - 1.0.7 Feedback
Replies: 93
Views: 27503

Re: !!!NEED TESTERS TODAY!!! - 1.0.7 Feedback

So I turned the private beta back on (didn't realise there'd still be newer versions for private) and it's saying in the menu that I'm still using 1.0.6, though the menu font has changed, the turbo boost can be used earlier and there's new items on some tracks. The new sensitivity options are workin...
by bockadilla
Sun Feb 07, 2016 11:39 pm
Forum: Weapons and Power-ups
Topic: Weapon Suggestion: Ice Blast
Replies: 12
Views: 4376

Weapon Suggestion: Ice Blast

Just a suggestion for an ice gun weapon. It could either shoot the ground behind you, or aim ahead of other racers (not sure which would be better). It would create a smallish patch of icy road, with next to no grip, that would gradually disappear after a few seconds.

Thoughts?
by bockadilla
Sun Feb 07, 2016 11:16 pm
Forum: Vehicles
Topic: Poll: Damage or no damage?
Replies: 86
Views: 45294

Re: Poll: Damage or no damage?

Maybe with the compromised cars, you could have different kinds of pickups in Arena mode which could target a specific car or all opponents (possibly can be toggled). One could give them 'sputtering' boosters (so they don't just completely stop). Mess with their steering or flip the steering altoget...
by bockadilla
Sun Feb 07, 2016 10:24 pm
Forum: Bug Reports
Topic: Arena Biodome Broken Pick-ups
Replies: 2
Views: 1508

Arena Biodome Broken Pick-ups

Hi guys, something weird I noticed the other day: Summary of the bug : In the Biodome two of the pick-ups don't give you any power-ups when collected, and they don't respawn after being picked up. Which version of Grip were you using : 1.0.6.0 When does this happen : When picking up one of the two i...
by bockadilla
Sun Feb 07, 2016 7:47 am
Forum: Bug Reports
Topic: [LISTED] Arena Upside-down Camera After Losing
Replies: 1
Views: 1162

[LISTED] Arena Upside-down Camera After Losing

Hey again. Encountered this interesting bug, don't know how many others have found it, though didn't see it in the list. Summary of the bug : After losing in an Arena battle, when the camera moves position (jumps to different spot on map), it sometimes flips upside-down Which version of Grip were yo...
by bockadilla
Wed Feb 03, 2016 9:02 pm
Forum: Bug Reports
Topic: Collision Issues on Alhatra Wastes
Replies: 5
Views: 2122

Re: Collision Issues on Alhatra Wastes

Thanks, I tested it a bit and looks like it works fine. My wheels did clip through the road a little bit but that might be a separate issue.
by bockadilla
Mon Feb 01, 2016 12:12 am
Forum: Bug Reports
Topic: Collision Issues on Alhatra Wastes
Replies: 5
Views: 2122

Collision Issues on Alhatra Wastes

Hi there, loving the new update. I assume the private beta is still a later version than the Steam early access version, so still using it. Just a couple of collision issues on this track: Summary of the bug : The vehicle (occasionally AI too) is able to fall through the road near the start of the t...
by bockadilla
Sun Jan 31, 2016 11:15 pm
Forum: Bug Reports
Topic: AI gets stuck on Liddo 5 Test Track
Replies: 3
Views: 2160

Re: AI gets stuck on Liddo 5 Test Track

Same happens with me. Also had two AI get stuck in front of each other the first 'gate', they kept getting reset in the same position so got stuck in a loop pushing each other forward and back.

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