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by Moggeth
Tue Jul 05, 2016 11:18 am
Forum: Announcements
Topic: GRIP Update 1.0.11.0 is in the Private branch on Steam!
Replies: 23
Views: 6046

Re: GRIP Update 1.0.11.0 is in the Private branch on Steam!

Queadah wrote:God, I was l stalking the forum like a restless rapist for that news !!


Over the top. Please don't.

Also, fuckyeah new track, thank you devs! :D
by Moggeth
Wed Apr 13, 2016 8:11 am
Forum: Announcements
Topic: GRIP Update 1.0.9 is on Steam!
Replies: 38
Views: 12683

Re: GRIP Update 1.0.9 is on Steam!

1.0.9x MAKES ME SO HAPPY THANK YOU SO MUCH Drifting, elimination, insane Dominator handling with just the right amount of give (WIP or not, i'm stoked), slightly higher Dreadnaught speed (still getting used to the big clunky), all the laser barriers I could possibly want to crash into... this feels ...
by Moggeth
Wed Feb 10, 2016 2:33 am
Forum: GRIP Early Access Feedback
Topic: Cars should handle the same backwards as they do forwards
Replies: 5
Views: 1609

Re: Cars should handle the same backwards as they do forwards

If skiers can do it then why not futuristic battlecars :) I got flipped back-to-front in a Yuri Industrial tunnel and just reversed through it while looking backwards, then backflipped to right-way-forwards on the tunnel exit and powered out of it as normal. It was a really cool moment (hard to repe...
by Moggeth
Thu Feb 04, 2016 11:34 pm
Forum: Announcements
Topic: Changelog for 1.0.6.0 is delayed
Replies: 8
Views: 3091

Re: Changelog for 1.0.6.0 is delayed

Thanks for letting us know :)
by Moggeth
Thu Feb 04, 2016 3:23 am
Forum: Developer Polls
Topic: [POLL] Which vehicle handling do you prefer, 1.0.4 or 1.0.5?
Replies: 41
Views: 12558

Re: *IMPORTANT*[POLL] Which vehicle handling do you prefer, 1.0.4 or 1.0.5?

Cars seem to want to go backwards in 1.0.5 when they're unsteadied or hit. Does anyone know why is this? The traction physics on the cars isn't quite working as it's supposed to be. Eventually you get used to it and you can sort-of counter most minor slides, or just steer hard-left/right and revers...
by Moggeth
Tue Feb 02, 2016 1:22 am
Forum: Developer Polls
Topic: [POLL] Which vehicle handling do you prefer, 1.0.4 or 1.0.5?
Replies: 41
Views: 12558

Re: *IMPORTANT*[POLL] Which vehicle handling do you prefer, 1.0.4 or 1.0.5?

Cars seem to want to go backwards in 1.0.5 when they're unsteadied or hit.

Does anyone know why is this?
by Moggeth
Sun Jan 31, 2016 12:39 am
Forum: Performance Reports
Topic: 1080p and 4K resolution on a GTX titan X
Replies: 2
Views: 2175

Re: 1080p and 4K resolution on a GTX titan X

Thank you for posting the 4K performance with your card :)

With NVIDIA's next line of Pascal GPUs this game should hopefully get a long life in 4K :)
by Moggeth
Sat Jan 30, 2016 5:43 am
Forum: Developer Polls
Topic: [POLL] Which vehicle handling do you prefer, 1.0.4 or 1.0.5?
Replies: 41
Views: 12558

Re: *IMPORTANT*[POLL] Which vehicle handling do you prefer, 1.0.4 or 1.0.5?

Though I think that's more an AI think than a handling thing, but that'd be a lot easier to work with (and feel a lot more like user error) if crashes felt more like crashes, rather than the game suddenly turning traction off. This definitely resonates with me. There seems to be a much heavier bias...

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