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by Cornkid
Mon May 29, 2017 7:34 am
Forum: GRIP Early Access Feedback
Topic: Force feedback steering wheel?
Replies: 18
Views: 8492

Re: Force feedback steering wheel?

Hi Purp, nice to see you bro.

I use a progamme called "x360ce" to play the game with my Logitech G27, and its pretty good.

Can't tell you how ffb is as I dont really use it.

Give me a shout if you want help setting you're wheel up before devs implement it ;)
by Cornkid
Sun Feb 05, 2017 3:31 am
Forum: Technical & Hardware
Topic: issues setting up gamepad
Replies: 9
Views: 3862

Re: issues setting up gamepad

Glad you got it sorted, enjoy ;)
by Cornkid
Wed Feb 01, 2017 2:06 pm
Forum: Technical & Hardware
Topic: issues setting up gamepad
Replies: 9
Views: 3862

Re: issues setting up gamepad

Welcome to the forum, a friendlier community you will not find.... Failing either of the above suggestions working, I would recommend "joy2key" which emulates keyboard strokes. available here :- http://joytokey.net/en/ It means Gas/Brake will be digital (full on/full off) but some dual sho...
by Cornkid
Mon Jan 16, 2017 12:55 pm
Forum: Technical & Hardware
Topic: Native Dualshock 4 support
Replies: 5
Views: 3796

Re: Native Dualshock 4 support

I've got two USB controllers much like PS2 controllers. One's a Logitech F310. The other is a Steelseries 3GC with Vibration Feedback. What I'm getting out of this post is that the Rumble Feedback on the 3GC will work when the game's polished up a bit more. Is this correct? Also, on the F310, shoul...
by Cornkid
Sat Dec 31, 2016 5:53 pm
Forum: GRIP Early Access Feedback
Topic: Broscar playing GRIP on 320x200 !
Replies: 8
Views: 3641

Re: Broscar playing GRIP on 320x200 !

Raion wrote:

It looks strangely at home on an old CRT...


Great video. And I agree it looks at home.

Sky news would probably warn me that "this contains flash photography" if they showed it ;)
by Cornkid
Thu Nov 24, 2016 12:44 pm
Forum: Announcements
Topic: GRIP Update v.1.1.5 is now on Steam!
Replies: 49
Views: 15457

Re: GRIP Update v.1.1.5 is now on Steam!

Random thought imminent. If career mode was to have a easy/medium/pro setting then I have a solution maybe. Keep tracks as they are after this update on easy which would suit newcomers, then as medium level convert back to how it was before this update, and make it even harder on pro. I kinda figure...
by Cornkid
Mon Nov 21, 2016 3:40 pm
Forum: Announcements
Topic: GRIP Update v.1.1.5 is now on Steam!
Replies: 49
Views: 15457

Re: GRIP Update v.1.1.5 is now on Steam!

Yuri got bouncier, I have found this the most frustrating track in game, I dont mind narrow, but physics are bugged, its way to bouncy, in fact even more than last haloween update. You know, funnily enough I have a similar issue... but on Alhatra. Yuri is uber stable for me xD In short, the physics...
by Cornkid
Mon Nov 21, 2016 12:59 pm
Forum: Announcements
Topic: GRIP Update v.1.1.5 is now on Steam!
Replies: 49
Views: 15457

Re: GRIP Update v.1.1.5 is now on Steam!

So after a play for an hour or so, only on yuri industrial and alhatra... Yuri got bouncier, I have found this the most frustrating track in game, I dont mind narrow, but physics are bugged, its way to bouncy, in fact even more than last haloween update. Alhatra, love it, havent managed to do loop d...
by Cornkid
Mon Nov 14, 2016 5:44 pm
Forum: Grip General Discussion
Topic: How you can further support us (previously a poll about a donation button)
Replies: 47
Views: 13349

Re: How you can further support us (previously a poll about a donation button)

Couple of suggestions that would make me invest more in the game.... I am fortunate enough to have my name listed in the screen on the inside of the start gate, and its quite a buzz. https://cagedelement.com/forum/viewtopic.php?f=16&t=1688&hilit=name+in+game You could maybe ask peeps to dona...
by Cornkid
Mon Nov 14, 2016 11:55 am
Forum: Suggestions
Topic: Campaign - storyline propositions
Replies: 23
Views: 7102

Re: Campaign - storyline propositions

Reading so far this topic, I came to a conclusion. If, for anything, a short story mode shall be there, to show the new player the ropes for the game, so resources should be used for it with that in mind. aka.: not too much, since most of the peepz will play it once, then hurry over to the MP tab a...
by Cornkid
Thu Nov 10, 2016 1:33 pm
Forum: Suggestions
Topic: Making the game more accessible for new players
Replies: 43
Views: 11667

Re: Making the game more accessible for new players

This thread will take some time to sum up ^^ but many good stuff should be taken from it I guess career mode will start on low speed and work up when game is nearer completion +1, as much as I think tutorial is a good idea like others said, imo it should be fused with the campaign where the exact p...
by Cornkid
Mon Nov 07, 2016 3:18 pm
Forum: Suggestions
Topic: Making the game more accessible for new players
Replies: 43
Views: 11667

Re: Making the game more accessible for new players

Right now, the speed setting is presented like yet-another-option. There is absolutely no clue about the additional difficulty that it induces. Call me old school if you want, I kinda like that I can choose speed settings, and make my own mind up. If you said that "wild" would be extremel...
by Cornkid
Fri Feb 19, 2016 11:21 am
Forum: Tracks
Topic: New race barrier
Replies: 15
Views: 4807

Re: New race barrier

Now that looks cool, possibly on a par with the shield on car.

Its a bit "matrix" effect for want of a better description ;)
by Cornkid
Wed Feb 17, 2016 4:38 am
Forum: Announcements
Topic: Taking a break from forums (to go to GDC)
Replies: 16
Views: 5663

Re: Taking a break from forums (to get work done)

Tnanks for the heads up Chris , get stuck in fella ;)
by Cornkid
Sat Feb 13, 2016 2:02 pm
Forum: Developer Polls
Topic: [POLL] What Content/Feature would you most like to see next?
Replies: 28
Views: 8652

Re: [POLL] What Content/Feature would you most like to see next?

New tank - cos it looks cool and I want to try a different handling model,

Online records for time trial - just to bring me back down to earth if I get cocky ;)

Reverse Tracks - make the most out of stuff already in game
by Cornkid
Thu Feb 11, 2016 6:45 pm
Forum: GRIP Early Access Feedback
Topic: Handling complaints (1.0.6.0 and 1.0.7.0) (understeer)
Replies: 4
Views: 1732

Re: Handling complaints (1.0.6.0 and 1.0.7.0) (understeer)

Good discussion, I will watch this as devs will never please us all. I personally find the handbrake to be an issue for me, it just doesnt handle like I am slamming my rsend out. I suffer from a fair bit of understeer , both on normal brake or handbrake. Its early days, it will be fun to see how the...
by Cornkid
Thu Feb 11, 2016 6:30 pm
Forum: Vehicles
Topic: So I did some snooping (Vehicle skin names)
Replies: 8
Views: 2932

Re: So I did some snooping (Vehicle skin names)

lol KMac, you just luv that jester geezer dont ya. As exciting as the game and its potential are now, its kinda more exciting knowing that the devs are aware of how modding keeps games alive, and will support it. I am reasonably sure I saw you active in another forum before the devs took their foot ...
by Cornkid
Wed Feb 10, 2016 3:36 pm
Forum: Vehicles
Topic: New improved vehicle handling
Replies: 6
Views: 2503

Re: New improved vehicle handling

aaah, I'm with ya, lol.

Wheels can be a pain to set up somewhere.

I couldn't imagine using a keyboard, I think I have Fat Finger Syndrome ;)
by Cornkid
Wed Feb 10, 2016 3:00 pm
Forum: Announcements
Topic: !!!UPDATED!!! NEED TESTERS TODAY (AGAIN)! - 1.0.7 Feedback
Replies: 93
Views: 27099

Re: !!!UPDATED!!! NEED TESTERS TODAY (AGAIN)! - 1.0.7 Feedback

Scares me also Chris, am I just a twitch player I wonder. Maybe its cos I use a G27, I have analog steering set to max in game and then notch it up a fair bit in x360ce. Wheel is only set at 120 degrees of rotation. It's no biggie really as I could manage on in game settings if I had to, I just pref...
by Cornkid
Wed Feb 10, 2016 10:12 am
Forum: Vehicles
Topic: New improved vehicle handling
Replies: 6
Views: 2503

Re: New improved vehicle handling

though as I've had no chance to try it out with my wheel yet and am stuck with a keyboard, I was wondering if there is any way of making a "dual sensitivity" option for keyboard users. If its because of game not seeing wheel that you are stuck with a keyboard, then fear not, help is at ha...

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