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by Torben
Tue Jul 05, 2016 1:33 pm
Forum: Bug Reports
Topic: [FIC Outpost] Clipping through mountain
Replies: 1
Views: 1136

[FIC Outpost] Clipping through mountain

Hi lads, I've had a few moments playing on FIC Outpost where I was launched and flew straight through a few of the mountains. I mostly hit the side of them in the flight, so I'm not sure about going through the center. Maybe some bounding boxes are a bit off? It mostly happens before the tunnel sect...
by Torben
Tue Jul 05, 2016 1:25 pm
Forum: GRIP Early Access Feedback
Topic: 1.0.11 Thoughts discussion thing
Replies: 22
Views: 7828

Re: 1.0.11 Thoughts discussion thing

The new powerup is wonderful, especially the visual effect! Whenever it is used it turns dark(er) and I have the 'oh lord, not good' feeling. But I'm not so much a fan of the new track. It's very easy to be sent flying over bumps that seem almost invisible, leaving you to ride the force field wall f...
by Torben
Wed Dec 23, 2015 11:12 am
Forum: Announcements
Topic: Patch v.1.0.4 Released!
Replies: 17
Views: 6077

Re: Patch v.1.0.4 Released!

I don't think the AI are very well-equipped for driving at 600km/h because of the catchup lol. :P I can second this. They get stuck is different places now. Even the ramps aren't helping in some cases. Can't help but feel sorry until they actually get out and start shooting at me. ;) Happy holidays...
by Torben
Fri Dec 11, 2015 7:33 am
Forum: Announcements
Topic: Patch v.1.0.3.0 Released!
Replies: 30
Views: 10467

Re: Patch v.1.0.3.0 Released!

Great. Testing time!
by Torben
Mon Nov 30, 2015 2:36 pm
Forum: Bug Reports
Topic: [LOGGED] [AI] effective backtrackers
Replies: 3
Views: 2464

[LOGGED] [AI] effective backtrackers

(I'll get back to finding real bugs in a jiffy, but in case you want to improve the AI any time soon, this is what I've seen) Summary of the bug : The AI sometimes decides it is time to either drive in reverse, or to just turn around and drive the wrong way...until it realises it is the wrong direc...
by Torben
Mon Nov 30, 2015 2:25 pm
Forum: Bug Reports
Topic: [LOGGED] Cars get welded together on high speed impact
Replies: 6
Views: 2644

Re: Cars get welded together on high speed impact

I can confirm this as well. Cars dragging other cars which are clipping through the floor also occurs.
by Torben
Mon Nov 30, 2015 2:24 pm
Forum: GRIP Early Access Feedback
Topic: Some impressions.
Replies: 5
Views: 1952

Re: Some impressions.

As a sidenote, it often strikes me how... kind of weightless the vehicles can seem at times. Not gamebreaking, but given some of the heights ive bounced up a wall, then.... floated down, gravity could use a tweak (or if the planet is low gravity, some indicator to say "beware obscene flight ti...
by Torben
Mon Nov 30, 2015 1:51 pm
Forum: Bug Reports
Topic: [NOT A BUG] Pressing R3 will bump the car in the air
Replies: 7
Views: 2393

Re: Pressing R3 will bump the car in the air

W00t, flip mechanics!

I don't think this is a bug, as it was used in the Kickstarter video as well ;)

Awesome find nevertheless. Infinite flipping :D
by Torben
Mon Nov 30, 2015 1:49 pm
Forum: Suggestions
Topic: Wrong Way Indicator
Replies: 14
Views: 3639

Wrong Way Indicator

Either I missed it, or there is no wrong way indicator in the game.

I know it's not high priority, but I achieved the feat of driving the wrong way for at least ten seconds, thinking to myself "I haven't seen this part of track before". ;)

Anyway, it's a suggestion.
by Torben
Mon Nov 30, 2015 1:47 pm
Forum: GRIP Early Access Feedback
Topic: Very First Impression
Replies: 13
Views: 4657

Re: Very First Impression

I can share these experiences. Also, I have no idea if I'm actually going the right way, or the wrong way. The AI seems to lose their sense of direction as well in some cases. To add: Need to thank the boys at CagedElement for giving us a good game out of the box. It's far from polished (and extreme...
by Torben
Mon Nov 30, 2015 1:19 pm
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 98513

Re: The Not So Official Dev Blog

Great, it's in. Reading instructions in the minutes it takes to install. And then: game on!
by Torben
Mon Nov 30, 2015 1:02 pm
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 98513

Re: The Not So Official Dev Blog

Ah, ok. I was wondering already ;)
by Torben
Thu Nov 19, 2015 2:04 pm
Forum: Rollcage
Topic: Rollcage Winter Neo Tournament 2016 (won by K.Mac !)
Replies: 87
Views: 28219

Re: Rollcage Winter Neo Tournament 2016 (subscriptions before the 15th of December)

So, I've done my batch of laps in Neo mode... As long as I don't hit ANYTHING, and by that I mean walls, lantern posts and other stuff included, then everything's allright and I have the same amount of control over the car as I have when playing F1 2015. But in most cases I'm trailing the AI thanks ...
by Torben
Wed Nov 18, 2015 4:09 pm
Forum: Rollcage
Topic: Rollcage Winter Neo Tournament 2016 (won by K.Mac !)
Replies: 87
Views: 28219

Re: Rollcage Winter Neo Tournament 2016 (subscriptions before the 15th of December)

Sounds interesting, but I oughta practice some Neo Mode first. I had serious trouble driving the Genesis in Extreme: doin' donuts without wanting to do donuts.
by Torben
Fri Nov 06, 2015 8:38 am
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 98513

Re: The Not So Official Dev Blog

Sorry guys, it won't be coming out much earlier than the end of the month. In fact, we may need to delay until first week of December, depending on how things go this month. There's a lot of work to do, and for such a small team. We want you to play the best possible version of the game, right out ...
by Torben
Sat Oct 31, 2015 6:24 pm
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 98513

Re: The Not So Official Dev Blog

We will deliver Early Access by no later than November 30th 2015.


Not exactly...they will deliver it no later than the 30th of November. So Aurileus, it might still happen ;)
by Torben
Sat Oct 31, 2015 2:11 pm
Forum: Rollcage
Topic: What are your experiences of sharing Rollcage with friends ?
Replies: 5
Views: 3496

Re: What are your experiences of sharing Rollcage with friends ?

Although folks seem to be interested, no one is an avid arcade racer over here. Only two of my friends are really following this, and still they haven't registered here at the forum (guys, if you read this, I know you like to lurk. But get your backside over here!) . I'll try again soon. Holiday sea...
by Torben
Sat Oct 31, 2015 2:07 pm
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 98513

Re: The Not So Official Dev Blog

TL;DR: After this game comes out of Early Access, a way to make a little money is to implement unique car skins, and car skins ONLY, as microtransactions. Many people will accept it and be OK with it. This is a possibility to make some revenue when it comes to microtranscations, and really only ski...
by Torben
Wed Oct 07, 2015 5:50 am
Forum: Vehicles
Topic: More customization!
Replies: 13
Views: 5542

Re: More customization!

Begging now.
Pls.

Do it.

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