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by SuperLucas335
Wed Feb 22, 2017 6:31 am
Forum: Off Topic - No Politics or Religion
Topic: Race Driver GRID Stream
Replies: 2
Views: 1842

Re: Race Driver GRID Stream

*cough*
GRIP?!
by SuperLucas335
Wed Feb 22, 2017 6:28 am
Forum: Suggestions
Topic: Custom made tracks, cars, paint jobs, etc
Replies: 5
Views: 2528

Re: Custom made tracks, cars, paint jobs, etc

I think that CE is going to release their custom build of UE4 to us, which would have all the GRIP content loaded onto it. We can then be free to do whatever we want, then maybe have a steam workshop thing or something? That's what I think will probably happen
by SuperLucas335
Wed Feb 22, 2017 6:26 am
Forum: GRIP Early Access Feedback
Topic: Orbital Prime WIP map.
Replies: 2
Views: 1584

Re: Orbital Prime WIP map.

Yeah the maps in general need to feel more smooth and awesome to drive on imo
by SuperLucas335
Wed Feb 22, 2017 6:22 am
Forum: Music & Sound
Topic: Music made by a single artist ?
Replies: 16
Views: 7583

Re: Music made by a single artist ?

How about assign a music artist for each planet? Or maybe many artists make songs to fit the planets (I'm guessing you're going to add more planets, right?) Just my random thought :P EDIT Just realised this post is over 2 years old... lol. But this is a topic we should expand upon, now that we have ...
by SuperLucas335
Sun Apr 17, 2016 6:27 am
Forum: Vehicles
Topic: Whole New Upgrading System for the Future of GRIP!
Replies: 1
Views: 1451

Whole New Upgrading System for the Future of GRIP!

[The following ideas are only intended to be implemented for when GRIP goes into it's pre-alpha stages] So, I've been thinking a lot lately of what a game of GRIP would be like when it comes out of early access. I've gone through several ideas of upgrading systems and customisations including: No u...
by SuperLucas335
Fri Apr 08, 2016 12:08 am
Forum: Grip Website & Forum Issues
Topic: [Mobile] No Navigation Bar
Replies: 25
Views: 8043

Re: [Mobile] No Navigation Bar

I only get my navigation bar when the site has been maximised. If I have Chrome open in a smaller window the bar doesn't appear. If it helps: My screen resolution is 2736 x 1824 I increased the "size of text, apps and other items" by 200% (recommended) I'm on a Surface Pro 4, which has Mic...
by SuperLucas335
Tue Feb 23, 2016 5:20 am
Forum: Developer Polls
Topic: [POLL] Are the cars "floaty"?
Replies: 21
Views: 8211

Re: [POLL] Are the cars "floaty"?

The cars could be a bit heavier in general, and should have more down-force when travelling over hills at 650kph so they don't go flying off
by SuperLucas335
Wed Feb 10, 2016 2:31 am
Forum: Tracks
Topic: Track flow
Replies: 26
Views: 7232

Re: Track flow

Also I think the cars are too big for the track. Or the track is too small basicly the same thing but cars need to be massive. So leave them cars be and change the track instead. ;) Yeah that's what I mean. The devs should hit ctrl + A when in the Unreal editor, then press the spacebar twice to get...
by SuperLucas335
Tue Feb 09, 2016 2:17 am
Forum: Vehicles
Topic: How fast, in terms of top speed, will GRIP cars go?
Replies: 84
Views: 29059

Re: How fast, in terms of top speed, will GRIP cars go?

Zyvoxid wrote:Sounds great, although I think 1000 kph is a bit overkill :p i hope some of the mods see this though, see what they think about it.

Yeah maybe its too much. how about 700 for the lightest cars and 800 with Firestorm?
by SuperLucas335
Mon Feb 08, 2016 6:57 am
Forum: Tracks
Topic: Track flow
Replies: 26
Views: 7232

Re: Track flow

I totally agree with you. The cars can stick to the ceiling, but the smallest hill will make them fly off the track. Also I think the cars are too big for the track.
by SuperLucas335
Mon Feb 08, 2016 6:10 am
Forum: Bug Reports
Topic: Biodome broken pickups
Replies: 5
Views: 2564

Re: Biodome broken pickups

That's odd. I haven't found that bug, all pickups work fine! Maybe try installing a new copy of the game?
by SuperLucas335
Mon Feb 08, 2016 6:07 am
Forum: Weapons and Power-ups
Topic: Weapon Suggestion: Ice Blast
Replies: 12
Views: 4375

Re: Weapon Suggestion: Ice Blast

Interesting. How would this work if you shoot the roof? Shooting corners of tight bends would be OP, but I could see the weapon in the game! When the game is finally released there might be customs to add to your tyres that make them less slippery on ice. (hence Norvos is an ice world) Maybe It coul...
by SuperLucas335
Mon Feb 08, 2016 5:47 am
Forum: Music & Sound
Topic: Poll: What music genres do you want to hear in Grip?
Replies: 234
Views: 82485

Re: Poll: What music genres do you want to hear in Grip?

I really like the soundtracks from UT99 GOTY, and I think it would be a great fit for GRIP. You can see the authors of the track at here (wikipedia) Some notable tracks are: Razorback - A very fast paced electric mix up (includes electric guitar, kits and a mixing table?) Mechanism 8 - A fast paced ...
by SuperLucas335
Mon Feb 08, 2016 3:47 am
Forum: Suggestions
Topic: [FIXED] No Lights on Alhatra Wastes Shortcut
Replies: 4
Views: 1564

Re: No Lights on Alhatra Wastes Shortcut

Yeah now that you point that out to me it stands out every time I use it. It would be a nice touch to have small lights in the tunnel. However, I do think the developers have more important things to do, but they probably will add it once the map is finished (hence the wip on the map selection) As w...
by SuperLucas335
Mon Feb 08, 2016 2:34 am
Forum: Suggestions
Topic: 'Assassin inbound' warning message
Replies: 6
Views: 3374

'Assassin inbound' warning message

Exactly what the title says. It would be nice to know from the moment it is launched to know if an Assassin is coming your way. I think first, second and possibly third should get the message, in the form of a flashing orange and white triangle with the Assassin logo on it to flash below your beast....
by SuperLucas335
Mon Feb 08, 2016 1:59 am
Forum: Suggestions
Topic: [LISTED] Scorpion missile : a visual indicator for being attacked
Replies: 11
Views: 3394

Re: [LISTED] Scorpion missile : a visual indicator for being attacked

It would be nice also if a missile logo appeared around your car (hud) that points where the missile is coming from. It would be a nice addition to arena mode, where missiles come in from all directions so you know where to hide
by SuperLucas335
Mon Feb 08, 2016 1:50 am
Forum: Performance Reports
Topic: Surface Pro 4 i5 4Gb ram (and mobile possibilities)
Replies: 2
Views: 1704

Re: Surface Pro 4 i5 4Gb ram (and mobile possibilities)

I totally agree with the particles. C.E should put a particle cap, where particles de-spawn in the order that they appeared when the cap is reached. With porting to mobile, I was more thinking much later in development, when the game has been put on Steam in the normal store. But I think it is possi...
by SuperLucas335
Sun Feb 07, 2016 3:47 am
Forum: Performance Reports
Topic: Surface Pro 4 i5 4Gb ram (and mobile possibilities)
Replies: 2
Views: 1704

Surface Pro 4 i5 4Gb ram (and mobile possibilities)

I know what you are thinking, so don't say it. I already know. I'm crazy! :D Just for some laughs I decided to try to crash my Surface by installing GRIP on it (don't worry I have a better computer) To my great surprise it didn't crash at max settings, so I decided to turn down the settings to the l...
by SuperLucas335
Sun Feb 07, 2016 3:30 am
Forum: Vehicles
Topic: How fast, in terms of top speed, will GRIP cars go?
Replies: 84
Views: 29059

Re: How fast, in terms of top speed, will GRIP cars go?

It would be cool if there was a system to Mario Kart 7 & 8 where you get to mix-and-match wheels, frames and gliders. This way, you can create a truly personal ride. In GRIP, however, the choices would be: Tyre - can modify the speed, grip and acceleration. Rim - mainly aesthetic, but can modify...

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