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by Yrch
Wed May 25, 2016 4:50 pm
Forum: Off Topic - No Politics or Religion
Topic: Plan on Updating my PC, need suggestions
Replies: 4
Views: 2472

Plan on Updating my PC, need suggestions

Im currently running this setup: Intel i5 2500k @3.30 GHz GeForce GTX 760/2GB 8 Gigs Ram Windows 7 1 SSD and one "normal" HDD 1080p Monitor so it seem like my setup is getting to old for some of the newer games, namly Total War: Warhammer and DOOM run very bad/only on very low settings and...
by Yrch
Tue May 03, 2016 3:54 pm
Forum: Suggestions
Topic: Moar Violence plz!
Replies: 34
Views: 7227

Re: Moar Violence plz!

violence for the sake of violence?
no, please no.
it doesn't fit the games tone at all in any way and it would add additional workload to the devs thats needed elsewhere.
by Yrch
Mon Apr 11, 2016 11:22 am
Forum: GRIP Early Access Feedback
Topic: [Yuri Industrial] Too many invisible walls?
Replies: 3
Views: 1796

[Yuri Industrial] Too many invisible walls?

With the recent addition of more barrier to keep players on the track, Yuri starts feeling very narrow in my opinion. When you drive on the hugh concrete part after the long tunnel, you can see the barriers glowing giving the feel of being caged in that small area. When driving reverse and taking th...
by Yrch
Fri Apr 01, 2016 6:28 pm
Forum: Announcements
Topic: GRIP Announced for PlayStation® 1 computer entertainment system!
Replies: 14
Views: 5598

Re: GRIP Announced for PlayStation® 1 computer entertainment system!

polycount on vehicle is way to high for what the PS1 is capable of, also draw distance is way to high, like we will EVER get a draw distance THAT high. maybe on PS4 if there is one, but we all know the Ultra 64 will dominate the market just like the SNES did. sorry but the game would be way better o...
by Yrch
Thu Mar 24, 2016 5:08 am
Forum: Suggestions
Topic: push forward boost
Replies: 3
Views: 1556

Re: push forward boost

in Star Wars Episode 1: Racer you had to push your vehicles nose down to charge your boost, but on some parts of the track this would also increase your speed a little. but please no, it would get very annoying and uncomfortable over time. (in episode 1 racer, you could bind Acc. and Nose Down to th...
by Yrch
Thu Mar 24, 2016 5:04 am
Forum: Bug Reports
Topic: Lap Time register bug
Replies: 3
Views: 1555

Re: Lap Time register bug

either my writing was very bad or you didnt read my post....
but okay, 2.9 seconds new official record confirmed!
by Yrch
Tue Mar 22, 2016 7:40 pm
Forum: GRIP Early Access Feedback
Topic: [LAP TIMES] Who is the fastest ? - UPDATED 1.2.0
Replies: 128
Views: 32517

Re: [LAP TIMES] Who is the fastest ? - UPDATED 1.0.8

U guys so bad, can't beet my l33tne$$!
http://i.imgur.com/9rpdeHB.jpg = 00:02.93

(plz don't take this serious)
by Yrch
Tue Mar 22, 2016 7:33 pm
Forum: Bug Reports
Topic: Lap Time register bug
Replies: 3
Views: 1555

Lap Time register bug

Summary of the bug : Lap times register when driving over the start/finish line back and forth, leading to funny lap times like 2,8 seconds Which version of Grip were you using : 1.0.8 When does this happen : while racing On which track did it happen : all of em On which speed did that happen (if re...
by Yrch
Fri Mar 11, 2016 3:32 pm
Forum: GRIP Early Access Feedback
Topic: Calling all badass mofos - top o da foodchain
Replies: 46
Views: 16031

Re: Calling all badass mofos - top o da foodchain

One step closer to immortality....
by Yrch
Fri Mar 11, 2016 5:25 am
Forum: Bug Reports
Topic: Mines Floating in Air or Stuck in ground
Replies: 5
Views: 2113

Mines Floating in Air or Stuck in ground

Summary of the bug : With correct timing it is possible to lay mines in the Air Which version of Grip were you using : 1.0.8 When does this happen : When laying a mine just before your car goes of the track On which track did it happen : Yuri Industrial/Wastes On which speed did that happen (if rela...
by Yrch
Fri Mar 11, 2016 5:17 am
Forum: Bug Reports
Topic: Missing UI elements in Time Trail
Replies: 1
Views: 1200

Missing UI elements in Time Trail

Summary of the bug : When playing Time Trial, there are no Lap Time indicators in the HUD Which version of Grip were you using :1.0.8 When does this happen : When starting a Time Trail On which track did it happen : all tracks On which speed did that happen (if related to physics) : all speeds How o...
by Yrch
Thu Mar 03, 2016 3:24 pm
Forum: Off Topic - No Politics or Religion
Topic: Anyone here seen the racing anime movie Redline?
Replies: 11
Views: 4872

Re: Anyone here seen the racing anime movie Redline?

Love the movie.
for me it chatches the style of the 80s/90s US cartoons with its use of lot of black, combined with saturated colors and overstylized characters.
the racing action is great and intense. i wish we could have a flying start like there in GRIP :P
by Yrch
Tue Feb 23, 2016 6:20 pm
Forum: GRIP Early Access Feedback
Topic: Turning in small tunnels
Replies: 6
Views: 2221

Turning in small tunnels

im sure some of you also had this problem.
when getting hit by something in the small tunnel areas on Yuri (the shortcut tunnels) its a very time consuming process to turn your car.
its feels slippery as if traction is missing and more than often its faster to reset the car than fighting the physics.
by Yrch
Tue Feb 23, 2016 6:15 pm
Forum: Developer Polls
Topic: [POLL] Are the cars "floaty"?
Replies: 21
Views: 7740

Re: [POLL] Are the cars "floaty"?

its hard to say really. sometimes i feel like im in full control, and a few seconds later the car feels a litte "floaty". i think one of the problem is the visual feedback the cars provide. when going through a corner it sometimes feels like the whole car is fixed to a vertical axis in the...
by Yrch
Sun Feb 14, 2016 6:03 pm
Forum: Weapons and Power-ups
Topic: Power up idea. Hacking Device/Virus
Replies: 18
Views: 5860

Re: Power up idea. Hacking Device/Virus

i think one powerup to mess with the players ability control is enough, 2 could pretty much kill the fun when getting hit from them within a short timeframe,
by Yrch
Sun Feb 14, 2016 5:59 pm
Forum: Weapons and Power-ups
Topic: Weapon Suggestion: Ice Blast
Replies: 12
Views: 4133

Re: Weapon Suggestion: Ice Blast

NecroWolf12 wrote:It could be an oil slick instead of ice. Same effect, but it fits the aesthetic and logic of the game world a bit better


first if all, oil slick is just a trope by now ;)
also ice seems more logical to dissapear after a while and is more futuristic than dumping some dead dinosaur stuff
by Yrch
Thu Feb 11, 2016 8:32 am
Forum: Weapons and Power-ups
Topic: Weapon Suggestion: Ice Blast
Replies: 12
Views: 4133

Re: Weapon Suggestion: Ice Blast

i like the idea but as Superlucas said, it could be very op in specific parts of a track and force other racers into walls and such.
but im all for trying it!
by Yrch
Thu Feb 11, 2016 8:00 am
Forum: Suggestions
Topic: Wouldnt it be cool to drive forward even when the car is backwards?
Replies: 5
Views: 1401

Re: Wouldnt it be cool to drive forward even when the car is backwards?

weapons are still subject to change and more weapons will be added, changing the "meta" over time, same goes for tracks. right now the only real problem is that sometimes you can end up with having 3-4 assassine missiles flying around at the same time, wich im sure will go down once more w...
by Yrch
Thu Feb 11, 2016 7:47 am
Forum: GRIP Early Access Feedback
Topic: A thought about shields
Replies: 6
Views: 2666

Re: A thought about shields

guys please keep in mind that nothing is final and that there are a lot of weapons missing.
so far i like that the shield stays forever and looking at the list of planned weapons, there will be a lot of stuff getting thrown at you making the shields life very short...
by Yrch
Thu Feb 11, 2016 7:28 am
Forum: Suggestions
Topic: Wouldnt it be cool to drive forward even when the car is backwards?
Replies: 5
Views: 1401

Re: Wouldnt it be cool to drive forward even when the car is backwards?

yes, we should also transform the cars into balls so we dont have to steer and make every track a tunnel, then the race never stops fo realz! real answer: no, that would make the weapons nothing more than just a minor slow downbecause the worst thing that could happen would be a 90° turn and even th...

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