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by ilumen
Sat Feb 13, 2016 11:53 am
Forum: Tracks
Topic: Track flow
Replies: 26
Views: 7223

Re: Track flow

For Blocker 4, by narrowing the support column you widen the road either side, alleviating the need for precision at speed on what is (I'm guessing) the intended 'normal' route of the racetrack. Alternatively, make it into a piece of destructible scenery, so the fist time it is struck it costs that ...
by ilumen
Wed Feb 10, 2016 2:57 am
Forum: Tracks
Topic: Track flow
Replies: 26
Views: 7223

Re: Track flow

@Yrch There's nothing wrong with the weapons. (the cars could be a bit 'heavier' and have better handling at slower speeds, though) and yes, being good at the game PLUS knowing the track is a great advantage as you get best of both. <<==>> Intentional Track Hazards should be telegraphed in advance, ...
by ilumen
Tue Feb 09, 2016 9:34 am
Forum: Tracks
Topic: Track flow
Replies: 26
Views: 7223

Re: Track flow

On this track I've found that I have the same level of influence over my vehicle, whether I steer or not. The difficult of the track should not come from blind obstacles, or trip-up hazards, but from demanding that the players have the ability to correctly control and direct their vehicle through th...
by ilumen
Sat Feb 06, 2016 2:38 pm
Forum: Tracks
Topic: Track flow
Replies: 26
Views: 7223

Re: Track flow

when you approach number 4, its often at great speed. The gaps either side are so narrow, as to be almost impassable, especially as that route does seem to be the intended 'normal' route.
by ilumen
Sat Feb 06, 2016 2:00 pm
Forum: Tracks
Topic: Track flow
Replies: 26
Views: 7223

Re: Track flow

I feel that the example given is the easiest to highlight, but I have noticed similar issues on other tracks as well.
by ilumen
Sat Feb 06, 2016 12:18 pm
Forum: Tracks
Topic: Track flow
Replies: 26
Views: 7223

Re: Track flow

fixed the G-drive access ;)
by ilumen
Sat Feb 06, 2016 11:34 am
Forum: Tracks
Topic: Track flow
Replies: 26
Views: 7223

Track flow

Whilst the environments look very nice and pretty, I'm noticing that the levels have very poor flow, and are making for a poor racing experience. There are many instances where the player vehicle is to enter a tunnel, or underpass, and the environment does not attempt to funnel the vehicles towards ...

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