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by Hvolsomt
Sun Aug 07, 2016 3:36 pm
Forum: Bug Reports
Topic: Losing first place if destroyed after finish
Replies: 3
Views: 1262

Re: Losing first place if destroyed after finish

You're welcome - An easy one I think, allow me:
if (!IsFinished)
{
Position.Count();
}

:D

Have a good day ;)
by Hvolsomt
Thu Jul 28, 2016 1:52 pm
Forum: Bug Reports
Topic: Losing first place if destroyed after finish
Replies: 3
Views: 1262

Losing first place if destroyed after finish

Summary of the bug : As the title describes; When you complete a race, and say you are in first place, if your car gets destroyed (destructible vehicles: ON) you end up last on the list. Which version of Grip were you using : 1.0.11.2 When does this happen : (after launching the game, in the menu, w...
by Hvolsomt
Tue Feb 16, 2016 9:08 am
Forum: Vehicles
Topic: Name that car
Replies: 82
Views: 26738

Re: Name that car

Yes indeed. Coming up with cool sounding car names is easy (animals, mythological beings, Stella phenomena, etc), but you seem to have a knack for coming up with actual unique names.

Thanks Roq - It was just a quick idea, but I'm actually quite fond of "Zeelo Jetlabs" myself :P
by Hvolsomt
Tue Feb 16, 2016 2:25 am
Forum: Vehicles
Topic: Name that car
Replies: 82
Views: 26738

Re: Name that car

The car names could be without any meaning, like: Light: - Zeelo - Fenkis - Keebler Medium: - Mancer - Shinzler - Tylon Heavy: - Siek - Thantos - Gork Actually, I really like a lot of these names for manufacturers. They sound cool, but more like an owner name. At the time, they sounded like car nam...
by Hvolsomt
Mon Feb 15, 2016 1:43 pm
Forum: Vehicles
Topic: Name that car
Replies: 82
Views: 26738

Re: Name that car

The car names could be without any meaning, like: Light: - Zeelo - Fenkis - Keebler Medium: - Mancer - Shinzler - Tylon Heavy: - Siek - Thantos - Gork Manufacturers would still have meaningful names though and I think that, Flagship Indust... Flash... Fabulo...... no, you guys should probably name t...
by Hvolsomt
Mon Feb 15, 2016 11:30 am
Forum: Game Modes
Topic: Team Deathmatch
Replies: 9
Views: 3315

Re: [LISTED] Team Deathmatch

Yes, exactly my thought - You need purpose in life ;)
But I think they would be okay as NPCs? Just some arena-style AI that would drive around causing the desired havoc :b
by Hvolsomt
Sun Feb 14, 2016 12:52 pm
Forum: Game Modes
Topic: Team Deathmatch
Replies: 9
Views: 3315

Re: [LISTED] Team Deathmatch

Although not entirely the same, the ideas are pretty close :b I just want to point out the importance of the first round, as I mention in my suggestion, to determine the mouse instead of the roles being predetermined. And I don't really get the "dogs" that Landvaarder is describing - They ...
by Hvolsomt
Sun Feb 14, 2016 3:07 am
Forum: Game Modes
Topic: Team Deathmatch
Replies: 9
Views: 3315

Re: Team Deathmatch

I quickly realized, of course, that "Team Deathmatch" is not the correct name for this gamemode - Maybe "Hunt" or some like that will be more appropriate ;)
by Hvolsomt
Sat Feb 13, 2016 6:46 pm
Forum: Game Modes
Topic: Team Deathmatch
Replies: 9
Views: 3315

Team Deathmatch

So I had this idea for a gamemode: Combatants will be divided into two teams. A team wins when just one of their cars crosses the finish line. Weapon pickups will be activated at round two, so the first round will be a race and basically decide who will run for first place on each team. Depending on...
by Hvolsomt
Sat Feb 13, 2016 6:01 pm
Forum: Vehicles
Topic: Poll: Damage or no damage?
Replies: 86
Views: 41897

Re: Poll: Damage or no damage?

Yes, I think I will put my trust in the creative minds of the devs - It will be interesting to see what they'll come up with ;)
by Hvolsomt
Fri Feb 12, 2016 4:01 pm
Forum: Vehicles
Topic: Poll: Damage or no damage?
Replies: 86
Views: 41897

Re: Poll: Damage or no damage?

I like that the cars are basically supersonic, indestructable tanks. Fits the whole "bringing down buildings by driving straight through their supporting pillars" thing ;) The respawning thing I am not a fan of. So +1 indestructable, -1 destruction to the level that requires respawning. Y...
by Hvolsomt
Fri Feb 12, 2016 2:37 am
Forum: Suggestions
Topic: Powerups
Replies: 4
Views: 1081

Re: Powerups

They are not :D You really have to think when you shoot a rocket when you play on the hardest difficulty with the highest engine settings and without catch-up :D try it ;) I only had an hour with Grip yesterday to test out the mechanics, which I loved btw, but did not try hardest dif and max speed ...
by Hvolsomt
Thu Feb 11, 2016 4:26 pm
Forum: Suggestions
Topic: Powerups
Replies: 4
Views: 1081

Re: Powerups

Yeah, I saw the pickup fusion system thread as well, which might also be cool - And devs replied to it, so fingers crossed ;)
Anything to change pickups so that they are not just fire-and-forget
by Hvolsomt
Thu Feb 11, 2016 1:20 pm
Forum: Suggestions
Topic: Powerups
Replies: 4
Views: 1081

Powerups

This is suggested in combination with the drop-pickup-poll. See the relation: https://www.cagedelement.com/forum/viewtopic.php?f=20&t=615&p=8061#p8061 It is very basic and it was in RC2 as well: Picking up two items of the same type results in the first one being powered up or enhanced. This...
by Hvolsomt
Thu Feb 11, 2016 1:08 pm
Forum: Suggestions
Topic: Poll: Would you like to be able to drop unused pickups?
Replies: 56
Views: 16814

Re: Poll: Would you like to be able to drop unused pickups?

I really thought about this for quite a while, because it struck my mind in Rollcage as well. I answered "No", because the idea of having to consider whether to drop or keep a powerup is quite important, imho. But, being able to enhance that powerup with another pickup would make this cons...
by Hvolsomt
Thu Feb 11, 2016 11:53 am
Forum: Bug Reports
Topic: Car dancing around
Replies: 1
Views: 906

Car dancing around

Version: 1.0.7.0 When: Racing Where: Playground How often: Very often Reproduce: Land the car face down on its snout hitting a curved surface - a half pipe or something like that. More details: When landing on the snout, the car would start dancing around and get stuck. It is not possible to move t...

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