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by Whiplash
Tue Apr 11, 2017 2:03 pm
Forum: Vehicles
Topic: Wheels spinning FPS?
Replies: 10
Views: 4547

Re: Wheels spinning FPS?

Holly cow, that helicopter. xD And yeah, that way of solving this sounds like more natural and intuitive, and less "cheating". And there is a nice explanation video of it, which you probably also watched: https://www.youtube.com/watch?v=AYQAKwCxScc I'm just not sure if this could be totall...
by Whiplash
Sun Apr 09, 2017 6:17 am
Forum: Vehicles
Topic: Some Rollcage/Grip vehicle fanart! Feedback welcome
Replies: 74
Views: 27870

Re: Some Rollcage/Grip vehicle fanart! Feedback welcome

Their suits have nothing to do with racing. Why would anyone have guns and rifles? And why even pockets for such things? And driving in skirt, blazer... wtf?
by Whiplash
Sat Apr 08, 2017 6:46 am
Forum: Vehicles
Topic: Wheels spinning FPS?
Replies: 10
Views: 4547

Re: Wheels spinning FPS?

Yep, and I remember that old game "Juiced" with such effect (not with a good transition, though). And that's probably how they do it in recent games too, but they just pay more attention to that transition moment. It's really nicely done in iRacing (in my opinion their tyres models look th...
by Whiplash
Thu Apr 06, 2017 5:58 pm
Forum: Vehicles
Topic: Wheels spinning FPS?
Replies: 10
Views: 4547

Re: Wheels spinning FPS?

I think it comes down to motion blur not being great in the engine. Yeah, motion blur is obviously not the way to produce that "one flat image" effect. It would be good to find out what tricks Forza Horizon 3 used there. The wheels certainly move at the right speed, AFAIK I believe so. Bu...
by Whiplash
Thu Apr 06, 2017 4:16 am
Forum: Vehicles
Topic: Wheels spinning FPS?
Replies: 10
Views: 4547

Re: Wheels spinning FPS?

Ok, I just did some investigation and I'm glad I wasn't actually hallucinating - but I guess I described it wrong. Seems it has nothing to do with fps, but with "actual" wheel spinning. Grip's wheels don't spin fast enough - that's my theory from now on. :ugeek: Let me show you some exampl...
by Whiplash
Wed Apr 05, 2017 4:52 pm
Forum: Vehicles
Topic: Wheels spinning FPS?
Replies: 10
Views: 4547

Wheels spinning FPS?

I've just seen the latest version (1.2.0) and, damn, the game really looks really great already! :shock: But I have one weird observation whole this time about the car wheels... (and, yes, feel free to call me a weirdo :roll: )... I feel like the wheels' spinning is somehow too "slow" and ...
by Whiplash
Mon Aug 08, 2016 6:51 pm
Forum: Vehicles
Topic: Cockpit view
Replies: 25
Views: 13031

Re: Cockpit view

My thoughts on this topic: Grip's (RollCage's) cars don't have cockpits, so cockpit view has no sense. In sense of Grip, bump cam is actually what the real perspective of a driver is. He's having high resolution VR devise on his head and the outside world is transfered to his eyes digitally. Having ...
by Whiplash
Sun Jul 17, 2016 6:24 am
Forum: Tracks
Topic: Track - don't forget about slow curves
Replies: 12
Views: 3171

Track - don't forget about slow curves

This is the thing that is in common for all current tracks - they all force player to hit the acceleration button and keep it like that forever. I know you probably planned to have other types of tracks too, but I just wanted to be sure you're aware of the current state. So, it will be good if some ...
by Whiplash
Sun Apr 10, 2016 5:26 am
Forum: Suggestions
Topic: More lap time info in Time Trial mode
Replies: 6
Views: 2568

Re: More lap time info in Time Trial mode

codemonkey wrote:Added that into the HUD anyway, because I'm such a magnificent fellow. ;-)

Perfect!
by Whiplash
Sat Apr 09, 2016 11:47 am
Forum: Suggestions
Topic: More lap time info in Time Trial mode
Replies: 6
Views: 2568

Re: More lap time info in Time Trial mode

- Record lap time staying on the screen whole the time together with player name that holds it; That will make sense only once multiplayer gets there. Besides, I don't know if one would actually care of that. Unless some kind of RC2-like Total Racing gets implemented, and you want to catch the &quo...
by Whiplash
Tue Apr 05, 2016 7:14 pm
Forum: Suggestions
Topic: More lap time info in Time Trial mode
Replies: 6
Views: 2568

More lap time info in Time Trial mode

It's really needed to add few more lap info on the screen. Currently it doesn't make clear enough if you improved your last lap or not (and by how much), or if you got the record or not. That's why these info are needed: - Record lap time staying on the screen whole the time together with player nam...
by Whiplash
Tue Dec 08, 2015 9:51 am
Forum: Game Features
Topic: Issues found playing early access version
Replies: 2
Views: 2912

Re: Issues found playing early access version

Wow, what a list. I would say that the car should be able to drift on the sand. Now in those situations it will always totally over-slide and spin.
But so far, the car handling generally is quite good.
by Whiplash
Mon Dec 07, 2015 11:06 am
Forum: Game Features
Topic: Thousands in lap times
Replies: 6
Views: 4187

Re: Thousands in lap times

But, like Wrob, I wonder why you would want that. How useful would it be to have an extra digit ? If it's possible, why simply not? Why not having more precise lap times? It will give more variety and uniqueness to all lap times. Why would they need it in F1 races and and in most of the other racin...
by Whiplash
Sun Dec 06, 2015 7:47 pm
Forum: Game Features
Topic: Thousands in lap times
Replies: 6
Views: 4187

Thousands in lap times

I'm not a private tester, but I've analyzed most of the currently uploaded YouTube videos of GRIP's gameplay. I'm sure it's not a hard thing to change there, so please, add the thousands in those lap times. That's the thing that I've missed the most in earlier RC games, especially when playing time ...
by Whiplash
Sat Aug 22, 2015 3:18 pm
Forum: Grip General Discussion
Topic: GRIP developers
Replies: 11
Views: 4432

Re: GRIP developers

Stinkinmushroom wrote:
Whiplash wrote:
Chris_CE wrote:...

Thanks for the brief info. Believe me, you'll be bigger than Google after the Kickstarter. :twisted:


Lol

Grrrr :evil:
by Whiplash
Fri Jul 31, 2015 5:27 pm
Forum: Grip General Discussion
Topic: GRIP - PC game cover
Replies: 12
Views: 4849

Re: GRIP - PC game cover

0Blueaura wrote::lol: http://imgur.com/FA1RUNX :lol:

That made my day. :)
by Whiplash
Fri Jul 31, 2015 5:20 pm
Forum: Grip General Discussion
Topic: GRIP developers
Replies: 11
Views: 4432

Re: GRIP developers

Chris_CE wrote:...

Thanks for the brief info. Believe me, you'll be bigger than Google after the Kickstarter. :twisted:
by Whiplash
Sun Jul 26, 2015 7:51 pm
Forum: Vehicles
Topic: Suggest your car design
Replies: 123
Views: 47604

Re: Suggest your car design

But all car's tires would be consistent as slicks for concrete, tread for dirt/sand, etc, though. They wouldn't be different in that way. It's just that what we really don't want to see is seemingly 10 of the same car driving around. And if all the tires are exactly the same visually, that doesn't ...
by Whiplash
Fri Jul 24, 2015 4:54 am
Forum: Vehicles
Topic: Suggest your car design
Replies: 123
Views: 47604

Re: Suggest your car design

And tire sizes are subject to differ as well I guess you're not saying that all the cars on the same track could have different tire sizes. Cause that would be a bad thing. Tires sizes and wheelbase should be constant. And if tire size is changed, it should be done for all the cars and caused by tr...
by Whiplash
Thu Jul 23, 2015 7:00 am
Forum: Vehicles
Topic: How about fatter tires?
Replies: 46
Views: 16721

Re: How about fatter tires?

yellowquiet wrote:Fair enough. I like the size of the current dirt tires but I would like to see street tires be fatter.

Slick and fat! :twisted:

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