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by Mik1
Sat Mar 12, 2016 9:10 am
Forum: Vehicles
Topic: Is Dreadtnought actually faster?
Replies: 17
Views: 6270

Is Dreadtnought actually faster?

As a test i drove both cars on transport with medium engine speed and dominator just seems faster topspeed wise. https://youtu.be/LiFULTC1XtU heres a side by side of driving somewhat similiar with both cars, dunno why the video is dark but least i got 60fps 8-) EDIT: The devs are too fast at updatin...
by Mik1
Fri Mar 11, 2016 3:44 pm
Forum: Bug Reports
Topic: Air control is reversed in mirror mode.
Replies: 7
Views: 2452

Air control is reversed in mirror mode.

Im not sure if this is intentional, but air control seems to be reversed now. It made more sense for me previously

EDIT: I was using mirrored mode, the air control is regular without it on.
by Mik1
Fri Mar 11, 2016 2:47 pm
Forum: GRIP Early Access Feedback
Topic: 1.08 impressions
Replies: 8
Views: 3324

Re: 1.08 impressions

The mines making a sound seems kinda unnecessary to me since you need to be near to hear it but its a cool feature.
by Mik1
Fri Mar 04, 2016 4:36 pm
Forum: Tracks
Topic: Liddo5 Waterworld track
Replies: 8
Views: 2815

Re: Liddo5 Waterworld track

I liked the skyway tracks in stage2 so i would propably dig it too, but with the style grip has currently i cant imagine how it would work out.
by Mik1
Fri Mar 04, 2016 9:38 am
Forum: Tracks
Topic: Liddo5 Waterworld track
Replies: 8
Views: 2815

Re: Liddo5 Waterworld track

The track design looks too f-zero/wipeout to me but otherwise i like it. Maybe something like dirt roads alongside a sea/beach... wait im thinking of rollcage now. Id love to see a jungle with waterfalls and some ponds for decoration, and maybe bridges crossing over rivers and driving into caves tha...
by Mik1
Sun Feb 28, 2016 4:17 am
Forum: Suggestions
Topic: Better Visuality for Records + more Records
Replies: 5
Views: 1338

Re: [LISTED] Better Visuality for Records + more Records

Chris_CE wrote:We'll have a separate menu for track records soon enough

I've added a suggestion for making the best lap time more apparent


If youre adding a best times section, have you guys considered putting in developer times?
by Mik1
Mon Feb 22, 2016 7:30 am
Forum: Weapons and Power-ups
Topic: symbol for the powerups
Replies: 12
Views: 3864

Re: symbol for the powerups

in my opinion part of the game is not knowing what pickups enemies got and trying to plan acording to what they might do, visible pickups would let a (player) opponent behind you see what you picked up
by Mik1
Sat Feb 13, 2016 11:37 am
Forum: Grip General Discussion
Topic: Opinions and ideas
Replies: 5
Views: 1508

Re: Opinions and ideas

Im hoping to see the turbo start return, feels like a classic arcade racing feature you gotta have. i dunno about the devs idea on it
by Mik1
Sat Feb 13, 2016 11:19 am
Forum: Tracks
Topic: A "paradise" track for grip
Replies: 13
Views: 4961

Re: A "paradise" track for grip

A lot of people are pretty fond of superbowl. You can expect a similar track in GRIP But Mik's suggestion of a truly beginner level is a great idea, and shouldn't be too hard to make. We could have one of those for each planet The idea actually originated when i imagine a lot of people play yuri in...
by Mik1
Fri Feb 12, 2016 3:07 am
Forum: Vehicles
Topic: So I did some snooping (Vehicle skin names)
Replies: 8
Views: 2957

Re: So I did some snooping (Vehicle skin names)

you have to finish 1st place on hard difficulty 50 times in a row to unlock jester.
you can trust me, a random guy on the internet
by Mik1
Sat Feb 06, 2016 2:10 pm
Forum: Tracks
Topic: Track flow
Replies: 26
Views: 7228

Re: Track flow

whats wrong with the number 4 in the pictures folder, its an easy to see obstacle that you got space to drive around both sides
by Mik1
Fri Feb 05, 2016 8:09 am
Forum: Technical & Hardware
Topic: HUD hider?
Replies: 3
Views: 2064

Re: HUD hider?

you can turn the hud transparency all the way down to hide it
by Mik1
Wed Feb 03, 2016 10:27 am
Forum: Tracks
Topic: A "paradise" track for grip
Replies: 13
Views: 4961

Re: A "paradise" track for grip

Eikons wrote:So, a hollow donut? :)


A proper track with soft turns and some uphill + downhill, but no sharp turns or obstacles and a wallriding part or possibly a tunnel along the way.
thats how i personally imagine it.
by Mik1
Wed Feb 03, 2016 8:13 am
Forum: Grip General Discussion
Topic: Rant about destructive / killing parts on tracks..
Replies: 12
Views: 4201

Re: Rant about destructive / killing parts on tracks..

I would personally like to see that and i propably wouldnt mind if for example, the meteors in rollcage could mess you up but with the option to turn it on/off. basically an option in the race settings for map hazards. I think the main issue with it is the random element to it, you could get a disad...
by Mik1
Wed Feb 03, 2016 7:35 am
Forum: GRIP Early Access Feedback
Topic: Reset button not a simple teleport without speed
Replies: 20
Views: 5693

Re: Reset button not a simple teleport without speed

yeah at its current state i cant tell if it takes too long to return to the race using the reset but what if for example: the reset spawns you on the road without falling and depending on your cars accelration (once more cars are implemented) you can continue racing from that. i like the idea of a s...
by Mik1
Wed Feb 03, 2016 6:51 am
Forum: GRIP Early Access Feedback
Topic: Reset button not a simple teleport without speed
Replies: 20
Views: 5693

Re: Reset button not a simple teleport without speed

there should be a penalty for using the reset so you cant just hold r and keep going after hitting a bump and your car flips around.
i think its currently good if you get launched into bad terrain further away from the track instead of driving out of there yourself
by Mik1
Wed Feb 03, 2016 4:34 am
Forum: Tracks
Topic: A "paradise" track for grip
Replies: 13
Views: 4961

A "paradise" track for grip

I feel that currently all the tracks are more or less for advanced players, i love the new track (transport) and the recent update made it even better but even that one has obstacles you need to avoid. Maybe after tweaking the maps currently ingame a beginner map that you would play as your first tr...
by Mik1
Tue Feb 02, 2016 6:53 am
Forum: Rollcage
Topic: Rollcage Winter Neo Tournament 2016 (won by K.Mac !)
Replies: 87
Views: 27105

Re: Rollcage Winter Neo Tournament 2016 (won by K.Mac !)


well dups was there less will make you upset
by Mik1
Tue Feb 02, 2016 3:19 am
Forum: Suggestions
Topic: [LISTED] Booster: in Mid-Air and/or at low speed
Replies: 6
Views: 1863

Re: [LISTED] Booster: in Mid-Air and/or at low speed

Boost is a great compensation if your car happens to have a lower accelration if it was possible to use at low speeds, so id like to see it too. also if we look at rollcage if you play on faster mode the speed boost itself isnt as helpfull as regular speeds.
by Mik1
Fri Jan 15, 2016 4:10 pm
Forum: Game Modes
Topic: Capture the Flag
Replies: 34
Views: 10004

Re: Capture the Flag

One thing bothers me about this though, if the cars are unbreakable how would you defend against a capper? or is there gonna be destroyable vehicles like in deathmatch mode.

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