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by Mik1
Mon Jan 11, 2016 12:49 pm
Forum: Rollcage
Topic: Rollcage Winter Neo Tournament 2016 (won by K.Mac !)
Replies: 87
Views: 24889

Re: Rollcage Winter Neo Tournament 2016 (to be twitched the 16/01 !)

Also, what's with the Leon hate? Is Leon's car just bad compared to the rest? First off GG and 2nd im a Leon main, but for neo mode i have to fight control more than i fight opponents so i mainly always play as leon but for this tournament i decided to go with ria. I think you raced well considerin...
by Mik1
Sat Jan 09, 2016 11:46 am
Forum: Suggestions
Topic: Knockout race
Replies: 6
Views: 2049

Re: [LISTED] Knockout race

dont forget about the explosions

I dont know how it would be explained, but im imagining the last car explodes in a big boom when you get eliminated (or maybe just use the same effect deathmatch mode has)
by Mik1
Sat Jan 09, 2016 11:41 am
Forum: Weapons and Power-ups
Topic: Aegis Shield
Replies: 33
Views: 10440

Re: Aegis Shield

I like the idea of being able to switch between front and back and if you had the ability to ram into rubble without any control loss (the rock flies away) but your shield takes a hit for it. You could quickly swap it forward second before impact and then quickly back incase someone is aiming a rock...
by Mik1
Fri Jan 01, 2016 4:26 am
Forum: Suggestions
Topic: New Racetrack: What features would you like to see?
Replies: 43
Views: 11623

Re: New Racetrack: What features would you like to see?

Best way it'd work is just have whatever that area of road is (rocky/snowy/ice or tunnel) open up into two paths stacked on top of one another. The top one you can only access from the ceiling. Gives a bit of unique variation in route and emphasises taking advantage of the fact the cars can drive o...
by Mik1
Sun Dec 20, 2015 6:34 pm
Forum: Off Topic - No Politics or Religion
Topic: Finally finished Normal mode of Touhou 6 :D
Replies: 5
Views: 4938

Re: Finally finished Normal mode of Touhou 6 :D

wow what are the odds, i just recently tried this again and almost did it. i played few of the touhous and i remember beating 7 and maybe 8? on normal but never could do 6. i got to the final boss and then started f*cking up.

EDIT: also how did you get updated graphics and a visible hitbox?
by Mik1
Fri Dec 18, 2015 9:05 am
Forum: Suggestions
Topic: Shoot weapons backwards
Replies: 6
Views: 3639

Re: [LISTED] Shoot weapons backwards

I dont think its a good idea because it would give the leader of the race ability to fight back people behind him. There is mine that you can use to fight backwards and i think its fine that a weapon functions either shooting forward or backwards.
by Mik1
Fri Dec 18, 2015 9:02 am
Forum: Suggestions
Topic: Highlighting player mines differently
Replies: 13
Views: 5257

Re: [LISTED] Highlighting player mines differently

I was actually debating whether you should be able to trigger your own mines or not, then maybe people won't place them so haphazardly I think it could work well if own mines hit yourself, if you place it down its everyones problem including you in the next lap incase everyone manages to avoid it b...
by Mik1
Wed Dec 16, 2015 9:25 am
Forum: Grip General Discussion
Topic: MLG mutator mod.
Replies: 17
Views: 9699

Re: MLG mutator mod.

oh god please no memes well if people would get a kick out of it sure but itd propably have to be a custom mod if you want to throw copyrighted stuff around the screen like doritos mountain dew and other typical things. i wouldnt like it but i could tolerate it. also sanicball basically has that wh...
by Mik1
Mon Dec 14, 2015 5:46 am
Forum: Tracks
Topic: Track - Norvos: H-P2ZF mine pit!
Replies: 11
Views: 5397

Re: Track - Novos: H-P2ZF mine pit!

this reminds me a mario kart track somewhy, but i love cool looking places to race through and it sounds interesting.
by Mik1
Fri Dec 11, 2015 3:24 am
Forum: Suggestions
Topic: Poll: Should damage effects in races spawn only for a few seconds then go away when a car is hit with a mine/missile?
Replies: 9
Views: 3030

Re: Poll: Should damage effects in races spawn only for a few seconds then go away when a car is hit with a mine/missile

if its not a big cloud of smoke that covers up my screen i dont mind the effects but id prefer it lasts for some time and then fades out (not too short)
by Mik1
Fri Dec 11, 2015 3:20 am
Forum: Suggestions
Topic: Poll: Who likes powersliding?
Replies: 25
Views: 6710

Re: Poll: Who likes powersliding?

id like to see some drifting but not necessarily required so you could either slow down for a sharp turn or try to drift it (with a possibility of losing control)
by Mik1
Fri Dec 11, 2015 3:10 am
Forum: Grip General Discussion
Topic: Profile backgrounds for steam
Replies: 4
Views: 2542

Re: Profile backgrounds for steam

Kaywen wrote:
Mik1 wrote:thats trading cards related so who knows hopefully well get that one day but currently its a pretty low priority.


This.

:D

Then again, Killing Floor 2 is in early access and theyve added in trading cards and cosmetics/crates that cost money already.
by Mik1
Wed Dec 09, 2015 4:10 am
Forum: Rollcage
Topic: Rollcage Winter Neo Tournament 2016 (won by K.Mac !)
Replies: 87
Views: 24889

Re: Rollcage Winter Neo Tournament 2016 (subscriptions before the 15th of December)

ive pretty much retired from rollcage but i suddently feel like playing again (propably from grip releasing and all) aka count me in. i was atleast decent in neo so why not give it a shot. And you even brought your friend Yoriyari with you, nice :D yeah he just randomly decided to tag along, so bes...
by Mik1
Tue Dec 08, 2015 3:20 pm
Forum: Rollcage
Topic: Rollcage Winter Neo Tournament 2016 (won by K.Mac !)
Replies: 87
Views: 24889

Re: Rollcage Winter Neo Tournament 2016 (subscriptions before the 15th of December)

ive pretty much retired from rollcage but i suddently feel like playing again (propably from grip releasing and all)
aka count me in. i was atleast decent in neo so why not give it a shot.
by Mik1
Sun Dec 06, 2015 1:35 pm
Forum: Suggestions
Topic: Entrance of tunnels more forgiving.
Replies: 14
Views: 5412

Re: [LISTED] Entrance of tunnels more forgiving.

You guys are right in that Industrial isn't exactly the easiest track to play as a newbie. i obviously picked that map when i first tried grip and i had trouble getting used to the handling/physics but i learned to like it and at its current state i think its a good difficulty, you gotta stay on yo...
by Mik1
Fri Dec 04, 2015 6:32 pm
Forum: Suggestions
Topic: Reduce mine explosion range
Replies: 19
Views: 5554

Re: [LISTED] Reduce mine explosion range

When I play games like Grip I play it tactically, thinking about what weapons/power-ups I have and when it's the good time deploying it, not just pick up a weapon and blindly use it on the first opponent and pray it works, but this is just me. i think its gonna have depth. after the radius gets ner...
by Mik1
Fri Dec 04, 2015 4:35 am
Forum: Suggestions
Topic: Make more things go boom!!!!!!
Replies: 10
Views: 2320

Re: [LISTED] Make more things go boom!!!!!!

i loved that everything exploded in rollcage but i agree it can become "goofy" and unrealistic if all small props blow up on touch.
a cheat code that causes every single thing to explode would be awesome tho.
by Mik1
Fri Dec 04, 2015 4:28 am
Forum: Grip General Discussion
Topic: Profile backgrounds for steam
Replies: 4
Views: 2542

Re: Profile backgrounds for steam

thats trading cards related so who knows hopefully well get that one day but currently its a pretty low priority.
by Mik1
Thu Dec 03, 2015 4:38 pm
Forum: Suggestions
Topic: Remove/Reduce Collision with Physx objects
Replies: 13
Views: 3603

Re: Remove/Reduce Collision with Physx objects

i agree on the idea of keeping props on the map, adds something dynamic to it
by Mik1
Thu Dec 03, 2015 6:25 am
Forum: Suggestions
Topic: "Scramble" Mode
Replies: 21
Views: 5672

Re: "Scramble" Mode

i like the idea of playground with collecting powerups, you can try to find the most optimal route to pick them all up. i think at the current one theres too many of them so for a mode like that id prefer fewer "checkpoints" you need to pass by.

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