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by VooDooQky
Fri Jun 23, 2017 6:27 pm
Forum: Game Modes
Topic: Ultimate Racing - ***Need feedback***
Replies: 31
Views: 10388

Re: Ultimate Racing - ***Need feedback***

With the "launch" ability is present as of the latest update, airtime shouldn't be counted anymore, since I can just bunnyhop through the tracks, and still win, regardless of the fact that I don't make any offensive action.

I'd add a score for reached speedpads instead.
by VooDooQky
Sun Jun 18, 2017 4:23 pm
Forum: Weapons and Power-ups
Topic: Need suggestions for alternate EMP implementation
Replies: 43
Views: 16776

Re: Need suggestions for alternate EMP implementation

I tought about the filtering too, but first I wanted to know if my general idea about the main effects fired up any positive sparks...
by VooDooQky
Fri Jun 16, 2017 12:54 pm
Forum: Weapons and Power-ups
Topic: Need suggestions for alternate EMP implementation
Replies: 43
Views: 16776

Re: Need suggestions for alternate EMP implementation

I'd say, let the EMP stay (i'm fine with adding the "virus" next to it), but instead of shutting down the engines and brakes, it could instantly shut down released pickups , and/or delete them from the affected player's inventory, in a much smaller range than it operates with now. So it wo...
by VooDooQky
Fri Jun 16, 2017 9:08 am
Forum: Game Features
Topic: Content - how much do we need?
Replies: 16
Views: 6068

Re: Content - how much do we need?

Forgot to add weather effects... silly me.
by VooDooQky
Tue Jun 13, 2017 6:58 am
Forum: Game Features
Topic: Content - how much do we need?
Replies: 16
Views: 6068

Re: Content - how much do we need?

Before launch contentwise, I'd like to see 4tracks per planet, destructible track elements, at least 1 arena track for each planet, with the existing ones being polished and balanced (ye, I'm looking at you, Basin). + A decent progression and ranking system, or scoreboard, call it however you like. ...
by VooDooQky
Wed Apr 05, 2017 5:56 pm
Forum: Announcements
Topic: With our thanks
Replies: 23
Views: 14638

Re: With our thanks

Hey Rob! Finally you give some life signs! I hope you are well! And dude... seriously, about what you achieved so far, along with the rest of the guyz, I bow down in front of your might! You folks didn't just make a game, you created a nice community, and for a helluva lot of people, you made a vagu...
by VooDooQky
Wed Apr 05, 2017 5:42 pm
Forum: Vehicles
Topic: Some Rollcage/Grip vehicle fanart! Feedback welcome
Replies: 74
Views: 26362

Re: Some Rollcage/Grip vehicle fanart! Feedback welcome

4-5 for Terra and 10-11 for Vintek. I kinda lean for the more futurisctic & armored stuff.
by VooDooQky
Mon Mar 27, 2017 11:09 am
Forum: Game Modes
Topic: Ultimate Racing - ***Need feedback***
Replies: 31
Views: 10388

Re: Ultimate Racing - ***Need feedback***

I bump this thread as it needs some light to shine on it :)
by VooDooQky
Mon Mar 20, 2017 12:42 pm
Forum: Game Features
Topic: Poll: Do you want "characters" as racers in Grip?
Replies: 123
Views: 35973

Re: Poll: Do you want "characters" as racers in Grip?

The emblem editor is an interesting idea, I spent a lot of time with doodling on clan flags and logoes in mmorpg-s too. Actually if there will be clans or whatever in the game and some member of them achieves something great on a track (like: best lap time on Transport in Time Trial), the flags coul...
by VooDooQky
Tue Mar 07, 2017 2:57 pm
Forum: Game Features
Topic: Let's extend the GRIP background!
Replies: 9
Views: 2938

Re: Let's extend the GRIP background!

Tought up a short, very sketchy, and conventional background story for GRIP but I wanted to weave in Rollcage somehow a bit too, and at least, "it's something ¯\_(ツ)_/¯ " .Sorry in advance for the grammatical errors, and logical fallacies, but feel free to check it out! If you have further...
by VooDooQky
Fri Mar 03, 2017 10:47 am
Forum: Suggestions
Topic: Escape pods
Replies: 6
Views: 2260

Re: Escape pod

+999 this is a great idea and could bring a lot to the sense of scale! I reckon we suggested something like that in one of WROB3L's thread when we wondered the level of gore in the game :P ( https://cagedelement.com/forum/viewtopic.php?f=20&t=2850&hilit=gore#p12475 ). If I may: ⋅ ...
by VooDooQky
Wed Feb 22, 2017 12:52 pm
Forum: Vehicles
Topic: Some Rollcage/Grip vehicle fanart! Feedback welcome
Replies: 74
Views: 26362

Re: Some Rollcage/Grip vehicle fanart! Feedback welcome

FrostyPL wrote:
VooDooQky wrote:I like the heels tho. At least it's a bit of something feminine on the pic.


Boobs are feminine enough :P


NOT! >:|
by VooDooQky
Wed Feb 22, 2017 12:51 pm
Forum: Off Topic - No Politics or Religion
Topic: Race Driver GRID Stream
Replies: 2
Views: 1816

Re: Race Driver GRID Stream

I think he clearly meant Race Driver GRID.
by VooDooQky
Tue Feb 21, 2017 2:37 am
Forum: Vehicles
Topic: Some Rollcage/Grip vehicle fanart! Feedback welcome
Replies: 74
Views: 26362

Re: Some Rollcage/Grip vehicle fanart! Feedback welcome

I like the heels tho. At least it's a bit of something feminine on the pic.
by VooDooQky
Tue Feb 21, 2017 2:35 am
Forum: Bug Reports
Topic: Wrong engine sound on after game footage
Replies: 3
Views: 1878

Re: Wrong engine sound on after game footage

It's a known bug, it was fixed once but returned back to haunt us!
by VooDooQky
Sat Feb 18, 2017 4:03 pm
Forum: Suggestions
Topic: "Blinking" after respawn
Replies: 13
Views: 3723

"Blinking" after respawn

The topic title says it all, and I think it should be implemented. Rather annoying getting rammed fresh after respawn (and maybe having to respawn again cuz of that), both for me, and for the one ramming into me.
by VooDooQky
Fri Feb 17, 2017 6:36 am
Forum: Suggestions
Topic: More explosions!
Replies: 24
Views: 7202

Re: More explosions!

As I saw the new explosion model posted on the GRIP fb page, I tought it would be nice to have the sparks and flaming splinters fly & bounce at the direction a bit, where the victim was originally heading to, getting the drive from the car's hull.

Like there at 1:04.
https://youtu.be/m6qJh9upqW8
by VooDooQky
Fri Feb 17, 2017 6:31 am
Forum: Weapons and Power-ups
Topic: Health regen. - THE solution
Replies: 28
Views: 7281

Re: Health regen. - THE solution

How about health being regenerated when you damage your opponents? That would make the game even more about being aggressive. And luck-based because you need to grab some offensive power-ups to trigger the repair. The game is fine without the health regeneration whatsoever, though. You get hurt ple...
by VooDooQky
Fri Feb 17, 2017 6:29 am
Forum: Tracks
Topic: Starting grid - GRIP style!
Replies: 9
Views: 3219

Re: Starting grid - GRIP style!

There's nothing wrong with the starting grid as it is already in the game. As for the starting boost, when the acceleration button is pressed at the right time during countdown, the boost might kick in slowly first, giving you time to outmaneuver the opponents who missed the shot (this already happ...
by VooDooQky
Sun Feb 12, 2017 5:31 pm
Forum: Vehicles
Topic: Some Rollcage/Grip vehicle fanart! Feedback welcome
Replies: 74
Views: 26362

Re: Some Rollcage/Grip vehicle fanart! Feedback welcome

Not bad, by far! The middle dude looks very Doomguy-ish! :D

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