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by VooDooQky
Thu Dec 08, 2016 4:19 pm
Forum: Announcements
Topic: GRIP Update v.1.1.5 is now on Steam!
Replies: 49
Views: 16494

Re: GRIP Update v.1.1.5 is now on Steam!

I might not remember well, but some time ago Chris mentioned something about weather and daytime variability, which could be set by the player, or make it random.
by VooDooQky
Thu Dec 08, 2016 1:56 pm
Forum: Vehicles
Topic: Name that car
Replies: 82
Views: 29099

Re: Name that car

Same here.
by VooDooQky
Tue Dec 06, 2016 4:14 pm
Forum: Rollcage
Topic: Whats your Favourite environment?
Replies: 10
Views: 4010

Re: Whats your Favourite environment?

As it happened, I was only able to own the demo versions of both games for a long time, so there wasn't much content, and my liking became the way it is now, because of that. As I remember, the demos came on some local gaming magazine CD surprises, that's where I learned of the game's existence. Yea...
by VooDooQky
Tue Dec 06, 2016 3:42 pm
Forum: Weapons and Power-ups
Topic: Speedpads - your first impression of them
Replies: 4
Views: 1335

Re: Speedpads - your first impression of them

I rolled 'em over right at the first time when I spotted them to see what happens. In the back of my head I tought they would be speedpads, looking from their placement, and their shape, pointing to the direction of forward. I think it is fine that they increase your acceleration and max speed, inst...
by VooDooQky
Wed Nov 30, 2016 2:03 pm
Forum: Weapons and Power-ups
Topic: Teleport dodge!
Replies: 28
Views: 6859

Re: Teleport dodge!

https://youtu.be/7HvpLe-2ijk?t=90 I was imagining something similar to this for the visuals. Since the effect should be only temporary (a few seconds, like 5-10 IMO) it wouldn't be too imbalanced, even with the invulnerabilty. Oh, and I forgot to mention: while the effect is applied, the following w...
by VooDooQky
Mon Nov 28, 2016 1:55 pm
Forum: Weapons and Power-ups
Topic: Health regen. - THE solution
Replies: 28
Views: 8327

Re: Health regen. - THE solution

Or just simply build it in the boost pads?
by VooDooQky
Sun Nov 27, 2016 8:07 am
Forum: Weapons and Power-ups
Topic: Teleport dodge!
Replies: 28
Views: 6859

Re: Teleport dodge!

I'm okay with the invisibility (more like a ghost silhouette) part of the weapon so far until the player under the effect: - cannot be locked on - bullets fly through the car - mines are not triggered - debris can be driven over (noclip) - collision with other cars are not happening (noclip again) -...
by VooDooQky
Thu Nov 24, 2016 3:00 pm
Forum: Off Topic - No Politics or Religion
Topic: I`ll have...
Replies: 7
Views: 3605

Re: I`ll have...

Typical WROB3L thread... :)
by VooDooQky
Thu Nov 24, 2016 9:24 am
Forum: Announcements
Topic: GRIP Update v.1.1.5 is now on Steam!
Replies: 49
Views: 16494

Re: GRIP Update v.1.1.5 is now on Steam!

Problem with that fall is as simple as you crossing it safely was more down to luck than skill. If you got hit by an EMP or a missile or something that slows you down quite a bit, you wouldn't make that jump. If making that jump was purely down to skill I would agree with you guys, but it isn't and...
by VooDooQky
Tue Nov 22, 2016 5:10 pm
Forum: Announcements
Topic: GRIP Update v.1.1.5 is now on Steam!
Replies: 49
Views: 16494

Re: GRIP Update v.1.1.5 is now on Steam!

Nice changes and there is now many area where you can noclip out level i just search what happened transport old tunnel exit on old route screens shots here if interesting look http://imgur.com/a/Vfm7r now that old part on area is impossible access (but im sudden silent that not is not hard to me. ...
by VooDooQky
Sun Nov 20, 2016 4:02 pm
Forum: Vehicles
Topic: Name that car
Replies: 82
Views: 29099

Re: Name that car

Median, maybe?
by VooDooQky
Sat Nov 19, 2016 6:35 am
Forum: Vehicles
Topic: 5th car prediction
Replies: 8
Views: 3422

Re: 5th car prediction

I think the one present Cygon car is already a midclass one.
by VooDooQky
Sun Nov 13, 2016 4:01 pm
Forum: Suggestions
Topic: Campaign - storyline propositions
Replies: 23
Views: 7246

Re: Campaign - storyline propositions

Reading so far this topic, I came to a conclusion. If, for anything, a short story mode shall be there, to show the new player the ropes for the game, so resources should be used for it with that in mind. aka.: not too much, since most of the peepz will play it once, then hurry over to the MP tab an...
by VooDooQky
Tue Nov 08, 2016 11:26 am
Forum: Game Modes
Topic: Survival - against the Police
Replies: 10
Views: 4222

Re: Survival - against the Police

Or what if the police wouldn't be the only hazard, the player has to face? Military chasing on Norvos in raging snowstorm while avoiding falling icicles, or thunderstorm on Jahtra with meteor shower. Trying to escape a tsunami on Liddo 5 with earthquakes.... whatever works :D Heck, someone even ment...
by VooDooQky
Tue Nov 08, 2016 11:10 am
Forum: Suggestions
Topic: Making the game more accessible for new players
Replies: 43
Views: 11885

Re: Making the game more accessible for new players

Rollcage games had some encouraging text, regarding on what position did you finish the race. Would be nice to see them in GRIP. But with more variations for each position :)
by VooDooQky
Mon Nov 07, 2016 6:34 pm
Forum: Weapons and Power-ups
Topic: 2 new weapon idea
Replies: 5
Views: 2586

2 new weapon idea

As the title says, and because someone already mentioned the caltrops! Let's harass each other more and electrocute others! :D Pickup: Shock Harpoon/Stun Gun/ Active. Similar to a stun gun, but on a 4 wheeled tank! Lock on homing weapon, relatively short range, requires a short term electric connect...
by VooDooQky
Mon Nov 07, 2016 5:16 pm
Forum: Suggestions
Topic: Making the game more accessible for new players
Replies: 43
Views: 11885

Re: Making the game more accessible for new players

I do agree with the tutorial idea. The game menu should pop up an advice message about playing some tutorial levels, if you launch the game for the first time, with a button, which fly you right into a practice session, like it is in League of Legends. Some simple carkour-style tracks could do the t...
by VooDooQky
Fri Nov 04, 2016 6:33 pm
Forum: GRIP Early Access Feedback
Topic: PSA - Proposition to gather people before starting a multiplayer lobby
Replies: 10
Views: 3278

Re: PSA - Proposition to gather people before starting a multiplayer lobby

I guess, tonight, for the first time, we had so much players up, that 1 room wasn't enough. Was quite a spectacle to see!

And the mayhem in the race... oh the chaos :D
by VooDooQky
Mon Oct 31, 2016 7:02 pm
Forum: Suggestions
Topic: Add wildlife to the tracks
Replies: 8
Views: 3308

Re: Add wildlife to the tracks

RuskiTalib3003 wrote:Bats on Alhatra


Yea right, you mean these kind of bats?

https://www.youtube.com/watch?v=luuYRrPaEpM

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