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by agcue
Thu Mar 30, 2017 7:58 am
Forum: Suggestions
Topic: My list of half-baked suggestions and overhaul mechanics
Replies: 11
Views: 5947

Re: My list of half-baked suggestions and overhaul mechanics

Car Air Control: Give the player more control of the car in the air... My personal opinion on this point is that the cars behaviour in the air should be predictable rather than overly adjustable and more at the whim of their entry momentum (though it is logical that jet engines allow for thrust whe...
by agcue
Tue Mar 28, 2017 9:31 am
Forum: Suggestions
Topic: My suggestions
Replies: 7
Views: 2207

Re: My suggestions

I'm kind of surprised that you say rollcage tracks had more space as we've definitely got a few tracks that are much more open - and more coming I understand the point, i also feel that the tracks in RC1 were wider (and this was for the better), perhaps because wider sections went on for longer and...
by agcue
Tue Mar 28, 2017 9:10 am
Forum: Suggestions
Topic: My suggestions
Replies: 7
Views: 2207

Re: My suggestions

Queadah wrote:More speed clues like side trails yeah **cough** supersonicboom **cough**


+onebazilion
by agcue
Tue Mar 28, 2017 9:04 am
Forum: Game Modes
Topic: Ultimate Racing - ***Need feedback***
Replies: 31
Views: 10466

Re: Ultimate Racing - ***Need feedback***

Queadah wrote:Missile point count 8-)
Image


Dude, this is a great idea. I never really understood how the scoring worked in RC2 - there was no feedback. this makes it clear... could always have the option to turn it off for players who don't want to see the score.
by agcue
Wed Mar 22, 2017 4:30 am
Forum: Tracks
Topic: Norvos Volcano Map Concepts
Replies: 14
Views: 7794

Re: Norvos Volcano Map Concepts

this track has to happen :) yep, the contrast and the potential for unique ideas... yes please :)
by agcue
Wed Mar 22, 2017 4:28 am
Forum: Announcements
Topic: GRIP 1.1.9 with MULTIPLAYER now on the Private branch!
Replies: 8
Views: 3444

Re: GRIP 1.1.9 with MULTIPLAYER now on the Private branch!

the tempest - ooooh - dat ass
by agcue
Thu Mar 02, 2017 9:47 am
Forum: Suggestions
Topic: Escape pods
Replies: 6
Views: 2285

Re: Escape pod

Demi wrote:
FrostyPL wrote:because you can't kill one guy 5 times :P


The Unreal Tournament series solves this with cloning. This it is possible to kill the same guy 50 times ;)


Personally I would like to see the vehicles be indestructible - though I guess this would limit game modes - but still :geek:
by agcue
Thu Mar 02, 2017 9:43 am
Forum: Weapons and Power-ups
Topic: new weapon idea - some kind of gravity bomb
Replies: 1
Views: 1215

new weapon idea - some kind of gravity bomb

would a weapon that affects gravity within a small area work in GRIP?

something like that weapon from bioshock infinite...

would this mess with the physics to much?

might be extra cool in multilayer :D
by agcue
Thu Mar 02, 2017 9:38 am
Forum: Weapons and Power-ups
Topic: Some weapons, especially mines are boring
Replies: 47
Views: 16437

Re: Some weapons, especially mines are boring

would be interesting to allow players to adjust the power of explosions for MP (maybe through the options set up before a match or through presents)... really give those mines some kick :evil: and send vehicles into the air as was the case with earlier iterations of the weapon before making it 'race...
by agcue
Thu Mar 02, 2017 9:15 am
Forum: Tracks
Topic: Poll: What kind of track elements would you most like to see?
Replies: 121
Views: 55881

Re: Poll: What kind of track elements would you most like to see?

more diverse terrain! absolutely. a perfect way to ad depth. RC1 did this well with only two grip surfaces - high and low. even though it was fairly basic it ads more meaning to your choice of path to take; the risk reward balance. One section of track is short but built for speed with boost pads ev...
by agcue
Wed Mar 01, 2017 10:07 am
Forum: Tracks
Topic: Suggestions to improve Transport and Alhatra maps
Replies: 19
Views: 5795

Re: Suggestions to improve Transport and Alhatra maps

I wouldn't say transport needs a major rework, but it certainly needs work in general The tunnel before the first exit jump needs reshaping to be more curving and interesting, promoting barrel rolls. It will no doubt feel more natural that way. Plus there will be strategically placed speedpads for ...
by agcue
Mon Feb 27, 2017 3:02 am
Forum: Weapons and Power-ups
Topic: weapon idea 'VISOR'
Replies: 10
Views: 3676

Re: weapon idea 'VISOR'

can we call it a 'gripgate' haha any stargate fans out there? :ugeek: would it break the game if every time you exit a window, you open a window for someone behind you?? i.e. two vehicles enter one wormhole (the user and one follower), but then they exit at slightly different places and times leavin...
by agcue
Fri Feb 24, 2017 8:10 am
Forum: Suggestions
Topic: "Blinking" after respawn
Replies: 13
Views: 3750

Re: "Blinking" after respawn

teleportation sounds good. don't mind about input... since i won't be using it much.

oooooooo, snap!
by agcue
Fri Feb 24, 2017 6:19 am
Forum: Weapons and Power-ups
Topic: weapon idea 'VISOR'
Replies: 10
Views: 3676

Re: weapon idea 'VISOR'

To me, something like this almost seems like you can see the perfect, worn in, racing line around the track rather than hidden boosters. It has the hardest ground, smoothest corners, no obstacles, so on and so forth, so your ability to carry speed is expounded upon by being able to stay in this nar...
by agcue
Fri Feb 24, 2017 6:09 am
Forum: Vehicles
Topic: What are the vehicles in Grip called?
Replies: 27
Views: 10467

Re: What are the vehicles in Grip called?

Rig could be cool, its kind of personalised (like a gamer and his rig). Simple but clear

Choose your 'Rig'
by agcue
Thu Feb 23, 2017 10:01 am
Forum: Weapons and Power-ups
Topic: weapon suggestion 'Pay Back'
Replies: 5
Views: 1796

Re: weapon suggestion 'Pay Back'

FrostyPL wrote:For me it fits upgraded shield. Might be fun.


yeah, but I'm thinking of it as an alternative to the shield - but then why carry a 'pay back' when you can just hold out for another shield. The potential to inflict damage?

you might be right though, 'upgraded shield'
by agcue
Thu Feb 23, 2017 9:57 am
Forum: Vehicles
Topic: What are the vehicles in Grip called?
Replies: 27
Views: 10467

Re: What are the vehicles in Grip called?

'Down force'
by agcue
Thu Feb 23, 2017 9:49 am
Forum: Vehicles
Topic: What are the vehicles in Grip called?
Replies: 27
Views: 10467

Re: What are the vehicles in Grip called?

'Machine'
by agcue
Thu Feb 23, 2017 9:46 am
Forum: Vehicles
Topic: What are the vehicles in Grip called?
Replies: 27
Views: 10467

Re: What are the vehicles in Grip called?

I.R.P - pronounced 'erp'

Illegal Racing Prototype?
by agcue
Thu Feb 23, 2017 9:45 am
Forum: Vehicles
Topic: What are the vehicles in Grip called?
Replies: 27
Views: 10467

Re: What are the vehicles in Grip called?

Roller, I like that. or Cage? (would that get us into legal trouble?) 'Choose your Roller..Cage' ?? trademark that! Expound? as in the opposite of Impound... um... Tank Frame Exo (hmm to anime) Raptor Mechanical Soulmate (seriously, that's how I feel about these things) Things? hmmm... due to a lack...

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