Search found 350 matches

Go to advanced search

by TheOnLY
Fri Jan 29, 2016 4:53 pm
Forum: Bug Reports
Topic: [fixed] Falling through road on Alhatra Wastes
Replies: 3
Views: 1483

Re: Falling through road on Alhatra Wastes

This happens a lot. Mostly when colliding with an enemy or getting hit by an explosion but sometimes even crashing into a wall is enough!
by TheOnLY
Fri Jan 29, 2016 4:36 pm
Forum: GRIP Early Access Feedback
Topic: 1.05 first thoughts
Replies: 27
Views: 7194

Re: 1.05 first thoughts

I like the new Assassin missile, but the item scaling/distribution/whatever is way off. It's not uncommon to get hit by two or more in a very short time-frame, all from the guy way in the back. I dont think so. To me it looks like the problem is that Assassins can not be counterd. I love the new ha...
by TheOnLY
Fri Jan 29, 2016 4:33 pm
Forum: Suggestions
Topic: Minies detonating when rockets are in close proximity
Replies: 0
Views: 760

Minies detonating when rockets are in close proximity

As of now there isn't exactly much of a good counter against rockets. Mines can be destroyed by the machine gun and the machine gun can be avoided by driving an other line as the enemy though. I think that the Quaker and/or EMP (depending on how the EMP works) could pick up that job as there isn't m...
by TheOnLY
Thu Jan 28, 2016 3:33 am
Forum: GRIP Early Access Feedback
Topic: Regarding air control
Replies: 51
Views: 11317

Re: Regarding air control

I like that, as this would make the classes more different
by TheOnLY
Tue Jan 26, 2016 12:23 pm
Forum: GRIP Early Access Feedback
Topic: Regarding air control
Replies: 51
Views: 11317

Re: Regarding air control

I think you should just be able to cancel existing rotation.
by TheOnLY
Thu Jan 21, 2016 12:59 pm
Forum: Suggestions
Topic: Name that race track
Replies: 19
Views: 3932

Re: Name that race track

The planetary branding would work expecially good with planets that are mainly inhabited to mine or harvest the planets natural resources. The company could have bought the rights to do this.
by TheOnLY
Thu Jan 21, 2016 7:24 am
Forum: GRIP Early Access Feedback
Topic: Stream of thoughts after 1st quick play
Replies: 53
Views: 16778

Re: Stream of thoughts after 1st quick play

I agree on the sound. It sells the atmosphere better than graphics ever could
by TheOnLY
Wed Jan 20, 2016 1:57 pm
Forum: Suggestions
Topic: [LISTED] Echo and other sound effects
Replies: 12
Views: 3822

[LISTED] Echo and other sound effects

As I think the sound of the game sounds can be a little bit flat. It is not the Sound effects that are in the game that are flat but rather that they are always the same and a lack of environmental sound. The Sound doesnt exactly give a lot of feedback to what is going on. There are some sound effec...
by TheOnLY
Thu Jan 14, 2016 5:20 pm
Forum: Bug Reports
Topic: [LOGGED] Losing first position inexplicably
Replies: 8
Views: 3122

Re: [LOGGED] Losing first position inexplicably

Yeah, so this just happened in 3 races in a row on industrial. I was in the last third of the track each time.
by TheOnLY
Sun Jan 10, 2016 6:14 am
Forum: Suggestions
Topic: Controller Setup - What (if anything) would you change?
Replies: 12
Views: 4051

Re: Controller Setup - What (if anything) would you change?

I like the layout as it is now. I always use my middle fingers for the bumpers so i can use Power-ups and accelerate at the same time. OnLY thing that should be changed is slo-mo.
by TheOnLY
Thu Dec 31, 2015 8:07 pm
Forum: Suggestions
Topic: New Racetrack: What features would you like to see?
Replies: 43
Views: 13113

Re: New Racetrack: What features would you like to see?

Id like to see a tube/tunnel that goes straight up. It would look kind of like this from the side, red being the raceline: https://picload.org/image/wgpipdw/1.jpg The other element id like to see is this kind of "U-turn" (is it called like that?) where you can go left or right so players c...
by TheOnLY
Sat Dec 26, 2015 10:44 pm
Forum: Bug Reports
Topic: [LOGGED] Arena ends even though one enemy is still left
Replies: 4
Views: 1935

Re: Arena ends even though one enemy is still left

It is me and an enemy: Just tested it on Liddo 5. The car that is always stuck in the floor is usually still undamaged afer every other enemy was destroyed and its indicator still shows up on the hud, yet the game is over.
by TheOnLY
Thu Dec 24, 2015 12:23 pm
Forum: Suggestions
Topic: Engine start
Replies: 5
Views: 1639

Re: Engine start

This could be combined with the boost feature someone suggested
by TheOnLY
Thu Dec 24, 2015 10:30 am
Forum: Bug Reports
Topic: [LOGGED] Arena ends even though one enemy is still left
Replies: 4
Views: 1935

[LOGGED] Arena ends even though one enemy is still left

Summary of the bug : Arena ends even though one enemy is still left Which version of Grip were you using : 1.0.4 When does this happen : (after launching the game, in the menu, while racing, ...) Arena mode On which track did it happen : (Industrial, Playground, ...) Both Arenas On which speed did t...
by TheOnLY
Sun Dec 20, 2015 9:23 am
Forum: Suggestions
Topic: Highlighting player mines differently
Replies: 13
Views: 5577

Re: [LISTED] Highlighting player mines differently

I am aginst highlighted mines too. If they arent, i can destroy a mine and replace it with my own so the enemy will hopefully remember where he placed his mine and drive into it thinking it is still his
by TheOnLY
Thu Dec 17, 2015 3:54 pm
Forum: Performance Reports
Topic: i7-4720HQ, GTX970m 6GB, 16GB DDR3-1600
Replies: 12
Views: 4344

Re: i7-4720HQ, GTX970m 6GB, 16GB DDR3-1600

Your CPU hit 90°C you said? That sounds like it could damage the CPU. I've never seen mine go above 65 Intel estimates their CPUs to last an average of 10 years at constant 105°C and full load. :!: Other components like capacitors used in computers however wear off much faster when warm. A 10°C inc...
by TheOnLY
Tue Dec 15, 2015 8:10 am
Forum: Tracks
Topic: Will there be any "SSX styled" tracks? (giant sprint maps, mutliple routes)
Replies: 5
Views: 2983

Re: Will there be any "SSX styled" tracks? (giant sprint maps, mutliple routes)

Give the community the tools to create maps and it will happen :mrgreen:
by TheOnLY
Sun Dec 13, 2015 4:52 pm
Forum: Announcements
Topic: Patch v.1.0.3.0 Released!
Replies: 30
Views: 9705

Re: Patch v.1.0.3.0 Released!

Yeah the driving very good right now. Also these random collisions with the floor while landing are are almost completely gone. Only thing that feels a little off to me is the bounciness of the cars.
by TheOnLY
Sun Dec 13, 2015 4:21 pm
Forum: Suggestions
Topic: Shields indicating their health by changing colour
Replies: 3
Views: 2029

Shields indicating their health by changing colour

Since shields surely have some kind of health, shouldn't the player able to tell how much health is has? I mean it can take several hits form a minigun before breaking. How do i know when it will break? I think there should be some visual indicator of that health visible to all players. I'd suggest ...

Go to advanced search

cron