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by TheOnLY
Sat Dec 12, 2015 8:43 pm
Forum: Announcements
Topic: Patch v.1.0.3.0 Released!
Replies: 30
Views: 9705

Re: Patch v.1.0.3.0 Released!

potterman28wxcv wrote:
Queadah wrote:It's official, I'm ridiculously addicted to GRIP X)

Grip got a grip on you


https://www.youtube.com/watch?v=6YMPAH67f4o :D
by TheOnLY
Sat Dec 12, 2015 7:31 pm
Forum: Suggestions
Topic: Poll: Who likes powersliding?
Replies: 25
Views: 7369

Re: Poll: Who likes powersliding?

I like it how it is now.
The only thing that feels kind of unnatural is that the car does almost not slide, especailly when landing sideways or at an angle. it makes the car feel very lighweight
by TheOnLY
Sat Dec 12, 2015 7:27 pm
Forum: Suggestions
Topic: Poll: Should damage effects in races spawn only for a few seconds then go away when a car is hit with a mine/missile?
Replies: 9
Views: 3320

Re: Poll: Should damage effects in races spawn only for a few seconds then go away when a car is hit with a mine/missile

Almost voted no for this view :D http://images.akamai.steamusercontent.com/ugc/581326261512096554/7FA8DF38CFA59D0042AD078E2830D032D2E5DF48/ I love how you can see the the car in a distance like that, but as KazzyMac said, the effect loses its appeal when it is permanently there. Maybe we can have th...
by TheOnLY
Sat Dec 12, 2015 6:25 pm
Forum: Suggestions
Topic: Poll: Would you like to be able to drop unused pickups?
Replies: 56
Views: 17274

Re: Poll: Would you like to be able to drop unused pickups?

I don't like the idea of dropable items, so i voted NO. I will fist go into the "if yes" options and why i dont like them. If yes, should there be a limited time in which you can drop a pickup after grabbing it? If that time is over what do i do? --> Shoot it sinto the next wall If yes, sh...
by TheOnLY
Fri Dec 11, 2015 11:49 am
Forum: GRIP Early Access Feedback
Topic: [Changed in 1.0.4 :D] Texture overlay is distracting
Replies: 6
Views: 2716

Re: Texture overlay is distracting

Oh god that spot is horrible! At first i tought i my screen was dirty and i tried to clean it :lol:
by TheOnLY
Fri Dec 11, 2015 5:02 am
Forum: Suggestions
Topic: Alternative Weapon Use
Replies: 10
Views: 3504

Re: [LISTED] Alternative Weapon Use

I like the idea. It would also solve the problem how the shield could be rotated when it doesn't block a slot. You'd simply decide where it faces before using it. This would give the player a motivation to not activate it as long as possble, instead of activating it right after pickup. The shield co...
by TheOnLY
Wed Dec 09, 2015 4:15 pm
Forum: Suggestions
Topic: "Check" Indicator
Replies: 6
Views: 2717

Re: [LISTED] "Check" Indicator

Queadah wrote:-1 here. I think that would spoon-feed the gameplay and destroy the interest of the "look back" feature that currently adds the risk that you could lose control for that brief moment. Less epicness!

I agree on this. Looking back should be a risk. It should be instant though
by TheOnLY
Tue Dec 08, 2015 3:13 pm
Forum: GRIP Early Access Feedback
Topic: INFO : How to change resolution, windowed, and other stuff
Replies: 26
Views: 16845

Re: INFO : How to change resolution, windowed, and other stuff

I tried the force resolution trick and now the game wont even start! :( It goes to the splash screen saying thanks for support of Grip and that its a private release, then out. I double checked my key is entered and Im opted into private betas. Anyone got a solution for this? Are you still starting...
by TheOnLY
Tue Dec 08, 2015 4:34 am
Forum: Suggestions
Topic: Dont have shields block a power-up slot while active
Replies: 9
Views: 3025

Re: Dont have shields block a power-up slot while active

Yeah but what happens when you are last and get 2 Shields? Nobody will ever be shooting at you. I just want to be able to waste it
by TheOnLY
Mon Dec 07, 2015 6:53 pm
Forum: Suggestions
Topic: Dont have shields block a power-up slot while active
Replies: 9
Views: 3025

Dont have shields block a power-up slot while active

Having shields sucks, since you cant just waste them like you can do with other power-ups. They block the slot until they are destroyed. Once you have two of them, they each block a power-up slot and an active shield forces you to take damage to "remove" it which is really not what you wan...
by TheOnLY
Sun Dec 06, 2015 4:35 pm
Forum: GRIP Early Access Feedback
Topic: Grip is pretty nice though Steam Link :)
Replies: 12
Views: 3318

Re: Grip is pretty nice though Steam Link :)

This looks great! I had to test it myself after i saw these pictures. The ambilight adds very well to the feeling of speed. Cant get it to work properly without artifacts and broken audio though, as the wireless connection is to weak. Did you connect the Steam Link with a LAN Cable or did you use WL...
by TheOnLY
Sun Dec 06, 2015 4:21 pm
Forum: GRIP Early Access Feedback
Topic: Can't broadcast GRIP on steam
Replies: 8
Views: 2496

Re: Can't broadcast GRIP on steam

Just googled it. It is feature that is integrated into the AMD driver and is called AMD VCE. It seems to be NVidia Shadowplays AMD counterpart. Didn't know about it yet. Thanks for pointing it out.
by TheOnLY
Fri Dec 04, 2015 12:40 pm
Forum: GRIP Early Access Feedback
Topic: [LAP TIMES] Who is the fastest ? - UPDATED 1.2.0
Replies: 128
Views: 34517

Re: [LAP TIMES] Who is the fastest ?

potterman28wxcv wrote:
nellybergamo wrote:00:57.00
Also, back to back 57s :D

Dear god. So smooth. It's like you got rid of all the physics problems by yourself


Yeah i think he is purposely landing at an angle to avoid them as much as possible
by TheOnLY
Thu Dec 03, 2015 8:19 pm
Forum: GRIP Early Access Feedback
Topic: Can't broadcast GRIP on steam
Replies: 8
Views: 2496

Re: Can't broadcast GRIP on steam

I tired both OBS and Fraps already. Cant use Shadowplay as it is NV exclusive. But it seems that i cant record any UE4 game. It only records about 2 seconds when i tab out and back in. Might be a driver related issue? Ill try out the new Crimson driver tomorrow and report back Update: After updating...
by TheOnLY
Thu Dec 03, 2015 8:12 pm
Forum: GRIP Early Access Feedback
Topic: [LAP TIMES] Who is the fastest ? - UPDATED 1.2.0
Replies: 128
Views: 34517

Re: [LAP TIMES] Who is the fastest ?

http://images.akamai.steamusercontent.com/ugc/579073732502518464/8A99D046D0FB9025F18690B77EFB7147D5A1A548/ 0:57.29 By far the best time i got untill now. Usually i am around around the 01:05.xxs to 01:10.xx when i manage to get lap without crashing. Used a X360 controller for this Damn nellybergamo...
by TheOnLY
Thu Dec 03, 2015 9:58 am
Forum: Bug Reports
Topic: [NOT BUG] Car is buring the whole race
Replies: 8
Views: 3790

Re: [NOT BUG] Car is buring the whole race

There are actually racecars that do extinguish themselves and there is no reason why future cars that get shot at multiple times in a single race can't. Maybe even add a cool extinguishing effect when they do?
by TheOnLY
Wed Dec 02, 2015 5:42 pm
Forum: Suggestions
Topic: Give us a console
Replies: 1
Views: 661

Give us a console

As the Title says: I want a Console I dont see why the players should be prevented form accessing it. It enables players to modify settings to their needs and to whatever they want. It just adds so much more value to a game to be able to customise it (even if just a little). I, for example, would li...
by TheOnLY
Wed Dec 02, 2015 8:02 am
Forum: Bug Reports
Topic: [LOGGED] Losing first position inexplicably
Replies: 8
Views: 3122

Re: Losing first position inexplicably

I can confirm this too. Happened to me on industrial
by TheOnLY
Wed Dec 02, 2015 1:33 am
Forum: Bug Reports
Topic: ---THE BIG LIST OF KNOWN BUGS---
Replies: 16
Views: 6934

Re: ---THE BIG LIST OF KNOWN BUGS---

I fell off the ceiling in the arena as i wanted to know how slow i can go without falling off (only 80 km/h wtf) and fell right though the floor in two of two tries. Happend on industrial and figure 8 too after high/fast jumps. Usually happens when landing with all 4 tires at the same time
by TheOnLY
Tue Dec 01, 2015 7:07 pm
Forum: Bug Reports
Topic: ---THE BIG LIST OF KNOWN BUGS---
Replies: 16
Views: 6934

Re: ---THE BIG LIST OF KNOWN BUGS---

Chris_CE wrote:
  • Car likes to intersect with terrain and get stuck - MAYBE FIXED
  • Car likes to crash through the terrain and fall through the world on occasion - MAYBE FIXED

I can say that the cars very surely still do this in the currently aviable build

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