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by TheOnLY
Sun Feb 19, 2017 2:22 pm
Forum: Tracks
Topic: All planets - environment inspiration
Replies: 27
Views: 9202

Re: All planets - environment inspiration

A track where you are below/in the clouds and then jump out :P
by TheOnLY
Sun Feb 19, 2017 1:51 pm
Forum: Tracks
Topic: All planets - environment inspiration
Replies: 27
Views: 9202

Re: All planets - environment inspiration


Please have a track where you break through the clouds on orbital
by TheOnLY
Sat Feb 18, 2017 9:25 pm
Forum: Suggestions
Topic: "Blinking" after respawn
Replies: 13
Views: 3750

Re: "Blinking" after respawn

I agree that there should be a short time where a player who reset can not collide with other cars. It is very annoying currently, especially for the one hitting the guy who reset. It usually spins him out and potentially causes an other reset.
by TheOnLY
Fri Feb 17, 2017 7:45 am
Forum: Tracks
Topic: Starting grid - GRIP style!
Replies: 9
Views: 3249

Re: Starting grid - GRIP style!

Yeah. Why improve a bad situation because there are other bad situations too?
Pretty bad reasoning if you ask me.
by TheOnLY
Thu Feb 09, 2017 1:00 pm
Forum: Performance Reports
Topic: Low FPS on my labtop
Replies: 9
Views: 3673

Re: Low FPS on my labtop

The executable itself should be located In your Steam folder at "...\steamapps\common\Grip\Grip\Binaries\Win64" if i am not mistaken. The game should run better with a GPU like this, so it is probably the driver failing to use correct performance status.
Medium settings should be possible.
by TheOnLY
Thu Feb 09, 2017 12:34 pm
Forum: Game Features
Topic: Player stats - what should we track? (voice your input)
Replies: 7
Views: 2453

Re: Player stats - what should we track? (voice your input)

What about % of (online) events finished?
Not in terms of being destroyed / not destroyed, but quitting early
by TheOnLY
Wed Feb 08, 2017 4:47 pm
Forum: Developer Polls
Topic: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race
Replies: 47
Views: 15472

Re: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race

Even tough i voted for "Could be a bit faster - The cars are heavy so they shouldn't fly off the line, but right now they're kinda slow" i was also torn between the two option like K.Mac. To me the range 0-150km/h is the part where it feels very slow, everything else is ok. I think the cur...
by TheOnLY
Wed Feb 08, 2017 12:31 pm
Forum: Vehicles
Topic: Symmetric or Asymmetric Cars?
Replies: 26
Views: 9026

Re: Symmetric or Asymmetric Cars?

I think asymmetric paint jobs would be cool and shouldn't eat too much resources.
by TheOnLY
Tue Feb 07, 2017 4:42 pm
Forum: Game Features
Topic: Player stats - what should we track? (voice your input)
Replies: 7
Views: 2453

Re: Player stats - what should we track? (voice your input)

Everything except wort lap time since once it is set you cant improve it :D
by TheOnLY
Tue Feb 07, 2017 4:31 pm
Forum: GRIP Early Access Feedback
Topic: Industry.
Replies: 27
Views: 8064

Re: Industry.

I don't know why there is such a harsh tone to be honest, and while don't agree with most of your points, your opinion is well presented and justified. The only point I see is that your propositions are formulated as definitive statements sounding like you think they are the only solution rather tha...
by TheOnLY
Tue Feb 07, 2017 7:47 am
Forum: Weapons and Power-ups
Topic: Need suggestions for alternate EMP implementation
Replies: 43
Views: 17095

Re: Need suggestions for alternate EMP implementation

How about reducing the amount of grip the cars have because their active aero doesn't work any more?
by TheOnLY
Mon Feb 06, 2017 11:27 am
Forum: Vehicles
Topic: Symmetric or Asymmetric Cars?
Replies: 26
Views: 9026

Re: Symmetric or Asymmetric Cars?

Ryu Makkuro wrote:I'm personally torn, since the asymmetric design gives them more identity, but at the same time it drives me mad when the car is not the right way up for me xD

Yeah 50% of my crashes with the Juggernaut happen because I want to fllp it on the "right" side :mrgreen:
by TheOnLY
Sun Feb 05, 2017 5:34 pm
Forum: GRIP Early Access Feedback
Topic: Industry.
Replies: 27
Views: 8064

Re: Industry.

I still have no issues getting rid of stuff I don't want. You obviously cant shot it in a banked turn...
by TheOnLY
Fri Feb 03, 2017 8:44 pm
Forum: Vehicles
Topic: Symmetric or Asymmetric Cars?
Replies: 26
Views: 9026

Re: Symmetric or Asymmetric Cars?

I like asymmetric cars more, gives me a reason to flip the car :D
by TheOnLY
Tue Jan 31, 2017 9:24 pm
Forum: Technical & Hardware
Topic: issues setting up gamepad
Replies: 9
Views: 3970

Re: issues setting up gamepad

Steam might (not sure!) also support warpping to XInput as they updated their steam controller configurator to support almost every controller now.. You will probably need to run Steam in Big Picture to configure it though.
by TheOnLY
Sun Jan 29, 2017 8:11 pm
Forum: GRIP Early Access Feedback
Topic: ---The Big VIDEOS Thread---
Replies: 86
Views: 34229

Re: ---The Big VIDEOS Thread---

Not a video but I dont care. :D I really dig how cars now selfright when you land / slide at a huge angle just by using the handbrake and throttle. Makes recovering a lot more manageable. (no steering involved in this clip 8-) ) http://i.giphy.com/26xBOL4ZmO5HN6QLe.gif The less agile cars may need s...
by TheOnLY
Sun Jan 29, 2017 5:14 am
Forum: Announcements
Topic: GRIP Update to v.1.1.8 is now on Steam!
Replies: 7
Views: 3125

Re: GRIP Update to v.1.1.8 is now on Steam!

Have you tried a car other than the Dreadnought? For me it sometimes touches the floor, other cars work fine though.
by TheOnLY
Mon Jan 23, 2017 8:20 pm
Forum: Weapons and Power-ups
Topic: Need suggestions for alternate EMP implementation
Replies: 43
Views: 17095

Re: Need suggestions for alternate EMP implementation

How about keeping the EMP and adding the Virus, but make the EMP disable the shield and the HUD along with disabling the ability to use pickups? In that situation it becomes more of a support pickup, making the green icon more valid. In case some don't get it, disabling the pick up usage from other...
by TheOnLY
Sun Jan 15, 2017 4:26 pm
Forum: Weapons and Power-ups
Topic: Need suggestions for alternate EMP implementation
Replies: 43
Views: 17095

Re: Need suggestions for alternate EMP implementation

I have always wondered why is the symbol of the EMP green? It doesn't help the user, it does harm to his opponents, which makes it a weapon and not a powerup.
by TheOnLY
Mon Dec 26, 2016 7:01 pm
Forum: Tracks
Topic: Liddo5 Islands track feedback thread
Replies: 49
Views: 20597

Re: Islands track - suggestions

To me islands currently reminds me of an upmarket holiday resort (and i don't know why). It is just missing some nice foliage, nice (tiny) beach loungers and some places for other activities like sports as well as some nice yachts. Hosting a GRIP race there surely would be a publicity stunt :mrgreen:.

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