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by TheOnLY
Mon Dec 19, 2016 11:19 am
Forum: Tracks
Topic: Poll: What kind of track elements would you most like to see?
Replies: 121
Views: 55881

Re: Poll: What kind of track elements would you most like to see?

What about a track that is constructed like a Moebius strip with the floor being transparent and some additional twists and turns? You would would always be able to see opponents half a lap behind since you basically drive on the same floor, just on different sides. It obviously is a fairly simple ...
by TheOnLY
Sat Dec 17, 2016 5:25 pm
Forum: Tracks
Topic: Poll: What kind of track elements would you most like to see?
Replies: 121
Views: 55881

Re: Poll: What kind of track elements would you most like to see?

What about a track that is constructed like a Moebius strip with the floor being transparent and some additional twists and turns? You would would always be able to see opponents half a lap behind since you basically drive on the same floor, just on different sides. It obviously is a fairly simple s...
by TheOnLY
Sat Dec 17, 2016 12:16 pm
Forum: Weapons and Power-ups
Topic: Teleport dodge!
Replies: 28
Views: 6778

Re: Teleport dodge!

Well, if you go for an almost invisible car, you can make it invisible, but still leave the dust in. That way the car would be hidden in between a group of cars and it would be hard to see from far away, but easy to spot from close range.
by TheOnLY
Sat Dec 10, 2016 6:27 am
Forum: Developer Polls
Topic: POLL: Most annoying/frustrating non-physics/collision related issues in the game
Replies: 14
Views: 4977

Re: POLL: Most annoying/frustrating non-physics/collision related issues in the game

I feel that limiting the poll to 2 choices per users is a bad decision. I know your intention is to make a concise list of priorities, but I can guarantee that everyone has more than 2 options to tick. Yeah i would have ticked 3 , but because I couldn't I left Car's speed off the line, either skidd...
by TheOnLY
Sat Dec 10, 2016 5:36 am
Forum: Vehicles
Topic: Name that car
Replies: 82
Views: 27462

Re: Name that car

Lets go for names starting with "War-" for Vinteks :D
  • Warscout (???) (Speeder)
  • Warlander
  • Warlord, Warmonger, Warden, Warrior :mrgreen: (Tank)
by TheOnLY
Sat Dec 10, 2016 5:24 am
Forum: Vehicles
Topic: POLL: Middle car class name
Replies: 5
Views: 2409

Re: POLL: Middle car class name

Aggressor from this list fits most, mainly since middle class is a versatile class, "all rounder" etc. In other words it's the type of performance that benefits from aggressive style of gameplay since you have to play to your opponents weaknesses to have an edge against them. So you can't...
by TheOnLY
Thu Dec 08, 2016 4:40 am
Forum: Weapons and Power-ups
Topic: Pick-up stacking
Replies: 65
Views: 21588

Re: Pick-up stacking

I am still not sure about the stacking (having stronger versions of pickups). It will make balancing them much more difficult. You will easily have the problem that either the upgraded version is too weak so you will just use the normal one immediately, or it is too strong so there is no point in us...
by TheOnLY
Thu Dec 08, 2016 4:24 am
Forum: Vehicles
Topic: Name that car
Replies: 82
Views: 27462

Re: Name that car

Image
That's a Roller to me :D. We call scooters Roller here.
by TheOnLY
Thu Dec 08, 2016 3:41 am
Forum: Weapons and Power-ups
Topic: Teleport dodge!
Replies: 28
Views: 6778

Re: Teleport dodge!

shouldn't we also be able to see the dust particles the cars tyres blow up?
by TheOnLY
Sun Dec 04, 2016 3:29 pm
Forum: Suggestions
Topic: Poll: Would you like to be able to drop unused pickups?
Replies: 56
Views: 17312

Re: Poll: Would you like to be able to drop unused pickups?

I think you shouldn't get anything when you want to get rid of a item you don't need. Just fire them away. I dont really feel that anything else is necessary. Anything that will give you a bonus will make just picking up all the pickups easily abusable. Maybe it could be possible to just "waste...
by TheOnLY
Wed Nov 23, 2016 3:25 pm
Forum: Off Topic - No Politics or Religion
Topic: Graphics Card recommendations ?
Replies: 8
Views: 3467

Re: Graphics Card recommendations ?

Go for the 1060 but please pick the 6 GB version. If I recall correctly the 3gb version has more cores deactivated and 3 GB will probably not be enough soon.
by TheOnLY
Sat Nov 19, 2016 7:11 pm
Forum: Vehicles
Topic: Name that car
Replies: 82
Views: 27462

Re: Name that car

Here are my suggestions:
-apollonian (or just Apollo)
-equilibrator (dont like it that much though)
or the simplest of them all:
-medium :D
by TheOnLY
Sat Nov 19, 2016 9:26 am
Forum: Vehicles
Topic: 5th car prediction
Replies: 8
Views: 3397

Re: 5th car prediction

Queadah wrote:It's not a Speeder class? I could have sworn... ^^

you are correct
by TheOnLY
Fri Nov 18, 2016 2:51 am
Forum: Suggestions
Topic: Making the game more accessible for new players
Replies: 43
Views: 11790

Re: Making the game more accessible for new players

you forgot about the easy AI being faster than hard AI
by TheOnLY
Wed Nov 16, 2016 9:23 am
Forum: Bug Reports
Topic: ESC in loading screen
Replies: 2
Views: 1163

ESC in loading screen

Summary of the bug : Pressing ESC in the loading screen brings up the pause menu once loading is finished, but you cant see it, because the loading screen will still overlay it, so it looks like the game froze. When does this happen : (after launching the game, in the menu, while racing, ...) Loadin...
by TheOnLY
Wed Nov 16, 2016 5:25 am
Forum: GRIP Early Access Feedback
Topic: My current Feedback (Wall of text)
Replies: 25
Views: 8596

Re: My current Feedback (Wall of text)

Yuri: 2)Personally I like the arches being there, as they create a challenge. You need to control your thrust coming out of the tunnel as well as in the air. Bouncing up into them is a physics problem I don't want them to be removed, I just think they should be destructible, so when they collapse t...
by TheOnLY
Tue Nov 08, 2016 8:20 pm
Forum: Vehicles
Topic: Tank class: 3 pickup slots °.°
Replies: 39
Views: 11720

Re: Tank class: 3 pickup slots °.°

potterman28wxcv wrote:That would basically give assassin-immunity to speedsters when they are far away.. Not sure if it's a good idea.

Aren't the assassins supposed to lean to turn around at some point anyway?
by TheOnLY
Tue Nov 08, 2016 3:37 pm
Forum: Vehicles
Topic: Tank class: 3 pickup slots °.°
Replies: 39
Views: 11720

Re: Tank class: 3 pickup slots °.°

What about having a truly passive thing like a recharging shield? It could recharge over like 45 or more seconds and then deplete giving a free shield when there wasn't a shield already deployed. If there already was one it would just replace this one once it gets destroyed. I don't think that it wo...
by TheOnLY
Tue Nov 08, 2016 3:16 pm
Forum: Suggestions
Topic: Making the game more accessible for new players
Replies: 43
Views: 11790

Re: Making the game more accessible for new players

Wait, let me get this right. You wanted to compare times that AI scores and you left pickups enabled? Next time try it without pickups enabled to see actual times. Because the more you blow up, the slower you'll be even if you're actually driving faster. You know the saying "slow and steady wi...
by TheOnLY
Tue Nov 08, 2016 2:30 pm
Forum: Vehicles
Topic: Tank class: 3 pickup slots °.°
Replies: 39
Views: 11720

Re: Tank class: 3 pickup slots °.°

Tathendal wrote:The air control could be implemented such as
gas = pitch up
brake = pitch down
left/right = roll (as is now)
hold handbrake+left/right = yaw

So it differs from the other cars in therms of controls from the other cars? Still not sold :?

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