Search found 159 matches

Go to advanced search

by Tathendal
Sun Mar 05, 2017 2:38 pm
Forum: GRIP Early Access Feedback
Topic: The assassin missile is too slow
Replies: 22
Views: 8023

Re: The assassin missile is too slow

There is no truth in this, only opinions. MicrowaveYourHamster just stated that it is true that TheOnLY likes how it is now :) On the other hand, it could be interpreted that the fact that it requires some planning is the truth. Whether you like it or not, is opinion. (Sorry about wise-ass post but...
by Tathendal
Sat Mar 04, 2017 3:43 am
Forum: Weapons and Power-ups
Topic: Shotgun Power up.
Replies: 8
Views: 3151

Re: Shotgun Power up.

Sounds good! I would say that the range could be longer, but the power would be weaker the farther the target is. You could tactically wait until enemy is near e.g. Xplosiv barrelss and aim for those, even if you are like 8 car measures behind. There could be 2 shots that you can fire when you want,...
by Tathendal
Fri Mar 03, 2017 6:39 pm
Forum: Developer Polls
Topic: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race
Replies: 47
Views: 15101

Re: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race

Can I change my vote and if so, how? After playing more and after couple of beers (crashing more.. daym.. why is that?) I want to pick the 3rd option instead of the 2nd :D
by Tathendal
Fri Mar 03, 2017 12:18 pm
Forum: GRIP Early Access Feedback
Topic: The assassin missile is too slow
Replies: 22
Views: 8023

Re: The assassin missile is too slow

MicrowaveYourHamster wrote:
TheOnLY wrote:I like how it is now. It adds depth to them since using them requires some planning ahead.

The truth has been spoken.

+1
by Tathendal
Sun Feb 26, 2017 5:49 pm
Forum: Weapons and Power-ups
Topic: Suggestion: Battering Ram
Replies: 10
Views: 3571

Re: Suggestion: Battering Ram

Could work, though seems wrong to designate a power-up to it. If no one is around you then that pickup is worthless It could behave as the shield, or have time limit but not block your power-up slot after you use it. It could counter mines (you would lose it), so it wouldn't be that useless. If thi...
by Tathendal
Sun Feb 26, 2017 5:32 pm
Forum: Weapons and Power-ups
Topic: Some weapons, especially mines are boring
Replies: 47
Views: 16278

Re: Some weapons, especially mines are boring

Assassins can be dodged at least in FIC hangar/tunnel part also and I think Yuri in the end part just before the big jump before finish line. Generally when you are able to move fast from wall to floor or floor to wall at right timing it is possible and I like it (or I just have happened to be lucky...
by Tathendal
Thu Feb 23, 2017 4:12 pm
Forum: Tracks
Topic: How to make tracks more suited for speeders
Replies: 4
Views: 2239

Re: How to make tracks more suited for speeders

TheOnLY wrote: ... slight modifications to the track would probably be enough ... It would almost only involve moving or adding speed pads in areas that can only be reached by speeders at full speed ...


Good idea, +1
by Tathendal
Fri Feb 10, 2017 4:47 am
Forum: GRIP Early Access Feedback
Topic: can we get old camera settings back behind option menu
Replies: 4
Views: 2075

Re: can we get old camera settings back behind option menu

+1, the new camera is nice on its own way but I'd like to be able to disable it if I want
by Tathendal
Wed Feb 08, 2017 4:48 pm
Forum: Developer Polls
Topic: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race
Replies: 47
Views: 15101

Re: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race

But for real, Its a futuristic racing game. Every futuristic racing game is fast af. Futuristic doesnt mean that everything has to be realistic you feel me? If you notice, I didn't use the word realism in any form, because I don't like to use that word at all when it comes to any video game.;) Best...
by Tathendal
Wed Feb 08, 2017 2:23 pm
Forum: Developer Polls
Topic: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race
Replies: 47
Views: 15101

Re: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race

Maybe a tad bit faster. But not too much. As you said, these aren't RC cars, we need to feel the mass. It would feel unnatural if it took 2 secs to accelerate to 500 kmph. Also, making the cars accelerate too fast would make crashing to have less weight, thus reducing the "driving on the edge&q...
by Tathendal
Tue Jan 31, 2017 2:10 pm
Forum: GRIP Early Access Feedback
Topic: New physics...?! wtf?!
Replies: 21
Views: 6282

Re: New physics...?! wtf?!

Thanks Quedah for clarifying this! I was wondering how brakes work if wheels are disconnected. Maybe the vehicles feature some sort of advanced ABS, even handbraking won't lock the tyres totally, they just slow down so much that a drift can begin... Or something...? :D This would make sense since wh...
by Tathendal
Tue Jan 31, 2017 3:02 am
Forum: GRIP Early Access Feedback
Topic: New physics...?! wtf?!
Replies: 21
Views: 6282

Re: New physics...?! wtf?!

I tried to test if there is wheel drive by braking in the air and then accelerating, to see if the wheels would start spinning. But the wheels did not stop in air when I press brake!? (neither normal or handbrake). Enormous glitch!!! DEVS FIX ASAP
by Tathendal
Mon Jan 30, 2017 3:30 pm
Forum: GRIP Early Access Feedback
Topic: New physics...?! wtf?!
Replies: 21
Views: 6282

Re: New physics...?! wtf?!

Are you absolutely 100% positive that you are not holding gas or steering to any direction while you land or when you go into a bump? How I see it, this game tries to be a little more simulation-y than, say for example, Burnout series. Even though the game is fiction, the physics in it are not, is k...
by Tathendal
Sat Jan 28, 2017 5:22 pm
Forum: Announcements
Topic: GRIP Update to v.1.1.8 is now on Steam!
Replies: 7
Views: 3104

Re: GRIP Update to v.1.1.8 is now on Steam!

Great update! Respect! Love the new car, especially the engine sounds! If someone complains there aren't variety of cars in this game, I am gonna lol at that guy's face. Exploding barrels are cool (nice taste of what I hope/assume the destructible environment to be) and the sound of them exploding i...
by Tathendal
Thu Jan 19, 2017 1:27 pm
Forum: Technical & Hardware
Topic: Preview of future GRIP game requirements
Replies: 27
Views: 10444

Re: Preview of future GRIP game requirements

Driftracer, GRIP is actually a proper, good-looking, UE4-using, mindblowing, supersonic-speeding (etc., I could go on and on) pc game, not a product of a weeklong game jam by a 18-year old guy. If I were a developer I would take that as an insult trying to run it with that kinda machine :D Believe m...
by Tathendal
Fri Jan 06, 2017 7:57 am
Forum: Tracks
Topic: So... is there a connection between planets?
Replies: 29
Views: 9810

Re: So... is there a connection between planets?

+1 what a great idea!
by Tathendal
Fri Dec 23, 2016 2:34 pm
Forum: Announcements
Topic: GRIP Update v1.1.6 is now on Steam!
Replies: 13
Views: 4510

Re: GRIP Update v1.1.6 is now on Steam!

Best Christmas present. Thank you! Can't wait to play (downloading.......)
by Tathendal
Tue Dec 20, 2016 2:32 pm
Forum: Game Modes
Topic: Ultimate Racing - ***Need feedback***
Replies: 31
Views: 10386

Re: Ultimate Racing - ***Need feedback***

I don't know if someone has mentioned already but it would be nice to see both position and rank in the ultimate mode. A little smaller than it is now and more in the corner please
by Tathendal
Mon Dec 19, 2016 3:02 pm
Forum: Vehicles
Topic: Name that car
Replies: 82
Views: 27302

Re: Name that car

Cool name! I hate to be this guy after the name has already decided but I think it would be even cooler with a little twist - like Jukkernaut or Juggernaught or Juggernauht or Juggernäut or something (this just came to my mind from Chris' typo on steam forums) :D *dives in cover for the raining rott...
by Tathendal
Fri Dec 09, 2016 4:35 pm
Forum: Developer Polls
Topic: POLL: Most annoying/frustrating non-physics/collision related issues in the game
Replies: 14
Views: 4949

Re: POLL: Most annoying/frustrating non-physics/collision related issues in the game

I like that missiles take a while and crash into terrain, if they are made better they could easily become OP and spammable since you don't have to wait for the ideal moment to fire. Other choice could be that they take longer to lock-on

Go to advanced search

cron