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by Tathendal
Fri Dec 09, 2016 4:12 pm
Forum: Vehicles
Topic: POLL: Middle car class name
Replies: 5
Views: 2405

Re: POLL: Middle car class name

Voted for Roller and Roadster since these fit best with speedster and tank and also in a way are fitting description-wise. Aggressor feels to me like it might have high acceleration or high top speed or sport aggressive behaviour weapon-wise (same thing with Destroyer, which would btw fit Tank class...
by Tathendal
Thu Dec 08, 2016 2:57 pm
Forum: Announcements
Topic: GRIP Update v.1.1.5 is now on Steam!
Replies: 49
Views: 15640

Re: GRIP Update v.1.1.5 is now on Steam!

+1 to night tracks They could be also slightly (or greatly) different version of the daytime track for variation with relatively less work at least compared to a whole new track (referencing my earlier post on this thread here http://www.cagedelement.com/forum/viewtopic.php?f=21&t=3746#p16288
by Tathendal
Thu Dec 08, 2016 3:56 am
Forum: Vehicles
Topic: Name that car
Replies: 82
Views: 27426

Re: Name that car

Oh I like Roller very much! Fitting name for the class, goes well with other class names and it is cool-sounding
by Tathendal
Fri Nov 25, 2016 4:25 pm
Forum: Announcements
Topic: GRIP Update v.1.1.5 is now on Steam!
Replies: 49
Views: 15640

Re: GRIP Update v.1.1.5 is now on Steam!

The only thing you need there, is enough speed. That's what I call a "no-skill" jump because... well... the amount of skill required to push a button to go forward and drive somewhat straight is close to none (arguably literally none when looked at people with ability to drive). Well I do...
by Tathendal
Fri Nov 25, 2016 6:10 am
Forum: Announcements
Topic: GRIP Update v.1.1.5 is now on Steam!
Replies: 49
Views: 15640

Re: GRIP Update v.1.1.5 is now on Steam!

First of all, there's no skill involved in making that jump. I disagree, OFC there is always skill. There is skill involved in every jump, every corner, every bump, every second of the race. In this particular jump you have to drive straight and land straight and possibly make small correctional ma...
by Tathendal
Thu Nov 24, 2016 2:55 pm
Forum: Announcements
Topic: GRIP Update v.1.1.5 is now on Steam!
Replies: 49
Views: 15640

Re: GRIP Update v.1.1.5 is now on Steam!

Problem with that fall is as simple as you crossing it safely was more down to luck than skill. I don't agree, though there are chances of that happening those are pretty slim -> ergo I wouldn't say it is MORE down to luck than skill. And if you get hit by EMP early, you can slow down and accelerat...
by Tathendal
Thu Nov 24, 2016 2:47 pm
Forum: Off Topic - No Politics or Religion
Topic: I`ll have...
Replies: 7
Views: 3276

Re: I`ll have...

You must be hungry.
by Tathendal
Wed Nov 23, 2016 4:26 pm
Forum: Off Topic - No Politics or Religion
Topic: Graphics Card recommendations ?
Replies: 8
Views: 3456

Re: Graphics Card recommendations ?

TheOnLY wrote:Go for the 1060 but please pick the 6 GB version. If I recall correctly the 3gb version has more cores deactivated and 3 GB will probably not be enough soon.

Yes, yes, 6gb, I thought that goes without saying xD
by Tathendal
Wed Nov 23, 2016 6:15 am
Forum: Announcements
Topic: GRIP Update v.1.1.5 is now on Steam!
Replies: 49
Views: 15640

Re: GRIP Update v.1.1.5 is now on Steam!

I'm wondering if those parts could be reattached to Transport as an alternate route... +1 About the bridge: I don't like the new fences, made the road more closed. Driving on the tilted edges of the previous version felt more unique, and was cool avoiding stuffs on it. I didn't have much problem wi...
by Tathendal
Wed Nov 23, 2016 5:55 am
Forum: Off Topic - No Politics or Religion
Topic: Graphics Card recommendations ?
Replies: 8
Views: 3456

Re: Graphics Card recommendations ?

I bought 1060 recently and I have been very happy with it. I also considered RX 480 8gb but the price was so close to 1060 I ended up with that. I think it has good price/performance balance (I know cheaper cards have more "bang for the buck" but considering you can play pretty much everyt...
by Tathendal
Tue Nov 22, 2016 3:12 am
Forum: Announcements
Topic: GRIP Update v.1.1.5 is now on Steam!
Replies: 49
Views: 15640

Re: GRIP Update v.1.1.5 is now on Steam!

That said, I'm going to make that tunnel up to the exit jump better in that it helps initiate a corkscrew, which was one of the fun things about the old tunnel. The reason there's a row of speedpads at the bottom of the slope in the first tunnel is because the cars lose too much speed going up ther...
by Tathendal
Mon Nov 21, 2016 4:56 pm
Forum: Announcements
Topic: GRIP Update v.1.1.5 is now on Steam!
Replies: 49
Views: 15640

Re: GRIP Update v.1.1.5 is now on Steam!

Alhatra loop-di-loop is really cool! And the new ramp on Yuri in the end! Such awesome! These are the kind of things that GRIPs tracks need and make the game shine! The rock that was middle of the track in Alhatra very near the loop-di-loop has been removed and this makes that part very easy (I woul...
by Tathendal
Tue Nov 15, 2016 3:19 pm
Forum: GRIP Early Access Feedback
Topic: My current Feedback (Wall of text)
Replies: 25
Views: 8583

Re: My current Feedback (Wall of text)

I'd be amazed if after 2 laps there would be more than 3 players left. You would be amazed in quite many MP races then, at least of the many dozen of races I have had. The problem with destructible vehicles in a race is that the aim changes from "be the fastest" to "destroy the other...
by Tathendal
Tue Nov 15, 2016 3:43 am
Forum: GRIP Early Access Feedback
Topic: My current Feedback (Wall of text)
Replies: 25
Views: 8583

Re: My current Feedback (Wall of text)

Also, maybe we should have cars respawn in races after getting destroyed, rather than have the players wait until the end Please no, it would defeat the purpose. I like destructible for that reason that you have to be really really careful with the damage and sometimes it means slowing down or taki...
by Tathendal
Tue Nov 15, 2016 3:35 am
Forum: Tracks
Topic: Suggestions for Yuri Insdustrial
Replies: 13
Views: 4971

Re: Suggestions for Yuri Insdustrial

I kinda like the ramp with the barrels. Its really fun to drive off there and knock the barrels, I imagine I am a ski jumper and go "woooooo" everytime. (well, everytime I don't crash)
by Tathendal
Tue Nov 08, 2016 3:31 pm
Forum: Vehicles
Topic: Tank class: 3 pickup slots °.°
Replies: 39
Views: 11694

Re: Tank class: 3 pickup slots °.°

Oh we use qwerty keyboards in EU, too :) I think azerty in Greece or something though...

I think yaw would be the single advantageous manouver and as all cars have roll, only adding pitch wouldn't make that much advantage
by Tathendal
Tue Nov 08, 2016 2:09 pm
Forum: Vehicles
Topic: Tank class: 3 pickup slots °.°
Replies: 39
Views: 11694

Re: Tank class: 3 pickup slots °.°

The air control could be implemented such as gas = pitch up brake = pitch down left/right = roll (as is now) hold handbrake+left/right = yaw Pitch up and down would be logical to be gas and brake but then you could not accelerate while in air without pitching. I suppose yaw would be most difficult t...
by Tathendal
Tue Nov 08, 2016 8:39 am
Forum: Weapons and Power-ups
Topic: 2 new weapon idea
Replies: 5
Views: 2539

Re: 2 new weapon idea

Pickup: Electric Ram ^^^This! I want a ram of some kind! For example forward facing "shield-type-of-thing-but-maybe-pointy-or-electric-or-whatever" that would knock the car in front of you slightly more than a regular collision and would not effect the ramming car as much as without it. T...
by Tathendal
Tue Nov 08, 2016 8:32 am
Forum: Game Modes
Topic: Survival - against the Police
Replies: 10
Views: 3858

Re: Survival - against the Police

The police could be a blue and white (or something) skin with a blue flashing light on roof (or something small) from a tank car if you don't have time and/or money to implement a cop car or this could be used as placeholder if the mode would be easier/faster to implement and the proper cop cars cou...

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