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by Roq
Fri Nov 06, 2015 5:32 pm
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 87889

Re: The Not So Official Dev Blog

Noice! I don't care about exact dates, just make it as good as you want it to be for us rather than rush it out and we have a worse experience. As for newer players getting stuff. Zero problem with it. Everyone should have the chance to to feel as involved as any other player. Don't need no cliques ...
by Roq
Mon Nov 02, 2015 3:29 am
Forum: Vehicles
Topic: Engine Sounds
Replies: 30
Views: 9048

Re: Engine Sounds

#My2cents

Monster truck with what I can only describe as "digital jet" rev sound.
by Roq
Sat Oct 24, 2015 11:04 am
Forum: Tracks
Topic: Post your ideas for the playground map!
Replies: 20
Views: 7886

Re: Post your ideas for the playground map!

An alternative to Rocket league type game would be an explosive relay race. 2 teams race but the object is to cross the line with an object the cars pick up as they go. the twist? You can only carry the object for 5 seconds without it exploding and destroying your car sending it back to a predetermi...
by Roq
Mon Oct 12, 2015 1:18 pm
Forum: Tracks
Topic: Environments
Replies: 154
Views: 52249

Re: Environments

Environments: The Core I'd like to see a race through a power station with electrical pylons all over the place creating electrical currents that stream around the environment and conduct along the cars as they get close. Think something like the Death Star core - while the cars hammer around the ce...
by Roq
Sat Oct 10, 2015 10:27 am
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 87889

Re: The Not So Official Dev Blog

I always imagined that the wheels aren't physically connected to the axles, but ride on a cushion of magnetic energy, making them essentially frictionless. The cars just move forward thanks to the rear thrust rather than any actual power being put through the wheels. The magnetic system controls the...
by Roq
Fri Oct 09, 2015 4:45 pm
Forum: Tracks
Topic: Post your ideas for the playground map!
Replies: 20
Views: 7886

Re: Post your ideas for the playground map!

Ok, specifics. I want a skyscraper we can ride not only over, but in. Think Fast and Furious 7. Smash through the widows and race down the corridor (smashing up desks and workstations) and smash out the other side falling 20 storys only to hit a half pipe that takes me riding up the side of another ...
by Roq
Fri Oct 09, 2015 4:23 pm
Forum: Vehicles
Topic: More customization!
Replies: 13
Views: 5091

Re: More customization!

Well, the people have spoken. Coloured flames will be a thing. BUT don't expect them to be implemented all that soon. Different shapes of exhaust flames would be tied to their respective custom rear end, so that would be limited to what parts you change on your ride Wow, amazing to hear this! Thank...
by Roq
Fri Oct 09, 2015 4:18 pm
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 87889

Re: The Not So Official Dev Blog

The thought of having thrusters push you and stabilize the car for wall and ceiling driving is pretty cool. If we implement top and bottom thrusters for air control, it would be pretty easy to use the same effect for this. Yeah, It's just always bugged me that these cars can do the wall/ceiling thi...
by Roq
Fri Oct 09, 2015 12:19 pm
Forum: Announcements
Topic: The Not So Official Dev Blog
Replies: 301
Views: 87889

Re: The Not So Official Dev Blog

Some news from Chris ⋅ Rob is finishing off the new AI spline system. Cars follow splines set out on the track, but not uniformly, as they can weave a bit on the track. They also divert towards pickups or alternate routes and use pickups in the best situation. AI and pickups are now prett...
by Roq
Wed Oct 07, 2015 7:25 am
Forum: Game Features
Topic: Start Boost idea
Replies: 21
Views: 6225

Re: Start Boost idea

Infinite W mash + space macro here we come. To make this something that you can't just macro, you need to randomize the keys required or maybe even add a visual slider that requires you to hover an indicater at a randomly generated spot on the bar once the countdown hits zero to get a boost bonus - ...
by Roq
Wed Oct 07, 2015 7:19 am
Forum: Vehicles
Topic: Classic Car Parts?
Replies: 25
Views: 9679

Re: Classic Car Parts?

Am I wrong in assuming that Grip isn't a sequel to either RC game? I get why people want the RC cars available here as a cool Easter eggs or bonuses or whatever, I just thought that this was a separate universe that was somewhat trying to distance itself from RC. For the record, I love the Genesis -...
by Roq
Tue Oct 06, 2015 2:17 pm
Forum: Vehicles
Topic: More customization!
Replies: 13
Views: 5091

Re: More customization!

Adding chemicals to the fuel mix to change the colour of the plasma exhaust does seem like a natural progression of pimpin' these things out from a lore pov.
by Roq
Sun Oct 04, 2015 4:33 am
Forum: Grip General Discussion
Topic: Easter Eggs
Replies: 11
Views: 4419

Re: Easter Eggs

would be nice to have some nods to the old games! like a ad-sign floating around "Yuri's fine used cars" or "Lothars Schnitzel-hut" I agree, it would be cool but as much as we understand the link between RC and Grip, they aren't the same universe and this isn't a sequel to RC. I...
by Roq
Fri Oct 02, 2015 10:15 am
Forum: Grip General Discussion
Topic: Easter Eggs
Replies: 11
Views: 4419

Re: Easter Eggs

If there aren't cars in this game called The Jezza, the Hamster and The May then there is no justice in this world.
by Roq
Fri Oct 02, 2015 8:51 am
Forum: Announcements
Topic: Kickstarter cancelled - all hail early access!
Replies: 48
Views: 15348

Re: Kickstarter cancelled - all hail early access!

Game needs a mascot right?
by Roq
Fri Oct 02, 2015 8:46 am
Forum: Game Features
Topic: HUD talk!
Replies: 64
Views: 18241

Re: HUD talk!

As someone who plays wow, I pretty much made my own UI, and from what I've learned there over the years, for me, having info where you need it is key. One big issue I have in RC is the weapon icons being down in the corner. With large modern monitors, even a quick glimpes down there has cost me time...
by Roq
Fri Oct 02, 2015 8:07 am
Forum: Grip General Discussion
Topic: Scale
Replies: 12
Views: 4652

Re: Scale

Thanks for the reply. It doesn't have to be people, just something to visually understand the size of these things. So yeah, seeing semi-contemporary objects and vehicles is awesome and just what I wanted to hear :) I don't envy you having to get that sense of size and weight in the movement of the ...
by Roq
Fri Oct 02, 2015 7:55 am
Forum: Tracks
Topic: Post your ideas for the playground map!
Replies: 20
Views: 7886

Re: Post your ideas for the playground map!

For starters, just make the map one massive enclosed sphere (with windows for cool visuals). Other than that, stuff that has already been suggested in landvaarders post above. Maybe have the option to activate ghost cars to go up against for racing and weapon testing. Just go nuts in here with as ma...
by Roq
Thu Oct 01, 2015 2:22 am
Forum: Tracks
Topic: Environments
Replies: 154
Views: 52249

Re: Environments

I don't play any other racers so I have no idea :P

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