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GRIP Video Game Forum - Search

Search found 977 matches

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by Queadah
Sat Sep 23, 2017 1:25 pm
Forum: Tracks
Topic: Could assets from FIC and Atoll be combined to make a new track?
Replies: 9
Views: 4241

Re: Could assets from FIC and Atoll be combined to make a new track?

My only point was, same assets everywhere look cheap, feels cheap, and removes any semblance of track diversity (ramps with rails, I'm looking at you)
by Queadah
Thu Sep 21, 2017 6:43 am
Forum: Suggestions
Topic: Vehicle turbine exhaust and other visual tweaks
Replies: 6
Views: 3261

Re: Vehicle turbine exhaust and other visual tweaks

It was there for missiles in earlier builds on the domi, but it bugged further builds or something
by Queadah
Sun Sep 17, 2017 12:08 pm
Forum: Vehicles
Topic: more heat haze on reactors?
Replies: 5
Views: 3498

Re: more heat haze on reactors?

+1
by Queadah
Tue Sep 12, 2017 4:45 pm
Forum: Vehicles
Topic: A Solution to Balancing
Replies: 3
Views: 2628

Re: A Solution to Balancing

I reckon this topic was alluded to in the perk thread viewtopic.php?f=5&t=3479&hilit=perk.
A new front could -1 your speed but +1 your resist and whatnot, a new back could +1 your accel but -1 your speed.
by Queadah
Tue Sep 12, 2017 11:01 am
Forum: Tracks
Topic: Could assets from FIC and Atoll be combined to make a new track?
Replies: 9
Views: 4241

Re: Could assets from FIC and Atoll be combined to make a new track?

Don't get salty, ofc I'm good with another decade! RC was released in 1999, that's 18 years ago. I'm fine with another decade (GRIP is basically our only shot at a RC revival in 20ish years). Suits yourself if you want it released in a rush next week.

We don't have the same perspective, that's all ;)
by Queadah
Tue Sep 12, 2017 2:39 am
Forum: Suggestions
Topic: Difficulty suggestion.
Replies: 16
Views: 6157

Re: Difficulty suggestion.

I wouldn't count on it. It's basically asking for x2 more tracks. We saw some tracks, turns and assets getting gutted looong ago (transport upturn, Alhatra rocks before the spikes replaced by a railed ramp), you missed that fight. Some could say I was whining at the time, but here we are. What's lef...
by Queadah
Tue Sep 12, 2017 2:28 am
Forum: Tracks
Topic: Could assets from FIC and Atoll be combined to make a new track?
Replies: 9
Views: 4241

Re: Could assets from FIC and Atoll be combined to make a new track?

All for more tracks. Glacier + 999 BUT by Gawd let's NOT get planets mixed up. GAWD NO !!

I know there's a sensitivity where those freaking ramps are EVERYWHERE, but please do NOT kill what's left of planet's specificity.

What a weird Idea. We're not THAT desperate for new tracks.
by Queadah
Sun Sep 10, 2017 5:33 pm
Forum: Tracks
Topic: Thermophobia feedback
Replies: 9
Views: 5156

Thermophobia feedback

I'm dropping the biggest one in my eyes: ⋅ "cave" areas that have NO ceiling rides are too bad a missed opportunity imo (true for FIC's cave too) https://i.imgur.com/HTOfQd7.jpg I can imagine carving the rocks is tedious but this is GRIP's/RC's signature move we're talking about.
by Queadah
Tue Aug 29, 2017 3:23 pm
Forum: Weapons and Power-ups
Topic: Aegis Shield
Replies: 33
Views: 14154

Re: Aegis Shield

by Queadah
Tue Aug 29, 2017 12:16 pm
Forum: GRIP Early Access Feedback
Topic: Primer feedback
Replies: 2
Views: 2565

Re: Primer feedback

Primer could be put somewhere inside the "single player" selection (?)
by Queadah
Tue Aug 29, 2017 11:23 am
Forum: Weapons and Power-ups
Topic: Pick-up stacking
Replies: 65
Views: 25396

Re: Pick-up stacking

Standard disclaimer: there's no secret I'm in the stacking camp. I took the time to read the entirety of playbot post on the "weapon upgrade" thread btw (whole other topic). As for playbot concern: ⋅ Why would a lvl 2 speedboost be anything than a stronger boost? ⋅ Why ...
by Queadah
Sat Aug 26, 2017 4:39 pm
Forum: Off Topic - No Politics or Religion
Topic: Meet & Greet
Replies: 153
Views: 85449

Re: Meet & Greet

Yo :)
by Queadah
Tue Aug 22, 2017 6:05 pm
Forum: Weapons and Power-ups
Topic: Nitro boost ability
Replies: 16
Views: 6712

Re: Nitro boost ability

+1
by Queadah
Sun Aug 20, 2017 6:43 am
Forum: Weapons and Power-ups
Topic: Weapon loadout and weapon upgrading - an alternative to weapon stacking
Replies: 7
Views: 3751

Re: Weapon loadout and weapon upgrading - an alternative to weapon stacking

Honest curiosity here too, if you could elaborate playabot :)
by Queadah
Sun Aug 20, 2017 5:20 am
Forum: Weapons and Power-ups
Topic: Scorpions - manual targeting system
Replies: 4
Views: 2675

Re: Scorpions - manual targeting system

Reminds me RC was so fast at the beginning for me that, on keyboard, I had to attribute my brother at the shooting, sister on the braking (I know, right ;) ) while I concentrated only on the driving lol (and we switched turns when one of us was feeling it go win campaign races). Manual shooting woul...
by Queadah
Sun Aug 20, 2017 5:10 am
Forum: Weapons and Power-ups
Topic: Aegis Shield
Replies: 33
Views: 14154

Re: Aegis Shield

+1 on Broscar's quote above from playabot. I do consider myself as a vet and did prefer shield not taking a slot, however: ⋅ I do acknowledge leaving it in its slot gives control for say, a "flip" functionality WITHOUT having to attribute a new key ⋅ In my taste, this f...
by Queadah
Sat Aug 19, 2017 6:10 am
Forum: Vehicles
Topic: thrust effect
Replies: 5
Views: 3449

Re: thrust effect

You're slightly off topic here :P
by Queadah
Fri Aug 18, 2017 12:43 pm
Forum: Vehicles
Topic: thrust effect
Replies: 5
Views: 3449

Re: thrust effect

err... it's already the case!
Both the magnetic wheel coupling AND jet thrust provide forward movement ;)
As a matter of fact, we do have that thrust when airborne (rigs accelerate in mid air... as said in every event loading screen)!

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