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GRIP Video Game Forum - Search

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by Queadah
Wed Aug 16, 2017 2:42 pm
Forum: Music & Sound
Topic: Which version of the menu theme do you prefer?
Replies: 13
Views: 6222

Re: Which version of the menu theme do you prefer?

As it is, the imagery of the menu (background) is closely aligned to the terrain of one planet, Jahtrah, which, correct me if I’m wrong, is also indicative of standard UE4 assets (sky box, colouring and so on). [...] In this way, thematically (and hopefully cheaply $$), the menu becomes more broadl...
by Queadah
Mon Aug 14, 2017 5:19 am
Forum: Game Modes
Topic: Hints, tips and preview
Replies: 5
Views: 4745

Re: Hints, tips and preview

+1 for that camera work. There's a drone cam that was already in the pipes if memory serves
by Queadah
Mon Aug 14, 2017 5:16 am
Forum: Game Modes
Topic: New game mode suggestion - Chase
Replies: 4
Views: 3101

Re: New game mode suggestion - Chase

No need for a separate mode for that mode then. Just disable pickups in "options" ;)
by Queadah
Mon Aug 14, 2017 5:15 am
Forum: Suggestions
Topic: My suggestions for Acrophobia
Replies: 22
Views: 12018

Re: My suggestions for Acrophobia

adding elements that ad to the story or history of a location. Less walls and artifical boundaries. Agreed. There's a clear lack of more organic ones (walls and boundaries). Norvos is ice planet, there are lots of assets you'd expect from that (iceberg sides, icefloe, stalactites, stalagmites, clea...
by Queadah
Sat Aug 12, 2017 3:42 am
Forum: Weapons and Power-ups
Topic: Aegis Shield
Replies: 33
Views: 14154

Re: Aegis Shield

Totally legit analysis, however as twisted said: ⋅ As long as you have it activated it is taking one powerup slot. ⋅ Once you deploy it, the powerup icon change showing you that you can switch it to the front and back. Hiting that powerup button switch it to the front. ⋅&nbs...
by Queadah
Fri Aug 11, 2017 6:30 pm
Forum: Suggestions
Topic: My suggestions for Acrophobia
Replies: 22
Views: 12018

Re: My suggestions for Acrophobia

(+1 Costa on that underside gif)
by Queadah
Tue Aug 08, 2017 5:13 am
Forum: Weapons and Power-ups
Topic: Aegis Shield
Replies: 33
Views: 14154

Re: Aegis Shield

+1 @twisted We discussed that scenario somewhere else. It's one of the reasons I'm big on advocating: ⋅ a third pickup slot (Another reason is pickup staking). The scenarios: ⋅ as twisted said, possibility to clear the slot, dropping shield by holding input ⋅ shield doe...
by Queadah
Sat Aug 05, 2017 5:48 pm
Forum: Off Topic - No Politics or Religion
Topic: Queadah's pillow to shout in
Replies: 10
Views: 5788

Re: Queadah's pillow to shout in

Here's my little pillow to shout in ! Skytrack-style ramps The lot of em. Why are they popping everywhere ? That same asset everywhere regardless of the planet... FFS let's not abuse it like a cheap "go-to" for every track design: ⋅ FICO - A ramp in the tunnel before the cave ? S...
by Queadah
Thu Aug 03, 2017 1:36 pm
Forum: Weapons and Power-ups
Topic: Third Missile Type
Replies: 4
Views: 2519

Re: Third Missile Type

In the current state of things, I'd rather current weapons be juiced instead of introducing new ones on top.

E.g. I haven't given up on hopes of weapon stacking !
by Queadah
Sat Jul 29, 2017 5:07 am
Forum: Tracks
Topic: A question about flumps
Replies: 3
Views: 2780

Re: A question about flumps

Same complain, I intended to wait a bit more to post an elaborate piece about that.
It's all placeholder for now but it's pretty clear they are only "turn signs" pegged on the ground. Better assets to come later most prob
by Queadah
Sat Jul 29, 2017 5:04 am
Forum: Tracks
Topic: Haze Track Suggestions
Replies: 10
Views: 5067

Re: Haze Track Suggestions

^ What Django said !
by Queadah
Sat Jul 29, 2017 4:54 am
Forum: Vehicles
Topic: What are the vehicles in Grip called?
Replies: 27
Views: 12125

Re: What are the vehicles in Grip called?

Rig was already chosen bro (you could have suggested they be called "rollcages" for the lulz, like, cages that roll) ;)
by Queadah
Wed Jul 26, 2017 1:51 am
Forum: Vehicles
Topic: Dirt Buildup
Replies: 4
Views: 3084

Re: Dirt Buildup

+1
I'd like to anticipate and point out speed doesn't clean a vehicule. Not going into details but dirt request makes sense
by Queadah
Wed Jul 26, 2017 1:47 am
Forum: Tracks
Topic: Haze Track Suggestions
Replies: 10
Views: 5067

Re: Haze Track Suggestions

+999 for darker (not necessarily the sky but at least the grey of the buildings), rain (+sound!), glistering cars effect and sheen on road !
by Queadah
Thu Jul 13, 2017 3:13 am
Forum: Suggestions
Topic: My 2 cents for increasing the fun factor
Replies: 4
Views: 1878

Re: My 2 cents for increasing the fun factor

1st post isn't about slowmo exlusively, but on that topic, I think GRIP has simply not taken the time to cater for it. I said it ad nauseum already, but this feature is a bit dull for now and GRIP would gain for it to be stylized and pumped up A LOT: ⋅ Max Payne style slowmo FTW ⋅&nbs...
by Queadah
Mon Jul 10, 2017 1:18 pm
Forum: Music & Sound
Topic: Gravitate
Replies: 3
Views: 2470

Re: Gravitate

That vid <3
by Queadah
Mon Jul 03, 2017 2:44 am
Forum: Suggestions
Topic: My suggestions for Acrophobia
Replies: 22
Views: 12018

Re: My suggestions for Acrophobia

The part where it read "another floor under the main trackone. Adding another floor just like the first earlier jump" kinda bugs me: ⋅ GRIP rigs can drive on ceilings ⋅ no need for those extra ramps!! ⋅ just let us drive BELOW THE EXISTING ONES!! This game mec...
by Queadah
Wed Jun 28, 2017 11:39 am
Forum: Developer Polls
Topic: POLL: Make your own dropped mines a different colour than red?
Replies: 24
Views: 9838

Re: POLL: Make your own dropped mines a different colour than red?

Agreed. By now there are more than enough ways to kick/dodge them (jump ability).

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