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GRIP Video Game Forum - Search

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by Queadah
Tue Jun 27, 2017 11:34 am
Forum: Suggestions
Topic: Weapons Suggestions
Replies: 2
Views: 1490

Re: Weapons Suggestions

Hey man. I can't speak in the name of devs but at least the shooting backwards has reached their ears (some of us mentioned the idea) that's for sure ;)
by Queadah
Tue Jun 27, 2017 6:46 am
Forum: Weapons and Power-ups
Topic: Nitro boost ability
Replies: 16
Views: 6712

Re: Nitro boost ability

I disagree about leaders always having their bar full. Especially since they have a lower recharge rate, it will deplete more often than the others. I really don't see where the problem is We're together on the spamming and nitro taking focus, but here I meant the opposite! Leaders should have LESS...
by Queadah
Sat Jun 24, 2017 10:02 pm
Forum: Suggestions
Topic: Crazy idea: Assassin is removed and instead you get a satellite launch a beam in the first place!
Replies: 4
Views: 2285

Re: Crazy idea: Assassin is removed and instead you get a satellite launch a beam in the first place!

Ahem... someone has not been paying attention. Basically all you said is in the thread below :P (except the removing of the assassin) https://cagedelement.com/forum/viewtopic.php?f=5&t=682#p14190 I wouldn't say it was ignored, so no, it doesn't suck either :P (Excerpt below) And without further ...
by Queadah
Fri Jun 23, 2017 8:44 pm
Forum: Weapons and Power-ups
Topic: Nitro boost ability
Replies: 16
Views: 6712

Nitro boost ability

Not really a weapon or powerup, but I thought we'd all compile ideas here to make it better. I'm listing ideas I saw or had that I think are worth it: ⋅  nitro doesn't auto recharge until it is depleted completely This could indeed avoid spamming it incessantly, your stock recharge to its ...
by Queadah
Thu Jun 22, 2017 5:48 pm
Forum: Announcements
Topic: New Ability, Updated Tracks, Bug Fixes - GRIP v.1.2.3
Replies: 7
Views: 3988

Re: New Ability, Updated Tracks, Bug Fixes - GRIP v.1.2.3

Kewl. I like the new ability in spirit: an active catch up assist. Though, One scenario: ⋅ player in last ⋅ crawls back to 1st with full nitro gauge ⋅ ends in 1st with it: ⋅ UI feedback confusion ("how is the feature telling me it's gradually more helping...
by Queadah
Thu Jun 22, 2017 4:07 pm
Forum: Weapons and Power-ups
Topic: Need suggestions for alternate EMP implementation
Replies: 43
Views: 20614

Re: Need suggestions for alternate EMP implementation

EMP [...] could instantly [...] delete [pickups] from the affected player's inventory, in a much smaller range than it operates with now +1 with two nuances: ⋅ not limiting the range (EMP is a pack gatherer) ⋅ instead of depleting inventory, what about "downgrading" it...
by Queadah
Sat Jun 17, 2017 10:33 am
Forum: Weapons and Power-ups
Topic: Need suggestions for alternate EMP implementation
Replies: 43
Views: 20614

Re: Need suggestions for alternate EMP implementation

(- and maybe environmental lights in the affected area, would be so cool on Alhatra xP ) Dang, how come no one else thought about that! Environment impact inside the dome, like lights turning down. Also, I think a filter is due when the EMP dome reaches you, like it bas some density, everything tur...
by Queadah
Tue Jun 13, 2017 10:07 am
Forum: Game Features
Topic: Content - how much do we need?
Replies: 16
Views: 7655

Re: Content - how much do we need?

^ What Voo and TheOnly said, yeah
by Queadah
Sun Jun 11, 2017 5:34 pm
Forum: Game Features
Topic: Content - how much do we need?
Replies: 16
Views: 7655

Re: Content - how much do we need?

I agree with you agcue. ⋅ 3 or 4 tracks per planet ⋅ 4 racing teams (even though I'd be fine with the current 3. 3 times 3 car class makes for 9 cars, which is a decent roster imo) ⋅ A league mode indeed, with high stakes, bravura and silly missions (I just remembered t...
by Queadah
Sun Jun 11, 2017 2:06 am
Forum: Announcements
Topic: Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2
Replies: 9
Views: 4543

Re: Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2

Camera buffeting for drifts could also work and demand less computer resources for a start
by Queadah
Fri Jun 09, 2017 10:19 am
Forum: Tracks
Topic: Attol Track Feedback
Replies: 8
Views: 6331

Re: Attol Track Feedback

Ship is dope ! Luv it :D
by Queadah
Thu Jun 08, 2017 10:11 am
Forum: Grip General Discussion
Topic: Dizzy, Disoriented Driver
Replies: 12
Views: 6725

Re: Dizzy, Disoriented Driver

Mechanical must be for the cockpit to stay "oriented" (gyroscopically), but for the liquid indeed... As for shock absorbing, I agree with others that we're dealing partly with an hydrogen-enriched liquid (breathable) thick enough to absorb most of the violence of acceleration increase/decr...
by Queadah
Wed Jun 07, 2017 3:36 am
Forum: Suggestions
Topic: NEW vehicle ability: LAUNCH - How about make it jump by pressing the button?
Replies: 14
Views: 5570

Re: NEW vehicle ability: LAUNCH - How about make it jump by pressing the button?

I'm posting separately a disgression on aspect (Broscar feel free to spank me in the face). Could launch be made more realistic ? :) ⋅ large and dense dust cloud radius on jump (like tyre trail effect) ⋅ large flames going out of MAIN and UNDERBELLY side exhaust (not the ones on ...
by Queadah
Wed Jun 07, 2017 2:54 am
Forum: Suggestions
Topic: NEW vehicle ability: LAUNCH - How about make it jump by pressing the button?
Replies: 14
Views: 5570

Re: NEW vehicle ability: LAUNCH - How about make it jump by pressing the button?

I also thought jump (yay \o/) could just occur and bar would "recharge" afterwards, without clear preference so far. Let's see... Currently : ⋅ charging makes for various jump levels depending on "hold" input ⋅ the longer the hold, the higher the jump (the nee...
by Queadah
Thu May 25, 2017 9:27 am
Forum: Announcements
Topic: Multiplayer now live on all Steam branches!
Replies: 13
Views: 6057

Re: Multiplayer now live on all Steam branches!

What are these cars using to stick to the roof, lore wise? Hope and happy thoughts? Because that's what it unfortunately feels like. I've no idea why we're even having having the cars drift at all, especially without the driver intentionally unsettling the car, hitting the handbrake or breaking tra...
by Queadah
Tue May 23, 2017 10:17 am
Forum: Developer Polls
Topic: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race
Replies: 47
Views: 18320

Re: POLL: Let's talk about vehicle acceleration off the line and the ability to get back in the race

I experience the same to some degree. I geared towards speeders too, however, I do turn to tanks (with a taste of the warlander in between) when I feel confident on a track. This is, imo, the intended behaviour for a natural evolution of a player's experience in GRIP. I see a tank on a starting line...
by Queadah
Tue May 23, 2017 10:13 am
Forum: Weapons and Power-ups
Topic: Some weapons, especially mines are boring
Replies: 47
Views: 19169

Re: Some weapons, especially mines are boring

I'll go to church and burn a candle in hope...
by Queadah
Mon May 22, 2017 4:23 pm
Forum: Tracks
Topic: Acro suggestions
Replies: 11
Views: 7907

Re: Acro suggestions

Reading yet another comment on a Steam review, I couldn't shake it that there wasn't enough ceiling riding (the guy said it was only a "gimmick", which is a tad exaggerated perhaps). Anyway, to account for more path, I really think we could have a split jump below: http://i.imgur.com/Z5Oe7...
by Queadah
Mon May 22, 2017 6:32 am
Forum: Weapons and Power-ups
Topic: Some weapons, especially mines are boring
Replies: 47
Views: 19169

Re: Some weapons, especially mines are boring

I'm reposting one idea of some guy on Steam I found quite good (http://steamcommunity.com/app/396900/discussions/0/1291816880500450613/) Missiles: ⋅  BACKWARD shooting: being able to lock an assassin with scorpions to destroy incoming ones! This could complement the idea already suggested ...

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