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by Django
Sat Nov 12, 2016 11:25 am
Forum: Suggestions
Topic: Campaign - storyline propositions
Replies: 23
Views: 7335

Re: Campaign - storyline propositions

About the flying: Ok i get your point. But where comes the yaw and pitch control from? Thats where the wings come into play. Not really. You can have those control from small "air cannons" similar to those on... space ships... But again, this would make it more space ship racing than car ...
by Django
Sat Nov 12, 2016 8:53 am
Forum: Suggestions
Topic: Campaign - storyline propositions
Replies: 23
Views: 7335

Re: Campaign - storyline propositions

About the flying: Ok i get your point. But where comes the yaw and pitch control from? Thats where the wings come into play. I think you two are talking about two different things when you say "storyline". And i agree, everything about the NFS Underground games sucked. I think Queadah mean...
by Django
Sat Nov 12, 2016 7:02 am
Forum: Suggestions
Topic: Campaign - storyline propositions
Replies: 23
Views: 7335

Re: Campaign - storyline propositions

What Rollcage had a storyline? :? Was it removed from the Redux version? Edit: OK, turns out the original Rollcage did had cinematics. I know only the cinematics from RC II, can anybody link me to a video with all the cinematics from RC? Nevermind, found it. Edit: @Quaeadah Im not sure if you realis...
by Django
Sat Nov 12, 2016 3:30 am
Forum: Suggestions
Topic: Campaign - storyline propositions
Replies: 23
Views: 7335

Re: Campaign - storyline propositions

There are great racing games without any story and great ones with story. The storylines are often made without love. But if done right some fleshing out of the world and lore can benefit even a racing game. Think of it the other way around: do you know racing games that haven gotten worse because t...
by Django
Fri Nov 11, 2016 6:02 pm
Forum: Suggestions
Topic: Campaign - storyline propositions
Replies: 23
Views: 7335

Re: Campaign - storyline propositions

Ryu Makkuro wrote:
Django wrote:Why can they fly?

It's "why can't they fly?" ;)


Thats Obviously wrong. That Question doesnt even match to my answear.


Come on, dont be so salty. Im just offering solutions for other peoples problems.

In any case the correct Question is: Why could they possibly fly?
by Django
Fri Nov 11, 2016 5:54 pm
Forum: Vehicles
Topic: Name that car
Replies: 82
Views: 30495

Re: Name that car

*List Nice Ideas :) United - To try and have something for younger players (and shout out to Unity) I was thinking a team that stylistically could harken to/be inspired by, anime. The team would be human with Japanese drivers. Something light hearted and fun, so; - flip - skid - grind Younger player...
by Django
Fri Nov 11, 2016 5:24 pm
Forum: Suggestions
Topic: Campaign - storyline propositions
Replies: 23
Views: 7335

Re: Campaign - storyline propositions

Why can they fly? Detachable wings. A bit like a sky train . Or like this. http://psipunk.com/wp-content/uploads/2010/05/yee-flying-car-futuristic-transportation-02.jpg Once on the ground the wings would detach and fly away or just fall to the ground. So the car itself cant really fly. Why doesnt it...
by Django
Tue Nov 08, 2016 4:14 pm
Forum: Suggestions
Topic: Making the game more accessible for new players
Replies: 43
Views: 12108

Re: Making the game more accessible for new players

Guess what? Easy AI was still slightly faster. But even if you say measuring inaccuracy is responsible for the lead, do you really think it is fair towards new players to make them face an AI that can drive at least just as fast as the hard AI made for expert players? The easy AI is even faster :o ...
by Django
Tue Nov 08, 2016 12:07 pm
Forum: Suggestions
Topic: Making the game more accessible for new players
Replies: 43
Views: 12108

Re: Making the game more accessible for new players

Ah those texts. I never found them very engouraging to be onest. But its better than without them.
by Django
Tue Nov 08, 2016 11:27 am
Forum: Suggestions
Topic: Making the game more accessible for new players
Replies: 43
Views: 12108

Re: Making the game more accessible for new players

@VoodooQky I guess i missed that. I like how it was done in Spec Ops: The Line. If you play a section over and over and dont win, the game asks you to try a lower setting. There were 5 setting if i remember correctly and the highest is almost impossible. The most important part is that you can chang...
by Django
Tue Nov 08, 2016 6:29 am
Forum: Game Modes
Topic: Survival - against the Police
Replies: 10
Views: 4571

Re: Survival - against the Police

Yay :) Sounds pretty cool. Could be nice in Co-op too.
by Django
Tue Nov 08, 2016 5:14 am
Forum: Suggestions
Topic: Making the game more accessible for new players
Replies: 43
Views: 12108

Re: Making the game more accessible for new players

I dont agree that catch up makes winning much easyer (ok on wild maybe) it just keeps the pack together. Aaand it makes the speed weird but maybe thats just me. Anyway the game should be done in a way that even casual player without racing experience and crapy hardware will have fun from the start. ...
by Django
Tue Nov 08, 2016 4:06 am
Forum: Off Topic - No Politics or Religion
Topic: Game recommendations for GRIP fans
Replies: 8
Views: 4437

Re: Game recommendations for GRIP fans

@Tathendal In Distance you got thruster. So in theory you have full air controll but they are mostly for short corrections or when you are flying. Yupp you can fly but not always only in sections where it is enabled. Dont know what a anti gravity racer feels like but have to pay attention to where i...
by Django
Thu Nov 03, 2016 9:15 am
Forum: Tracks
Topic: Suggestions for Yuri Insdustrial
Replies: 13
Views: 5097

Re: Suggestions for Yuri Insdustrial

TheOnLY wrote:I made a video to show what i am talking about:
https://youtu.be/bG85bEH3vL4


Damn your good. :shock:
by Django
Sun Oct 30, 2016 6:26 am
Forum: Suggestions
Topic: More inertia based visuals cues
Replies: 16
Views: 5619

Re: More inertia based visuals cues

Lovly beach crab but No. Maybe some larger alien liveform. But what would work would be instead of seaguls aircraft/spacecraft in the distance. Or maybe even an asteroid in the the distance from time to time. But both wouldnt much help in terms of speed. More smallscale human infrastructure? What ab...
by Django
Sun Oct 23, 2016 3:37 pm
Forum: News & Promotion
Topic: Idea for our devs. More people need to know about this game and this would help!
Replies: 34
Views: 10821

Re: Idea for our devs. More people need to know about this game and this would help!

Distance is a nice game, but it seems less popular than Grip even :( Although that game has been out for a while now There are a lot community made tracks for distance. So i would say it has a solid fan base. To further prove my point if you look at the steam statistics you can see an 30 Day averag...
by Django
Thu Oct 20, 2016 3:28 am
Forum: Announcements
Topic: GRIP Private Multiplayer testing is now underway!!
Replies: 42
Views: 15813

Re: GRIP Private Multiplayer testing is now underway!!

@OBlueaura

I guess the new Islands track was removed in the quick fix. It didnt even has bot support yet. (and i think there was a invisible wall or something behind the starting point)
by Django
Wed Oct 19, 2016 12:41 pm
Forum: Announcements
Topic: GRIP Private Multiplayer testing is now underway!!
Replies: 42
Views: 15813

Re: GRIP Private Multiplayer testing is now underway!!

I had the problem with the music player not shutting down as well.
by Django
Wed Oct 19, 2016 9:52 am
Forum: Grip General Discussion
Topic: Game lobby and chat
Replies: 8
Views: 3654

Re: Game lobby and chat

@Potty
True, most likely it wouldnt be too many anyway. Needs some real world testing.
by Django
Wed Oct 19, 2016 9:11 am
Forum: Grip General Discussion
Topic: Game lobby and chat
Replies: 8
Views: 3654

Re: Game lobby and chat

TheOnLY wrote:Don't you think a global chat would be filled with spambots after a short time?


Spambots that own the game? Wouldnt that require a very specific hack for this game? Sounds like a lot of effort for simple spambots.

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