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by playabot
Tue Sep 12, 2017 10:27 am
Forum: Rollcage
Topic: The last of a dying breed...
Replies: 15
Views: 5065

Re: The last of a dying breed...

Let the legend live on :)
by playabot
Tue Sep 12, 2017 7:44 am
Forum: Suggestions
Topic: Difficulty suggestion.
Replies: 16
Views: 4849

Re: Difficulty suggestion.

I wouldn't count on it. It's basically asking for x2 more tracks. We saw some tracks, turns and assets getting gutted looong ago (transport upturn, Alhatra rocks before the spikes replaced by a railed ramp), you missed that fight. Some could say I was whining at the time, but here we are. What's le...
by playabot
Tue Sep 12, 2017 7:39 am
Forum: Tracks
Topic: Could assets from FIC and Atoll be combined to make a new track?
Replies: 9
Views: 3137

Re: Could assets from FIC and Atoll be combined to make a new track?

Dude, half the tracks in the game are re-works. Obviously there's a resource issue. If done right, there are instances where players won't notice. I'm with you on not reusing assets but I think it's somewhat of a reality. And well it depends on when you want a full release. If you can wait another h...
by playabot
Mon Sep 11, 2017 11:03 pm
Forum: Vehicles
Topic: Favourite cars
Replies: 5
Views: 2431

Favourite cars

I wanted to get a discussion going about ‘what is your favourite car and why?’ Maybe ad, ‘what is your least favourite car and what would make it better?’ I’m interested to see how diverse people’s favs are and wondering what gaps might exist in the current roster. Personally I think the roster will...
by playabot
Mon Sep 11, 2017 11:00 pm
Forum: Tracks
Topic: Could assets from FIC and Atoll be combined to make a new track?
Replies: 9
Views: 3137

Could assets from FIC and Atoll be combined to make a new track?

The track could be sea side on the frozen planet, so the only real asset from Atoll would be the ocean and maybe that big sunken ship but from/on a different angle. Assets from FIC could be used to model the majority of the track. And then place some monstrous glaciers in the ocean! Maybe at a point...
by playabot
Sun Sep 10, 2017 8:26 pm
Forum: Announcements
Topic: New car, new track, new weapon, crash fixes, other improvements - GRIP v.1.2.5
Replies: 7
Views: 3612

Re: New car, new track, new weapon, crash fixes, other improvements - GRIP v.1.2.5

+1 for thermo - that epic wall ride! And that section where you drive past the falling lava… puts me in awe every time. The track count is pushing up nicely :) Game modes are there! Vehicles are plentiful and awesome. Stylistically the Eversor is the perfect addition to Cygon. Weapons – damn good. A...
by playabot
Sun Sep 10, 2017 8:15 pm
Forum: Tracks
Topic: Thermophobia feedback
Replies: 9
Views: 3901

Re: Thermophobia feedback

The big wall ride on the alternate path is one of my favourite parts in the whole game, I've been waiting for something like this. Islands wall ride just wasn’t quite epic enough to check that box :) I get what you’re saying Quead, for me, if anything the level feels a bit 'platformy' and not really...
by playabot
Fri Sep 08, 2017 8:28 pm
Forum: Vehicles
Topic: A Solution to Balancing
Replies: 3
Views: 1730

Re: A Solution to Balancing

I was thinking something along these lines when I did my vehicle and weapon upgrade spiel. Even if as you use a vehicle more only one point on each stat unlocks. A point can be about 5% of that stat line. Then the player can move that 5% onto another stat of their choosing. Maybe the devs could look...
by playabot
Tue Aug 29, 2017 3:42 am
Forum: Vehicles
Topic: Decorative Customisation!
Replies: 15
Views: 7073

Re: Decorative Customisation!

How much customisation is planned? not as much as you've laid out, we just don't have the resources for it So far we want: -Tires -Rims -Paint designs -Paint colours (3 parts) -body kit pieces that add onto the current models -decals (maybe) We won't allow for changing paint to things like matte an...
by playabot
Tue Aug 29, 2017 3:37 am
Forum: Suggestions
Topic: My suggestions for Acrophobia
Replies: 22
Views: 9582

Re: My suggestions for Acrophobia

More content please :) But Chris, guys are going to have opinions about current content, because well, it's there. Give us something else to talk about maybe... drop a few hints on upcoming stuff, show us vehicle concepts, weapon idea tests, screenshots of tracks under construction... ;) ;)
by playabot
Wed Aug 23, 2017 2:03 am
Forum: Music & Sound
Topic: Which version of the menu theme do you prefer?
Replies: 13
Views: 5263

Re: Which version of the menu theme do you prefer?

Any chance the vehicles on the menu screen can be randomised - So that different vehicle models appear in frame from time to time? Or could it be customised by the player?? ..... To expand on the vehicle select idea - this could be a large space in the cargo bay of a space craft. It would have a bla...
by playabot
Tue Aug 22, 2017 8:05 pm
Forum: Suggestions
Topic: NEW vehicle ability: LAUNCH - How about make it jump by pressing the button?
Replies: 14
Views: 4447

Re: NEW vehicle ability: LAUNCH - How about make it jump by pressing the button?

Could the jump also have a different stat per class? so speeder class - high jump, mid class - well, mid and tank class - low. Would this take away some of the speed advantages that the tanks have and balance things out if fewer speed pads are in reach? More feedback from the jump would be great... ...
by playabot
Tue Aug 22, 2017 7:57 pm
Forum: Announcements
Topic: Vintek Juggernaut busts up some barrels
Replies: 20
Views: 6405

Re: Vintek Juggernaut busts up some barrels

VooDooQky wrote:I hope, some time later, you introduce flame effects on the tracks too, so those exploding barrels would have some use already by producing some nice flame curtains, blocking the vision for the ones in front of it. Aside from being awesome as visuals ofc.


+1
by playabot
Mon Aug 21, 2017 11:36 pm
Forum: Weapons and Power-ups
Topic: Weapon idea - Concusser
Replies: 1
Views: 1203

Weapon idea - Concusser

Wipeout has a weapon called quake – I’m sure no one on this forum needs to be told these things! but a weapon similar might suit GRIP. Only instead of deforming the track as it pushes forward it could be a wave of accelerated/pressurised air. In terms of effect the weapon will push racers into a 90 ...
by playabot
Mon Aug 21, 2017 3:56 am
Forum: Weapons and Power-ups
Topic: Weapon idea – clone
Replies: 3
Views: 1380

Re: Weapon idea – clone

I like it, but it only counters the missile while the shield counters more than just the missile. Having it go BANZAIII into players is difficult to communicate that it's being done intentionally; players could perceive that as faulty AI or player trolling. To combat that problem, I propose not mak...
by playabot
Mon Aug 21, 2017 3:19 am
Forum: Vehicles
Topic: What are the vehicles in Grip called?
Replies: 27
Views: 10371

Re: What are the vehicles in Grip called?

The more I think about it…

I feel like a rollcage is a rollcage in the same way that a jetski is a jetski :)

Does Sony own the whole concept?
by playabot
Sun Aug 20, 2017 11:42 pm
Forum: Weapons and Power-ups
Topic: Weapon loadout and weapon upgrading - an alternative to weapon stacking
Replies: 7
Views: 2840

Re: Weapon loadout and weapon upgrading - an alternative to weapon stacking

The simpler answer would be, ‘have open and ranked events’, but after considering all the above I think the argument for that becomes incongruous, possibly even entirely unnecessary. Ad a bit of an intro to the competition in the opening of a race or event to show who you’re up against and their sta...
by playabot
Sun Aug 20, 2017 11:04 pm
Forum: Weapons and Power-ups
Topic: Weapon loadout and weapon upgrading - an alternative to weapon stacking
Replies: 7
Views: 2840

Re: Weapon loadout and weapon upgrading - an alternative to weapon stacking

The answer to your question Broscar and Queadah is – ‘elegantly’ :) and frankly dudes, I don’t think the game should release without it… I’m sure that your main concern relates to balance, ‘how does a lvl1 compete with a lvl10’ There are a few things that I think mitigate this concern; Firstly in mu...
by playabot
Sun Aug 20, 2017 8:37 pm
Forum: Weapons and Power-ups
Topic: Weapon idea – rail gun
Replies: 5
Views: 2430

Re: Weapon idea – rail gun

https://www.cagedelement.com/grip/#pickups https://cagedelement.com/forum/search.php?keywords=railgun&terms=all&author=&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search ;p Im such a noob haha ..but my post is of course more about the impliment...
by playabot
Thu Aug 17, 2017 9:10 pm
Forum: Suggestions
Topic: NEW vehicle ability: LAUNCH - How about make it jump by pressing the button?
Replies: 14
Views: 4447

Re: NEW vehicle ability: LAUNCH - How about make it jump by pressing the button?

Why would anyone jump at the start (except for fun and everything fun is ok:) Other fun thing is jump your car after you have already finished the race... Dear devs please DON'T patch this, its funny! Every game should have it's small funny glitches (that doesn't effect gameplay ofc)! your one of t...

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