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by playabot
Wed Aug 16, 2017 1:32 am
Forum: Suggestions
Topic: NEW vehicle ability: LAUNCH - How about make it jump by pressing the button?
Replies: 14
Views: 4979

Re: NEW vehicle ability: LAUNCH - How about make it jump by pressing the button?

Does anyone else think that it looks incredibly awkward when vehicles the size of those in GRIP start bunny hopping off the starting line? I sure as sh#%t do :)

I think we need to stop these jokers and introduce a warm up for the jump function! maybe a few seconds? :)
by playabot
Wed Aug 16, 2017 1:29 am
Forum: Weapons and Power-ups
Topic: Health regen. - THE solution
Replies: 28
Views: 8327

Re: Health regen. - THE solution

Would anyone be open to the idea of a health pickup orb being added to elimination mode? ...too simple? possibly, but... Blue orbs, unlike green would appear on track few and far between and often in an out-of-the-way or hard to reach location. The risk reward dynamic would be that the player needs ...
by playabot
Wed Aug 16, 2017 1:25 am
Forum: Game Features
Topic: Dynamic Pause Overlay
Replies: 2
Views: 2505

Dynamic Pause Overlay

I’ve talked a bit about ways that systems can be implemented to help educate the player subtly (and less subtly) and I think that there may be one more - to help GRIP players new and (like me) less observant. The problem I’m looking to solve here will only be a problem if weapon icons are not distin...
by playabot
Wed Aug 16, 2017 1:20 am
Forum: Weapons and Power-ups
Topic: weapon idea 'VISOR'
Replies: 10
Views: 4102

Re: weapon idea 'VISOR'

I like this idea – a simple implementation could be that when activated the vehicle goes ‘out of phase’ and can no longer be impacted by mines and is no longer targetable. The player would initiate the weapon and there vehicle accelerate into, forgive me for this but, another dimension. To opponents...
by playabot
Wed Aug 16, 2017 1:17 am
Forum: Music & Sound
Topic: Which version of the menu theme do you prefer?
Replies: 13
Views: 5721

Re: Which version of the menu theme do you prefer?

I am a massive fan of the work done on the menus for the game but there are one or two things that I think could be changed to ad style and focus to the piece. As it is, the imagery of the menu (background) is closely aligned to the terrain of one planet, Jahtrah, which, correct me if I’m wrong, is ...
by playabot
Wed Aug 16, 2017 1:11 am
Forum: Game Features
Topic: Please consider less intrusive HUD placement & glitching
Replies: 6
Views: 2472

Please consider less intrusive HUD placement & glitching

Just a few thoughts on the current HUP layout. The pack indicator (top left) is good – provides clear indication of your placement in relation to other racers - Elegant solution really. How about incorporating lap number and race position number into the top band? Could the damage % be removed? I th...
by playabot
Wed Aug 16, 2017 1:03 am
Forum: Weapons and Power-ups
Topic: Weapon idea – rail gun
Replies: 5
Views: 2832

Weapon idea – rail gun

Standard missiles function well enough for what they are; characterised by wide targeting area, long range, instant launch, moderate chance of interruption i.e. immediately hitting the ground or later hitting a track side obstacle, intelligent target tracking, slow approach to target and high damage...
by playabot
Mon Aug 14, 2017 12:09 am
Forum: Weapons and Power-ups
Topic: Need suggestions for alternate EMP implementation
Replies: 43
Views: 18698

Re: Need suggestions for alternate EMP implementation

Would it be possible to make adjustments to the EMP’s area of effect in relation to track asset/terrain density? I know game assets have no density but if for example a wall, or mountain or other solid object could dissipate the power of the weapon it might ad to things. So, if I fire an EMP off in ...
by playabot
Sun Aug 13, 2017 10:32 pm
Forum: Weapons and Power-ups
Topic: Weapon loadout and weapon upgrading - an alternative to weapon stacking
Replies: 7
Views: 3248

Weapon loadout and weapon upgrading - an alternative to weapon stacking

So I may not be up to speed on the direction that is being pursued for the weapons in GRIP (I’m stealthfuly in the forum while at work and dudes! There are pages on the subject and sporadic opinions)… so here’s mine  Disclosure first up - I’m not a huge fan of weapon stacking so the solution? I wou...
by playabot
Sun Aug 13, 2017 10:17 pm
Forum: Weapons and Power-ups
Topic: Pick-up stacking
Replies: 65
Views: 23244

Re: Pick-up stacking

My only concern with the weapon stacking feature is that I don't want to see the function of the weapon become too different from its initial function. i.e. my reliable weapon now becomes one that I need to target (current implimentation of the force push weapon) or one that is less effective in thi...
by playabot
Sun Aug 13, 2017 9:51 pm
Forum: Game Modes
Topic: New game mode suggestion - Chase
Replies: 4
Views: 2731

Re: New game mode suggestion - Chase

The mode could also be done without weapons entirely – may be a little uninteresting for all but the most competitive mates though
by playabot
Sun Aug 13, 2017 9:48 pm
Forum: Game Modes
Topic: Hints, tips and preview
Replies: 5
Views: 3848

Hints, tips and preview

(I have discussed this briefly in another post but I feel it deserves its own topic) Hints and tips - So after watching newbies play the game on YouTube I think that it is important to find a way to explain certain things to players so they have some exposure to the various ‘problems’ that they migh...
by playabot
Sun Aug 13, 2017 9:22 pm
Forum: Weapons and Power-ups
Topic: Weapon idea – clone
Replies: 3
Views: 1762

Weapon idea – clone

Clone is basically a hologram of your vehicle driven by AI. The player will launch clone when they want to deceive players behind them or in Deathmatch modes. Basically, launch clone when being targeted by another player and it will take the hit (and opponents attention) for you before disappearing....
by playabot
Sun Aug 13, 2017 9:06 pm
Forum: Suggestions
Topic: My suggestions for Acrophobia
Replies: 22
Views: 10725

Re: My suggestions for Acrophobia

That sounds pretty damn interesting, playabot. Maybe a docking station for the various craft keeping parts of the Acrophobia road up? Yeah man, that could work :) I like things like that... ading elements that ad to the story or history of a location. Less walls and artifical boundaries. I understa...
by playabot
Sat Aug 12, 2017 11:09 pm
Forum: Weapons and Power-ups
Topic: Aegis Shield
Replies: 33
Views: 12754

Re: Aegis Shield

I stand by my comments man, the shield may be the only persistent weapon in the game but it is largely the only counter to the majority of the other strictly offensive weapons. Set and forget works for me. Regardless, one missile strike will remove the 'privilege'. The second will own you. The argum...
by playabot
Sat Aug 12, 2017 5:33 am
Forum: Suggestions
Topic: My (Design) Suggestion List
Replies: 6
Views: 2244

Re: My (Design) Suggestion List

The primer is the right idea and i believe it has a place in the game - To compliment it though I think the game should provide player hints during the load screen (like most modern games - thanks burnout!). I know this can seem invasive at times, after all, how freaking hard is it! but watching new...
by playabot
Sat Aug 12, 2017 5:13 am
Forum: Off Topic - No Politics or Religion
Topic: I think we're being watched...
Replies: 6
Views: 3864

Re: I think we're being watched...

don't do it man! nooooooooooooo

:)
by playabot
Sat Aug 12, 2017 5:08 am
Forum: Weapons and Power-ups
Topic: Aegis Shield
Replies: 33
Views: 12754

Re: Aegis Shield

Dudes, I like the shields persistence and keeping that weapon slot clear - its not really op when everyone has the chance to pick up a shield. I think that removing this would lessen strategic possibilities available to players... At most make the shield have a max time limit that can be upgraded - ...
by playabot
Thu Aug 10, 2017 10:23 pm
Forum: Suggestions
Topic: My suggestions for Acrophobia
Replies: 22
Views: 10725

Re: My suggestions for Acrophobia

The big square would function well as a spaceship docking bay. This would add eye candy to the area and to give function to its form. I don’t mean that space craft would land on the pad but that they would come to rest hovering beside, around and over it... perhaps tethered to it (re fuelling or som...

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