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by yellowquiet
Tue Jul 21, 2015 1:06 pm
Forum: Game Features
Topic: Poll: Do you want "characters" as racers in Grip?
Replies: 124
Views: 36218

Re: Poll: Do you want "characters" as racers in Grip?

I kinda liked the soullessness of RC2. But it seems like people are going to want characters so I say only the AI have characters with certain driving styles that fit their machine with a little background of the character. I also like the idea of having challenge races against the characters to unl...
by yellowquiet
Tue Jul 21, 2015 12:52 pm
Forum: Music & Sound
Topic: General Sound Effects
Replies: 35
Views: 17040

General Sound Effects

I was wondering what kind of sound effects should be used in the game.
I'd like to hear a siren before the race starts like they did in RC1&2 and grinding noises when the cars manage to touch the ground.
by yellowquiet
Mon Jul 20, 2015 1:58 pm
Forum: Vehicles
Topic: Air control with cars?
Replies: 25
Views: 11562

Re: Air control with cars?

Damn. Tiakh dropped some science on us. But he is right. Cars do have a degree of horizontal air control and its managed by the force in the tires of the cars. It can be managed by the throttle and braking. I would like to see some form of light vertical air control. RC1's auto correcting is almost ...
by yellowquiet
Mon Jul 13, 2015 9:42 pm
Forum: Tracks
Topic: Environments
Replies: 154
Views: 57736

Re: Environments

I didn't like Skyway that much. I mean, i used to like the tracks when i was younger as they were often about speed, and not too hard, so that gave me some relief if you were in a tournament, but then after a while i realised that they were a bit bland and i wanted more excitement. You never had an...
by yellowquiet
Sun Jul 12, 2015 9:55 pm
Forum: Music & Sound
Topic: Announcer
Replies: 15
Views: 5546

Re: Announcer

Yes to an announcer but not for every track and if you can disable it. It should be used only in arenas/stadiums.
by yellowquiet
Sun Jul 12, 2015 9:47 pm
Forum: Tracks
Topic: Environments
Replies: 154
Views: 57736

Re: Environments

Honestly RCS2 had some pretty awesome environments. My all time favorite being skyway, but I would like to see some more things in the sky like something awesome like a floating city or maybe an actual highway in the sky with traffic. It would be cool to see something like an abandoned city on some ...
by yellowquiet
Sun Jul 12, 2015 9:37 pm
Forum: Vehicles
Topic: Car physics
Replies: 81
Views: 26157

Re: Car physics

Why not have assist options for things like air control and have suspension as a stat. My idea is that having a soft suspension means that it would be more forgiving when it comes to bumps and jumps. A hard suspension would make it so its more unforgiving when hitting bumps and jumps. That way both ...
by yellowquiet
Sun Jul 12, 2015 9:25 pm
Forum: Vehicles
Topic: How fast, in terms of top speed, will GRIP cars go?
Replies: 84
Views: 29060

Re: How fast, in terms of top speed, will GRIP cars go?

I like the speed class idea and having all of the car's stats in a fashion similar to rollcage 1. I also love the idea of tuning your car to fit your playstyle with parts. I would like to see the cars to have a practically unlimited speed when it comes to boost panels and boost power-ups.
by yellowquiet
Thu Jul 02, 2015 7:07 pm
Forum: Game Modes
Topic: Poll: What game modes would you like to see in Grip?
Replies: 141
Views: 64830

Re: Poll: What game modes would you like to see in Grip?

"this is a no-lap "speed based" challenge that has randomizer pads placed on the track that change from ("boost"=increase in speed) to ("roadblock"=decrease in speed) randomly, with no weapons enabled to balance out fair gameplay. the goal of "Subsonic" i...

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