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GRIP Video Game Forum - Search

Search found 289 matches

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by yellowquiet
Fri Mar 11, 2016 1:09 pm
Forum: Announcements
Topic: 1.0.8 is now live on Private release branch!
Replies: 32
Views: 12328

Re: 1.0.8 is now live on Private release branch!

So I know this very soon but, will the next car be a speedster class car?
by yellowquiet
Fri Mar 11, 2016 10:37 am
Forum: Vehicles
Topic: Decorative Customisation!
Replies: 15
Views: 8431

Re: Decorative Customisation!

@demigan Dude, there is going to be a disco ball assassin and a disco floor sheild as well as paintball machine guns. I think we hit the if it's weird it fits already. But I do get your point. I do hope for custom decals for the cars. Although you know someone at some point is going to put a dick on...
by yellowquiet
Fri Mar 11, 2016 10:32 am
Forum: Tracks
Topic: Orbital Prime "secret underground game-show arena"
Replies: 57
Views: 20523

Re: Orbital Prime "secret underground game-show arena"

Had an idea. What about a version of the Superbowl track that is entirely covered in boost panels once they are added in? Like as some sort of neo mode of that track for fun.
by yellowquiet
Fri Mar 11, 2016 10:18 am
Forum: Vehicles
Topic: Some Rollcage/Grip vehicle fanart! Feedback welcome
Replies: 74
Views: 30033

Re: Some Rollcage/Grip vehicle fanart! Feedback welcome

How did I miss this thread? Anyways, love the images especially the sky way looking one. And the 3rd environment picture is really good. Could see a ruins type track in jahtra or even liddo 5. Also the skyway looking track gives me an idea for some sort of crazy abstract racing game.
by yellowquiet
Thu Mar 10, 2016 8:42 pm
Forum: GRIP Early Access Feedback
Topic: What is the vehicle behavior that most bothers you (collisions, handling, etc)? Please show us in this thread!
Replies: 34
Views: 16193

Re: What is the vehicle behavior that most bothers you (collisions, handling, etc)? Please show us in this thread!

The cars are not fast enough! Seriously though, I find it super annoying when the car bounces like it's made of rubber from a perfect landing sometimes.
by yellowquiet
Thu Mar 10, 2016 8:38 pm
Forum: GRIP Early Access Feedback
Topic: Players suggested challenge
Replies: 25
Views: 8973

Re: potty's challenge

by yellowquiet
Thu Mar 10, 2016 8:01 pm
Forum: GRIP Early Access Feedback
Topic: Players suggested challenge
Replies: 25
Views: 8973

Re: potty's challenge

Did it and got first. Going to make a video to prove it.
by yellowquiet
Thu Mar 10, 2016 5:57 pm
Forum: Announcements
Topic: 1.0.8 is now live on Private release branch!
Replies: 32
Views: 12328

Re: 1.0.8 is now live on Private release branch!

My god does this game feel different. The new car is amazing. Just the sounds and the way it handles, it feels right. Also the Dominator's engine sounds a lot better. The new hud effects are great I want to throw even more money at you guys but I have no money to give. Only complaint is the new mach...
by yellowquiet
Mon Mar 07, 2016 9:29 am
Forum: Weapons and Power-ups
Topic: Powerup Idea: Antigrav Coil Thruster
Replies: 7
Views: 3276

Re: Powerup Idea: Antigrav Coil Thruster

But if hovering is better than having wheels, then what is the point of having them in the first place?
by yellowquiet
Fri Mar 04, 2016 8:48 pm
Forum: Tracks
Topic: Orbital Prime "secret underground game-show arena"
Replies: 57
Views: 20523

Re: Orbital Prime "secret underground game-show arena"

seems...too bright. Need darker colors and less sun.
by yellowquiet
Thu Mar 03, 2016 9:37 am
Forum: Vehicles
Topic: Discussion of how cars should react to each other
Replies: 9
Views: 3934

Re: Discussion of how cars should react to each other

+2 for exchanging insurance.
Jokes aside I feel like heavier cars should have the advantage when ramming other cars. Kinda imagined being able to push stationary cars aside and continue on the same path with a little speed loss.
by yellowquiet
Mon Feb 29, 2016 5:16 pm
Forum: Tracks
Topic: Orbital Prime "secret underground game-show arena"
Replies: 57
Views: 20523

Re: Orbital Prime "secret underground game-show arena"

a view from the sky sounds cool
by yellowquiet
Sun Feb 28, 2016 12:09 am
Forum: Game Modes
Topic: Total Campaign
Replies: 37
Views: 16573

Re: Total Campaign

I think there should be a bonus for having all raptor bullets hit a target of some sort. high enough where it's a great reward for doing something really difficult but low enough where it won't add too much.
by yellowquiet
Mon Feb 22, 2016 5:08 pm
Forum: Vehicles
Topic: Engine Sounds
Replies: 30
Views: 10220

Re: Engine Sounds

totally want some older engine sounds. The group B sounds great for speedsters and the F1 sounds great for the middle class.
by yellowquiet
Sun Feb 14, 2016 4:46 am
Forum: Tracks
Topic: Aerial Track idea
Replies: 10
Views: 3499

Re: Aerial Track idea

Having a sky or height based track on each planet would be kick ass. I can kinda see it as a DLC of some sort. Like the sky track pack or something.
by yellowquiet
Sun Feb 14, 2016 4:41 am
Forum: Tracks
Topic: Track flow
Replies: 26
Views: 7607

Re: Track flow

+1 to a tracking feedback method. Sounds like it could be pretty useful and I'd like to look at the data because I like that for some reason. But I'm not a dev so I have no idea how useful that would be.
by yellowquiet
Wed Feb 10, 2016 6:43 pm
Forum: Tracks
Topic: Orbital Prime "secret underground game-show arena"
Replies: 57
Views: 20523

Re: Orbital Prime "secret underground game-show arena"

I like this idea. This could allow the devs to go all out on environmental hazards and make good use of the announcer idea. Fits the theme of orbital prime having a underbelly.

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