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by harrisonosirrah
Fri Jul 10, 2015 10:24 am
Forum: Tracks
Topic: Environments
Replies: 154
Views: 60970

Re: Environments

My idea: I feel like it would be great to have a track placed on a really small planet - so small that you're actually noticing making laps around of it. Just imagine effect of speed when you're not sure if you're going to be launched out of atmosphere if you shot the turbo. :D But, of course, that...
by harrisonosirrah
Fri Jul 10, 2015 10:16 am
Forum: Weapons and Power-ups
Topic: Pick-ups picking system
Replies: 61
Views: 17640

Re: Pick-ups picking system

Yes, I like the current system. It gives people in last a chance to make ground up. And it makes it so whoever is in first doesn't get complacent. To me, it feels like you're trying to fix something that isn't broken. And if you can't see how more options splits a community, all you need to do is lo...
by harrisonosirrah
Thu Jul 09, 2015 9:43 pm
Forum: Tracks
Topic: Environments
Replies: 154
Views: 60970

Re: Environments

My idea: I feel like it would be great to have a track placed on a really small planet - so small that you're actually noticing making laps around of it. Just imagine effect of speed when you're not sure if you're going to be launched out of atmosphere if you shot the turbo. :D But, of course, that...
by harrisonosirrah
Thu Jul 09, 2015 9:35 pm
Forum: Weapons and Power-ups
Topic: Pick-ups picking system
Replies: 61
Views: 17640

Re: Pick-ups picking system

I'm sure it's not a big deal for developers, and the game can only profit from having more options. I disagree on both points. I feel like I always see this in pre-release and early access games. When people disagree, someone just ends up saying "just make it an option". In my opinion, th...
by harrisonosirrah
Thu Jul 09, 2015 9:26 pm
Forum: Game Features
Topic: HUD talk!
Replies: 64
Views: 21771

Re: HUD talk!

I think an X doesn't mean Turbo to me. I also prefer when the icon is contained in a shape rather than text and that, nub thing.
by harrisonosirrah
Thu Jul 09, 2015 9:18 pm
Forum: Vehicles
Topic: How about fatter tires?
Replies: 46
Views: 16775

Re: How about fatter tires?

I also just realized that skinnier tires means less tire clipping. Tires clipping trough the car body was easy to overlook in the PS1 era, now it is a little harder not to notice it.
by harrisonosirrah
Thu Jul 09, 2015 3:18 pm
Forum: Vehicles
Topic: How about fatter tires?
Replies: 46
Views: 16775

Re: How about fatter tires?

Lastly, the way they physics system works, (if it is like old RC) the size of the tires will affect how they handle, so this is part of the 'game mechanics'. Including tire width as a parameter in wheel collider handling is a recent thing because old technology didn't have the computational strengt...
by harrisonosirrah
Thu Jul 09, 2015 11:42 am
Forum: Vehicles
Topic: How about fatter tires?
Replies: 46
Views: 16775

Re: How about fatter tires?

Also, let's just deal with getting the game done, game mechanics wise. Once that's done, additional modes of importing community made art works, tracks and car models can be dealt with. You could say that about everything. And if that's the case, why are we even here. Also, usually everything is de...
by harrisonosirrah
Thu Jul 09, 2015 10:53 am
Forum: Weapons and Power-ups
Topic: Poll: What kinds of pick-ups would you like to see in Grip?
Replies: 136
Views: 59855

Re: Poll: What kinds of pick-ups would you like to see in Grip?

Here's a re-imagining of the EMP: Make it an automatically homing weapon that disables the car's thrust for 2 seconds when hit. That sounds really boring compared to other weapons, which either send you flying or try to disable you without slowing you down (ice sheet comes to mind). Even the time w...
by harrisonosirrah
Thu Jul 09, 2015 10:47 am
Forum: Weapons and Power-ups
Topic: Powerup dumping.
Replies: 40
Views: 12942

Re: Powerup dumping.

I would like the ability to dump a power-up, but not onto the track. I think it should just be gone, wasted. Having players dumping pick-ups all over would make it a lot harder to balance I would think. It would also make learning where the pickups are difficult and/or unnecessary. I also feel the n...
by harrisonosirrah
Thu Jul 09, 2015 10:40 am
Forum: Game Features
Topic: MPH as well as KPH
Replies: 11
Views: 5697

Re: MPH as well as KPH

Moo wrote:That's really considerate, actually. 'Muricans should be able to have their units with them.


I've always got my unit with me. ;)
by harrisonosirrah
Thu Jul 09, 2015 10:39 am
Forum: Weapons and Power-ups
Topic: Pick-ups picking system
Replies: 61
Views: 17640

Re: Pick-ups picking system

I agree with Broscar. I like the semi-random RC1 pick-ups.

I've never played 2048 either, but I've been wanting to since it was announced. I really should pick up a Vita soon. You selling Moo?
by harrisonosirrah
Thu Jul 09, 2015 10:32 am
Forum: Weapons and Power-ups
Topic: Super Gravity Power-Up
Replies: 10
Views: 4590

Super Gravity Power-Up

While playing today I had an idea for a power-up. It would apply force down on the car to make it stick to whatever surface it is driving on. This would allow you to drive around outside curves of walls without flying off, travel across rough terrain without bouncing, drive on the ceiling at lower s...
by harrisonosirrah
Thu Jul 09, 2015 10:12 am
Forum: Game Features
Topic: MPH as well as KPH
Replies: 11
Views: 5697

MPH as well as KPH

I'd just like to request an option to change the speedometer to MPH. RC1 doesn't have that option, and I don't think RCII did either. I realise most players in the Rollcage Steam community are European. I also realise this is a minor thing. Being that it is so minor hopefully it will be easy to impl...
by harrisonosirrah
Wed Jul 08, 2015 2:09 pm
Forum: News & Promotion
Topic: Grip Trailer 1 discussion
Replies: 39
Views: 14295

Re: Grip Trailer 1 discussion

I loved the part of the tunnel where you are forced to drive on the floor. Sections like that where you have to be on the floor or ceiling seem cool to me. I also loved the giant shadow that the antennae (with the purple flashing light) cast over the race track, it made the world feel big and epic.
by harrisonosirrah
Sun Jul 05, 2015 2:45 pm
Forum: Game Modes
Topic: Poll: What game modes would you like to see in Grip?
Replies: 141
Views: 69650

Re: Poll: What game modes would you like to see in Grip?

Subsonic sounds really uninteresting. No weapons, so you can't interact with your opponents. Boost pads that randomly either speed you up or slow you down, which has absolutely nothing to do with a player's driving skill, which means the player is less involved (/"needed"), which means pl...
by harrisonosirrah
Sun Jul 05, 2015 2:39 pm
Forum: Game Features
Topic: Poll: Do you want "characters" as racers in Grip?
Replies: 124
Views: 40741

Re: Poll: Do you want "characters" as racers in Grip?

They way I see it, if the drivers are not directly tied to their vehicle, no one will care about the drivers at all. Maybe some of you would prefer that, I don't really know how I feel about it. I think that having teams and drivers and back-story adds to the world, it makes it believable. It is als...
by harrisonosirrah
Sun Jul 05, 2015 2:20 pm
Forum: Game Features
Topic: Poll: Do you want "characters" as racers in Grip?
Replies: 124
Views: 40741

Re: Poll: Do you want "characters" as racers in Grip?

NAAAH i dont like the idea of characters... I prefer when you dont know with who you`re racing. Maaaybe if there would be a character maker, you know Like sims (Because everybody loves sims xD) and you could make your own driver, with which you could connect in some way (You will know that this cha...
by harrisonosirrah
Sat Jul 04, 2015 5:55 pm
Forum: Game Features
Topic: Spectator and/or Cameraman Mode?
Replies: 9
Views: 4235

Spectator and/or Cameraman Mode?

After watching the first part of the July Tournament, I was thinking how much Grip would benefit from a proper cameraman/spectator mode. Give a player the ability to change from player to player, and the ability to switch between race cams and cinematic cams, it could be really cool and really fun t...
by harrisonosirrah
Sat Jul 04, 2015 8:27 am
Forum: Grip Website & Forum Issues
Topic: UPDATE: Rollcage Steam Group sig banner
Replies: 45
Views: 28802

Re: Give me a badge!

I'll take a badge if you're just giving them away willy-nilly,

http://steamcommunity.com/id/harrisonosirrah

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